Garry's Mod

Garry's Mod

[VJ] Mass Effect Atlas Mech
Addon Review
I like how tanky and intimidating the mechs are. However, I do have a few points of critique.

>Maybe this is because I never played Mass Effect, but are the mechs supposed to be this sluggish?
>As someone who never played ME, I am very confused at mech factions and affiliations. at first I thought it was white against everyone else, but then I found some of the white mechs are friendly to the colored mechs (lmao, that sounds racist)
>a minor nitpick, but the mechs do not always seem to acknowledge the target closest to them and sometimes lock on to farther targets despite being attacked by closer ones.
>Finally, the rockets do not always seem to work and sometimes get stuck and thus, the console spams me with the following error.
[[VJ] Mass Effect Atlas Mech] lua/entities/npc_vj_roket_base/init.lua:1545: attempt to call method 'VJ_GetNearestPointToEntityDistance_old' (a nil value)
1. DoChaseAnimation - lua/entities/npc_vj_roket_base/init.lua:1545
2. SelectSchedule - lua/entities/npc_vj_roket_base/init.lua:2925
3. unknown - lua/entities/npc_vj_roket_base/schedules.lua:15

>Not so much a critique, but in my personal opinion, the mech's machine gun does too much damage. Again, maybe it's cause I haven't played ME, but even when I boost my HP with regen addons, the machine gun will especially shred through my HP and the HP of typically strong NPCs

In conclusion, I like this addon, but it could use a little fine tuning, imo. I am also not sure why rockets are considered their own NPC, but hopefully updates will provide context.
Last edited by An AMX-40 Duck; 24 Jan, 2021 @ 6:20pm
< >
Showing 1-1 of 1 comments
Kangaro fight 20 Jun, 2021 @ 12:33pm 
I guess they made a change in VJ base that doesnt work anymore. I've seen an error like this on simphys base on the tank that has the rocket like an entity, is kind of annoying.
< >
Showing 1-1 of 1 comments
Per page: 1530 50