Call of Duty: Black Ops III

Call of Duty: Black Ops III

Quality of Life Zombies Mod 2.0 [SUPPORTS MOST MAPS] by DuhJudge
 This topic has been pinned, so it's probably important
DuhJudge  [developer] 21 Sep, 2020 @ 10:58am
Suggestion Thread
Please post any suggestions here for quality of life updates you would like to be added. Try to keep these as general as possible, so that they work on more than one map. I don't promise that any suggestions will be added, because each one differs in difficulty, and I'm somewhat novice at GSC coding. Either way, if I think it suits the mod I will give it an honest attempt.
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Showing 1-15 of 76 comments
Nox 26 Sep, 2020 @ 3:51am 
is there a way for you to make the nuke give points based on the amount of zombies it kills as opposed to the base 400 points, for example like 50 points per zombie cause i feel like most players avoid the nuke as it just wastes so much potential points (the amount of points per kill is up to you).
DuhJudge  [developer] 26 Sep, 2020 @ 7:03pm 
Originally posted by Dabi:
is there a way for you to make the nuke give points based on the amount of zombies it kills as opposed to the base 400 points, for example like 50 points per zombie cause i feel like most players avoid the nuke as it just wastes so much potential points (the amount of points per kill is up to you).
I've seen that feature on another mod. Personally I think that affects the gameplay too much and could be considerably abused. If playing 4 player, you could instantly open 4 doors with the maximum amount of zombies on the map (24*50 = 1200 pts per player). Sorry if my decision upsets you
Nox 27 Sep, 2020 @ 2:31am 
Originally posted by DuhJudge:
Originally posted by Dabi:
is there a way for you to make the nuke give points based on the amount of zombies it kills as opposed to the base 400 points, for example like 50 points per zombie cause i feel like most players avoid the nuke as it just wastes so much potential points (the amount of points per kill is up to you).
I've seen that feature on another mod. Personally I think that affects the gameplay too much and could be considerably abused. If playing 4 player, you could instantly open 4 doors with the maximum amount of zombies on the map (24*50 = 1200 pts per player). Sorry if my decision upsets you
all good, but thank you for taking the time to read my message.
Zeadshot 27 Sep, 2020 @ 6:09am 
Only thing I'd like to see that would sell me on this mod 100% is the inclusion of the Gobblegum Enhanced mod. I'd love to see Gobblegum totally randomized at a higher price. Say 1500 for example. You pay 1500 and could end up with a Perkaholic or Board Games.
DeathPony333 30 Sep, 2020 @ 6:36pm 
add the bo4 system of waiting like a second after killing a zombie for drops to spawn
DuhJudge  [developer] 30 Sep, 2020 @ 8:46pm 
Originally posted by DeathPony333:
add the bo4 system of waiting like a second after killing a zombie for drops to spawn
Thanks for your comment! As far as I know, that isn't possible in BO3's system, sorry. Believe me I would add it if I knew how or if it was possible!
Rampage 2 Oct, 2020 @ 6:00pm 
Just like in bo4 zombies, it would be nice to have the ability for carpenter pick ups to repair everyones shield.
DuhJudge  [developer] 3 Oct, 2020 @ 4:50pm 
Originally posted by Rampage:
Just like in bo4 zombies, it would be nice to have the ability for carpenter pick ups to repair everyones shield.
This feature is present in my other version of the mod. There is a link to that one in the mod description. I tried for many hours to get that feature to work on all maps, but no matter what, maps without shields auto-crash and maps that use custom shields tend to do so as well. That's why I released this version, so it would work on more maps at the cost of that feature. Sorry for the inconvenience.
Rampage 3 Oct, 2020 @ 6:50pm 
Originally posted by DuhJudge:
Originally posted by Rampage:
Just like in bo4 zombies, it would be nice to have the ability for carpenter pick ups to repair everyones shield.
This feature is present in my other version of the mod. There is a link to that one in the mod description. I tried for many hours to get that feature to work on all maps, but no matter what, maps without shields auto-crash and maps that use custom shields tend to do so as well. That's why I released this version, so it would work on more maps at the cost of that feature. Sorry for the inconvenience.
Ahh ok, thanks for letting me know.
Illegalez 9 Oct, 2020 @ 8:43am 
A pause feature? were it pauses the zombies movement and players so if someone needs to go do something they can. (this would be useful for CO-OP)
BrianPatrickDMF 9 Oct, 2020 @ 9:25pm 
I would love for a qol mod to be able to remnove aim assist from controllers. On pos4 there were 2 options, target assist and aim assist, but on pc therec is only target assist so whenever i ads to aim at a zombie head it auto pulls to the zombie's chest. I hate it! Please try.
Nox 9 Oct, 2020 @ 10:47pm 
Originally posted by BrianPatrickDMF:
I would love for a qol mod to be able to remnove aim assist from controllers. On pos4 there were 2 options, target assist and aim assist, but on pc therec is only target assist so whenever i ads to aim at a zombie head it auto pulls to the zombie's chest. I hate it! Please try.
i pretty sure when you buy the perk deadshot daiquiri it changes controller ads to heads
BrianPatrickDMF 9 Oct, 2020 @ 10:55pm 
Originally posted by Dabi:
Originally posted by BrianPatrickDMF:
I would love for a qol mod to be able to remnove aim assist from controllers. On pos4 there were 2 options, target assist and aim assist, but on pc therec is only target assist so whenever i ads to aim at a zombie head it auto pulls to the zombie's chest. I hate it! Please try.
i pretty sure when you buy the perk deadshot daiquiri it changes controller ads to heads
I've been using that perk and it helps but I don't prefer it. On console I always skipped that perk. In this situation it's making a problem less bad, not fixing it. Thanks for the suggestion anyway though.
DuhJudge  [developer] 10 Oct, 2020 @ 1:22am 
Originally posted by BrianPatrickDMF:
Originally posted by Dabi:
i pretty sure when you buy the perk deadshot daiquiri it changes controller ads to heads
I've been using that perk and it helps but I don't prefer it. On console I always skipped that perk. In this situation it's making a problem less bad, not fixing it. Thanks for the suggestion anyway though.
Problem with that is it's a core game mechanic. I'm pretty new to GSC coding and I'm not sure how I would even be able to modify such things. I could have sworn it was a default setting you could just mess with. Either way, sorry I can't do much for you. Hopefully the increased perk limit + Deadshot serve as a decent solution.
DuhJudge  [developer] 10 Oct, 2020 @ 1:24am 
Originally posted by Yeetus Maximus:
A pause feature? were it pauses the zombies movement and players so if someone needs to go do something they can. (this would be useful for CO-OP)
I have been thinking about adding this. I have been super busy recently and haven't had much time to work on this mod, but that is on my list of things to look into! I have a feeling it's going to be extremely complicated.
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