Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Diversity (Dark elves)
 This topic has been pinned, so it's probably important
WRLegion  [developer] 28 Sep, 2020 @ 2:36pm
Balance & Suggestions
If you think one of the skill is too strong/ weak, please let me know. But you will have to convince me first by telling me why that is the case. You can do that by for example offering me a match-up you had in your campaign (Including your army composition, your enemy's army composition and the outcome), which shows the army is far better/ worse than a regular doom stack. I know it is a lot to ask for, but I cannot just do whatever people asks since a lot of things are quite subjective.

If you think a specific LL should / should not grant buff to any unit for lore reason, please offer me a reference from the novel/ army book and I will try to change that.

Feel free to leave other suggestions for this mod here as well.
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Showing 1-3 of 3 comments
Deygotwingsnow 25 Oct, 2020 @ 4:56am 
Lokhir should give corsair handbows vanguard deployment and a buff in movement speed so they could actually skirmish. Right now I still don't see any point of having them in my army even with a max level Lokhir.
WRLegion  [developer] 25 Oct, 2020 @ 5:05am 
Originally posted by Deygotwingsnow:
Lokhir should give corsair handbows vanguard deployment and a buff in movement speed so they could actually skirmish. Right now I still don't see any point of having them in my army even with a max level Lokhir.

I do feel like they are still pretty weak even after all these buffs. I think I will temporarily add some speed for them. But I probably will rework all these traits so they no longer rely on these ridiculous amount of stat buffs
grz34998 21 Jan, 2022 @ 3:11pm 
I'm not really sure where to put this as it involves several other mod. But I was wondering, how you specify which units will be effected by a trait?

I am using a mod (Black Guard legion SFO and SFO) that adds units that are supposed to be effected by buffs to dark-shards and Black guard, but don't seem to be effected by this mod, and I trying to see where the problem is.
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Showing 1-3 of 3 comments
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