RimWorld

RimWorld

Kure's Rimworld of Magic Class Expansion Pack
 This topic has been pinned, so it's probably important
Aegael  [developer] 24 Sep, 2020 @ 5:45am
Class Discussion
Anything related to class discussion goes here, such as balance, class design, or skill/class ideas. Don't mention bugs here, mention them on the main page so other people can see them. I'll read ideas for new custom classes, but they have to be both sufficiently unique and also doable with my limited set of tools for me to consider them.
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Showing 1-15 of 116 comments
WhiteEnder_KR 24 Sep, 2020 @ 10:17am 
Idea:necromancer useless skill upgrade or something?
If enemy hits death mark,then that enemy has slowly turn undead with pain and pear(mood minus) completely turn undead,then buff close battle, and died after 3 min.
I want this before when has our faction has necromancer.
liosalpha 26 Sep, 2020 @ 12:26am 
Class suggesion: the westen monk / frair

Core mechanic, Gets many passive buffs from living in the lords grace. But his "mana" is gained by drinking alcholol. Its a fighter class (not focust on melee or ranged).
Incompatible with "evil" triats like blood lust, phyco etc

* Chastity: Passive, When not having a parntner he gains passive mood boost from his connection to the lord.

* Temperance: Passive, Gets a defence bonus when living conditions are normal or less (bedroom rec room and dinner.

* Charity: Passive, Whenever a gift is given to a faction, a kwarter of its goowill gained, will be a mood boost to this frair.

* Diligence: Passive, When a frair is stuck in one place/one task for long enough he wil gain a work speed boost.

* Patience: Active, The frair can pray on the spot. Using a the bigest mood debuff to gain resolve, making him more accurate to hit.

* Kindness: Active, the frair wil be come silent for a full day and the first words spoken after this can inspire another pawn.

* Humility Active, the frair knows his own flaws of alchoholic ways. Confessing it to another puts him in gods graces and may cure a random illness/scar etc. (very low chance)
So I saw the red mage icon and thought you had done original final fantasy classes... I am disappoint. The "Priest" being the healing class bugs me, I wanted a healer without a religious connotation, IE, a white mage. Across the history of the games they've specialized in ranged weapons when they have a weapon. Maybe just disable melee weapons? Give them the Paladin's Heal rather than Deep Healing but keep everything else like Priest? Meh. The Priest class bugs me.
liosalpha 26 Sep, 2020 @ 5:34am 
priest is part of the base mod, not this expantion.
Aegael  [developer] 26 Sep, 2020 @ 11:00am 
@Nokota

I've added a new class called Cleric to the game, which might suit you. It can attack and doesn't have any ""Religious connotations"" aside from access to the master spell, Holy Wrath, but I seem to recall White Mages having the Holy spell in most incarnations of Final Fantasy, so.

@liosalpha

I can't currently add passive abilities to the game, but on top of that, a ton of the skills you mentioned would probably be a hassle for even Torann to create. There's no way I can even begin to approach some of those skills, like "sensing when a pawn is doing something". So far all my skills are very simple, you pay resource and get a basic effect.
Last edited by Aegael; 26 Sep, 2020 @ 11:04am
liosalpha 26 Sep, 2020 @ 12:03pm 
fair enough, thanks for responding!
Cleric is actually another name for a religious leader, like pastor or shaman. In the FF games, they were called white mages, and they always have access to resurrection magic, the holy power offensive thing comes and goes throughout the series depending on the tone of the game in question, or the character. In its most vanilla form, "Holy" only does marginal damage to anything that isn't undead, but it's a lich's worst nightmare. :)
Aegael  [developer] 26 Sep, 2020 @ 12:48pm 
Certain early translations of Final Fantasy games actually translated White Mage into other things, like Cleric. In the end, words only mean what people interpret them to mean, and Cleric is often-times used as a symbolic name for a dedicated healer in videogames. On that note, I consider it important for the name of a class to immediately give a good idea of what that class actually is, unless it's something unique or high-concept, and that doesn't apply to something like a generic healer. The Priest already exists as the dedicated healer and resurrector, so there's little point in me just copying that. And in my mind, a White Mage is the dedicated healer class, so I was never going to name a new class White Mage if it didn't have best-in-class healing. What it sounds like is you just want Priest, but renamed. If your only gripe is with the name, you could go into the files and change Priest or Cleric into something else, it would be a change of a single string. My class makes no references to their abilities being powered by gods or religion, and I figured it was more important to consider where a class derives its power from than by just its name.
Oh I would, but I'm not a modder, I have no idea how to do that. :)
che_lovek 3 Oct, 2020 @ 6:06am 
I have a feeling that Shadow class was nerfed to the ground.

It was always mediocore in terms of damage output, but at least the invisibility effects were much longer, and it could deal with small groups of enemies without taking damage. Now it just feels like a regular melee fighter with teleportation abilities (which still sounds ok, but absolutely falls behind to any other class at around level 25-30).
Aegael  [developer] 3 Oct, 2020 @ 6:38am 
Hm...since the Shadow is a dual-class, it inherently has decent scaling due to its access to both fighter and mage cantrips, and unlike every other dual-class I've introduced, it has a full 100/100 resource pool. Additionally, it has access to Soulbind, which is pretty good utility outside of combat - you can send your soulbound guy off on a caravan, then instantly port him back to the colony by using Shadowcall, and things like that. Nightshade poison is also a fairly good ability for dealing with really tanky single targets. You can also use Shadow Strike on an ally just to get the 20 seconds of Haste and just become a shooter-oriented class. Shadow Strike alone makes the Shadow the class with the highest access to Haste out of any class in the game, and Haste is an incredibly powerful buff. Veil of Shadows also produces a cloud which denies ranged attacks and turrets, which other stealth effects I've introduced don't do.

I think the Shadow is actually fairly useful, especially compared to some other vanilla classes like Gladiator or something. It's not necessarily the best fighter, but it has a good amount of utility. Also, simply having access to mage cantrips lets it learn blink, teleport, heal, rainmaker, summon minion, and other incredibly useful spells, which leaves it head and shoulders above any of my pure stamina classes.

I only really tried to give buffs to vanilla classes I thought absolutely needed the help, and I always felt Shadow was actually on the higher end of power. The only reason the Shadow saw any changes at all was due to me wanting to give their stealth and haste effects to other classes, and the only way I could figure doing that was a hacky workaround that meant the Shadow saw some pretty hefty accidental buffs.
Last edited by Aegael; 3 Oct, 2020 @ 6:48am
che_lovek 3 Oct, 2020 @ 8:05am 
Thank you for your reply.

Never had someone with Shadow class without this mod, so I was kinda surprised to see that its actually an S-tier melee class (seen people complain about it being weak). Guess its a good thing that it was unbuffed back to what its supposed to be, but damn that lengthy invisibility felt great.

Would still be awesome if it ever gets a few buffs/cost reductions for its stamina based abilities imo. Right now I have a level 30 Shadow who usually gets damaged a lot before getting teleported back after Shadow strike, and he can't even use Veil of Shadows right after because of Nightshade stamina reserve.

Most fighter skill scrolls are too bad in term of stamina cost/usefullness in my experience, and Shadow does alredy have most useful mage cantrip - Blink.
NoPixPlz 4 Oct, 2020 @ 4:53pm 
Any chance for an archer class more resembling Legolas from LOTR? Super Soldier type weapon bonuses to make it near some scary rifle or sniper. I know there's some bow type classes already but without all the animals and jazz and just a combat shooter
Last edited by NoPixPlz; 4 Oct, 2020 @ 4:54pm
Aegael  [developer] 4 Oct, 2020 @ 5:23pm 
I'll consider it, but there's not a lot I can do right now until Torann gives me more tools. I don't have any way to lock skills so only bows can use them, so I don't have any way to make bow-oriented custom skills. Passive skills are also not something I can really do yet either.
NoPixPlz 4 Oct, 2020 @ 6:03pm 
I get it. I just thought it would be pretty sweet, robin hood/legolas esque, some sort of shot speed boost perhaps, chance for double tap effect like with the pistols, a snare/sharp shot effect. As an ultimate sorta maybe a channeled sort of effect like the chain gun with arrows. I know there's an almost unlimited pool to draw from for classes between comics, sci-fi and fantasy etc.
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