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If enemy hits death mark,then that enemy has slowly turn undead with pain and pear(mood minus) completely turn undead,then buff close battle, and died after 3 min.
I want this before when has our faction has necromancer.
Core mechanic, Gets many passive buffs from living in the lords grace. But his "mana" is gained by drinking alcholol. Its a fighter class (not focust on melee or ranged).
Incompatible with "evil" triats like blood lust, phyco etc
* Chastity: Passive, When not having a parntner he gains passive mood boost from his connection to the lord.
* Temperance: Passive, Gets a defence bonus when living conditions are normal or less (bedroom rec room and dinner.
* Charity: Passive, Whenever a gift is given to a faction, a kwarter of its goowill gained, will be a mood boost to this frair.
* Diligence: Passive, When a frair is stuck in one place/one task for long enough he wil gain a work speed boost.
* Patience: Active, The frair can pray on the spot. Using a the bigest mood debuff to gain resolve, making him more accurate to hit.
* Kindness: Active, the frair wil be come silent for a full day and the first words spoken after this can inspire another pawn.
* Humility Active, the frair knows his own flaws of alchoholic ways. Confessing it to another puts him in gods graces and may cure a random illness/scar etc. (very low chance)
I've added a new class called Cleric to the game, which might suit you. It can attack and doesn't have any ""Religious connotations"" aside from access to the master spell, Holy Wrath, but I seem to recall White Mages having the Holy spell in most incarnations of Final Fantasy, so.
@liosalpha
I can't currently add passive abilities to the game, but on top of that, a ton of the skills you mentioned would probably be a hassle for even Torann to create. There's no way I can even begin to approach some of those skills, like "sensing when a pawn is doing something". So far all my skills are very simple, you pay resource and get a basic effect.
It was always mediocore in terms of damage output, but at least the invisibility effects were much longer, and it could deal with small groups of enemies without taking damage. Now it just feels like a regular melee fighter with teleportation abilities (which still sounds ok, but absolutely falls behind to any other class at around level 25-30).
I think the Shadow is actually fairly useful, especially compared to some other vanilla classes like Gladiator or something. It's not necessarily the best fighter, but it has a good amount of utility. Also, simply having access to mage cantrips lets it learn blink, teleport, heal, rainmaker, summon minion, and other incredibly useful spells, which leaves it head and shoulders above any of my pure stamina classes.
I only really tried to give buffs to vanilla classes I thought absolutely needed the help, and I always felt Shadow was actually on the higher end of power. The only reason the Shadow saw any changes at all was due to me wanting to give their stealth and haste effects to other classes, and the only way I could figure doing that was a hacky workaround that meant the Shadow saw some pretty hefty accidental buffs.
Never had someone with Shadow class without this mod, so I was kinda surprised to see that its actually an S-tier melee class (seen people complain about it being weak). Guess its a good thing that it was unbuffed back to what its supposed to be, but damn that lengthy invisibility felt great.
Would still be awesome if it ever gets a few buffs/cost reductions for its stamina based abilities imo. Right now I have a level 30 Shadow who usually gets damaged a lot before getting teleported back after Shadow strike, and he can't even use Veil of Shadows right after because of Nightshade stamina reserve.
Most fighter skill scrolls are too bad in term of stamina cost/usefullness in my experience, and Shadow does alredy have most useful mage cantrip - Blink.