Team Fortress 2

Team Fortress 2

The Brute Force Fix
Panos 3 Feb, 2014 @ 4:03am
Stats
Pros:
On Hit:+50% repair rate
Cons:
-25% firing speed
+50 metal spent on repair

Slow fire rate,but can pretty much repair the whole sentry with just a couple of hits.

Opinions?
Last edited by Panos; 3 Feb, 2014 @ 6:25am
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Showing 1-15 of 165 comments
[Crow] 3 Feb, 2014 @ 4:28am 
50 is too much.

Pros:
On Hit:+20% repair rate
+15% Damage
Cons:
-25% Firing Speed

and would be better if it had some kind of bonus,like 100% damage vs enemy buildings
Panos 3 Feb, 2014 @ 4:28am 
Originally posted by JustThatLuka:
50 is too much.

Pros:
On Hit:+20% repair rate
+15% Damage
Cons:
-25% Firing Speed

and would be better if it had some kind of bonus,like 100% damage vs enemy buildings
50 is fine.Besides it's a sledgehammer.
Apocyl 3 Feb, 2014 @ 5:35am 
+:
You repair your buildings with 50 instead of 25 metal (^ Like up there).
More damage against buildings (instand sapper removing :D)
More dmg

-:
Slow Fire Rate
Slow Weapon Change

Balanced?
rockskull 3 Feb, 2014 @ 5:56am 
I think 50 is too much indeed..
G’day Mate, Here My Opinion
No Offense, But It Sounds Like Abit Of A Side Grade To The 'Jag' And I Feel It Looks Like The 'Homewrecker'.
I Love The Design And All But I Think The Stats Should Be-

Pros-
35-40 Metal Per Hit Or More Damage

Cons-
Slower Swing Speed And/Or Slower Weapon Change (Basically What ‘Beginners (but not a N00b)’ Said)

But I Agree With JustThatLuka, 50 is To Much, Irrelevant To It Being A Sledge Hammer. Valve Will Change It If Its OP (1 Sentry Lv Per 4 Swings Is OP) And It Doesn’t Need A Damage Bonus… In My Opinion, Up To You If You Listen, Either Way I Like The Design, Great Thought Behind It And The Logo On The Wep Is An Awesome Touch, Good Job Mate

Cheers And Have A Good One
Toby_Doomer 3 Feb, 2014 @ 6:04am 
How about 50 less firing speed, but you can destroy sappers on 1 hit, 50 more repair rate
Almy the Alien (Banned) 3 Feb, 2014 @ 6:19am 
I just had an idea for it:

+ 35% damage bonus
+ On remove sapper: + 20 metal
+ On destroy enemy building: + 100 metal
- 40% swing speed
- 20% move speed when equipped

It's a sledgehammer, so it would be heavy and deal more damage, but the main idea
is that it rewards you with more extra metal because, whereas wrenches are used to
build things, hammers are used to demolish things.
Rizzonometry 3 Feb, 2014 @ 6:19am 
jeesus that thing is unbalanced
Sloth Demon 3 Feb, 2014 @ 6:34am 
Is it just repairing (then 50 is fine) or even building?
Last edited by Sloth Demon; 3 Feb, 2014 @ 6:35am
Sloth Demon 3 Feb, 2014 @ 6:35am 
Originally posted by Soopa:
I just had an idea for it:

+ 35% damage bonus
+ On remove sapper: + 20 metal
+ On destroy enemy building: + 100 metal
- 40% swing speed
- 20% move speed when equipped

It's a sledgehammer, so it would be heavy and deal more damage, but the main idea
is that it rewards you with more extra metal because, whereas wrenches are used to
build things, hammers are used to demolish things.

That is a nice idea!
Porpol 3 Feb, 2014 @ 7:34am 
Am I the only one that thinks it should have some -dmg vulnerbility like the souther hospitality has?
Apocyl 3 Feb, 2014 @ 7:51am 
Originally posted by Purple S.:
Am I the only one that thinks it should have some -dmg vulnerbility like the souther hospitality has?
Look at it. It's a heavy Wrench. I think if you got hit by this you gonna get more hurt than by this fancy Southern
Genie 3 Feb, 2014 @ 8:10am 
do you like the brute force fix
how about this?

Right click when near a building destroys it instantly and gives most of the the metal you spent back.

+10% more damage
-20% slower swinging speed

Besides, sledgehammers are used for wrecking right?
Genie 3 Feb, 2014 @ 8:12am 
oh really
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