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"If nothing works, hit it hard"
+25% Damage Increase
+Mini-crits stun enemy for 1 second
-25% Firing Speed
-cannot crit, minicrits instead
-10% speed
(+)On hit: Bans target
(+)Enables Godmode on wearer
(+)Voice commands are 9001% louder
(+)1337% damage bonus
(+)9% chance to summon Gabe Newell
(+)Dispensers have a 100% chance to crit
(+)Teleporters take 90% less self damage
(-) Crashes server when you use it
(-) Binds M1 to Unbind All
on hit overheals buildings
on hit gives dispencer 35% ressuply rate and 35% more range
on hit gives teleporters 35% recharge rate
on hit gives sentrys minicrits and 35% firing rate and 35% more range
while there is oversupply on buildings damage taken is decreaced by 35%
+ 75 units of health and ammo over max capacity repaierd per metal unit
cons
- 35% attack speed
+ 75% metal used per repair
- 75 units of health and ammo ressuply per metal unit used while under max capacity
{ affects the rescueranger repairs as well}
{ only overheals when at maxcap or over max capacity}
shown stats in item descrip
gives engineers buildings a buff to reduce damage taken and increace function
- 35% atack speed
confirms halflife three
no random krits
A simpler gimmick would be to just speed up said building when overloaded (like a fast-forward effect) to give the building more oomph for critical moments. Then it'd shut down temporarily like you suggested. it'd fit nicely on the stat page and would be self-explanatory after trying it out for a bit.
Perfettt. We need a over clock.
Maybe it will be accepted... *sniff* Maybe...