Arma 3
Tier 1 Artillery Mod
bugs
It doesn't work with Pook Arty Pack rocket artillery,it gives a hypotenuse error. When using the BM 21 RHS, you choose 2 launchers,and only one shoots.
Last edited by chis2009diman; 1 Nov, 2020 @ 6:08am
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BlackAlpha  [developer] 1 Nov, 2020 @ 7:00am 
Originally posted by chis2009diman:
It doesn't work with Pook Arty Pack rocket artillery,it gives a hypotenuse error. When using the BM 21 RHS, you choose 2 launchers,and only one shoots.

Some of the Pook arty units are missing certain config / model values, which will cause it to display that error. I've blacklisted the corresponding units but it looks like I missed a few. I'll fix that next. Unfortunately, until the author of that mod fixes the missing config values (memory points), those specific units won't work properly with this mod.

I haven't been able to reproduce the issue with the RHS BM-21. Could you provide more information on how to reproduce it? What I've tried so far is... I start singleplayer or a dedicated server. I place down two or more RHS BM-21 and group them together with Zeus. I tell them to fire for effect (FFE) and they all fire.
chis2009diman 1 Nov, 2020 @ 12:04pm 
I understood why BM 21 from 2 only one shot, there were different missiles loaded.
Red Dog 13 Nov, 2020 @ 2:57am 
I'm having the same issue with the M-777 from Pook's Arty. Only one gun in a three gun battery will fire. It used to work fine, and all guns would fire, but a couple updates ago it went to only one gun firing.
BlackAlpha  [developer] 15 Nov, 2020 @ 3:48pm 
Originally posted by Teufel Hund:
I'm having the same issue with the M-777 from Pook's Arty. Only one gun in a three gun battery will fire. It used to work fine, and all guns would fire, but a couple updates ago it went to only one gun firing.

Could you provide steps on how to reproduce it?

For example:
- Load a map in the editor.
- Place down three M-777s and group them together.
- Start the mission.
- Tell the battery to fire for effect using the standard HE shell.

For me they always end up firing with all units.

Note that if you use the GPS ammo, you'll need to add multiple targets to the target list if you wish to fire multiple rounds.
Red Dog 16 Nov, 2020 @ 3:09am 
I did some testing, and it seems to be a bigger problem. I'm encountering issues with none of the guns wanting to fire, and it even happens with vanilla artillery units. It seems to be map dependent. In particular I was testing on G.O.S N'ziwasogo, and the majority of the time none of the guns would fire, all saying they had no angle. I also had the same issues on Mull of Kintyre, and Lythium, on those maps only one gun would fire. In virtual reality, all guns fired, same with Tanoa and Altis.
BlackAlpha  [developer] 16 Nov, 2020 @ 10:06am 
Originally posted by Teufel Hund:
I did some testing, and it seems to be a bigger problem. I'm encountering issues with none of the guns wanting to fire, and it even happens with vanilla artillery units. It seems to be map dependent. In particular I was testing on G.O.S N'ziwasogo, and the majority of the time none of the guns would fire, all saying they had no angle. I also had the same issues on Mull of Kintyre, and Lythium, on those maps only one gun would fire. In virtual reality, all guns fired, same with Tanoa and Altis.

I tried it out on those maps but unfortunately I haven't been able to reproduce it. I tried different types of artillery on different positions and different targets. I fired many times, short and long missions, using different parameters/sheafs. I'm guessing it might be one of the mods you use. I'm not sure. If you wish, you can add me on Steam so that we can talk. It will make it easier for me to help you.
Last edited by BlackAlpha; 16 Nov, 2020 @ 10:09am
Gold John King 23 Sep, 2021 @ 5:21am 
I'm running this mod together on Domination with vanilla 2S9, and I get this error:

20:03:09 Error in expression <c_hashGet.sqf"





















;


params [["_hash", [], [[]]], "_key"];

p>
20:03:09 Error position: <params [["_hash", [], [[]]], "_key"];

p>
20:03:09 Error Params: type HashMap, array expected
20:03:09 File x\cba\addons\hashes\fnc_hashGet.sqf, line 26
20:03:09 Error in expression <[]]], "_key"];

private _index = (_hash select 1) find _key;

if (_index >= 0) t>
20:03:09 Error position: <select 1) find _key;

if (_index >= 0) t>
20:03:09 Error divided by zero
20:03:09 File x\cba\addons\hashes\fnc_hashGet.sqf..., line 28
20:03:09 Error in expression < _side] call CBA_fnc_hashGet;
if (count _artyList > 0) then {
{
if (_x in _artyL>
20:03:09 Error position: <_artyList > 0) then {
{
if (_x in _artyL>
20:03:09 Error undefined variable expression:_artylist
20:03:09 File T1AM\Functions\Firemission\StartMission.sqf..., line 963

I dont know what this is... the arty fires normally, but the error hint stays on my screen until arty stop fire...
Gold John King 23 Sep, 2021 @ 5:24am 
I've read the code and it seems related to lambs AI mod? I'm currently using lambs 2.5.2 RC2 (https://github.com/nk3nny/LambsDanger/releases/tag/2.5.2_RC2). Would you please check that?
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