Garry's Mod

Garry's Mod

Co-op Map Pack
Sightreader 13 Feb, 2024 @ 1:34pm
List Softlocks/Dead-ends In Co-op Map Pack
a place to discuss Softlocks/Dead-ends that are possible in Co-op Map Pack.

level01_entryway_of_doom
no known softlocks can be found in level01.
theoretically speaking, it would require a mod that tempers with the buttons/doors and somehow breaks them.

level02_tricks_and_traps

same as level01.

level03_underground

same as level02.

level04_across_the_darkness

same as level03.

level05_diehard

SOFTLOCK 1 — There's a part where you have to go into a room full of headcrabs in order to press a button that lets you progress, except that it breaks if you press it too quickly before the headcrabs can even spawn, resulting you getting stuck in that room.

level06_diehard

no known softlocks. on some occasions, the fast zombies unintentionally spawn sooner than they should due to fast headcrabs activating the door that heads to the second floor bridge, the place where the fast zombies should be at upon spawning (fast headcrabs can wander).

level07_scary_house

SOFTLOCK 1 — When you're fighting a wave of fast zombies at the third floor, there is a possible scenario where they stop spawning but the door doesn't open, this might be due to killing the zombies too fast and/or mods tempering the with the NPCs.


at the first glance through the map, you might get stuck fighting zombies forever, but in order to progress through the map, it's only necessary to kill the two zombies on the 2nd floor until they stop spawning, then two doors will break on that floor and you can progress further.

level08_a_place_to_die

SOFTLOCK 1 — While on the forest area, it's possible that the fast zombies stop spawning and the game doesn't let you continue the map, might be for a similar reason to level07 where you start killing the fast zombies extremely fast that the game breaks or the fast zombies somehow get stuck underground or in the ceiling. You'll have to kill them if you happen to find them.

level09_choose_your_destiny_v4

no known softlocks.

level10_end_of_evil_part1_v4

SOFTLOCK 1 — At the very end of the map, it's possible that zombies could get stuck under the floor or at the roof.

it's possible that you might be unable to kill the hunter chopper because apparently, weapons that came from mods rarely are modified to destroy choppers properly (that includes M9K).

level10_end_of_evil_part2_v2

no known softlocks.

level69_guhlaga

Have no idea what that is.
Last edited by Sightreader; 13 Feb, 2024 @ 1:44pm