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Bug with distant model generation
From 1st screenshot, i was scrolling closer, and thats what it looks like.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2246491982
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2246492080
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2246492189
2l 2w drawn median, I will check it and correct
Now idk if i'm doing something wrong (I were doing exact like on the gif "how to use"), or some of the mods have someting to do with this (conflict), or it's some sort of bug. But when i want ot do a 2+3 median lane, just to turn left from left lane, the curb in the middle of the road is "inverted", or it does not exist.. Or its just a big, blue nothing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248118458
By some sort of tricks, which take a lot of time, i created something like i want to:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248126557
In 1st example, used perform asym road instead pocket, so bend segment will be wrong. On the rigth side of the middle segment not created bend segment, because need add an extra node with Elektrix road Tool for middle segment. At the momendt no pocket version with dashed line.
2nd example, i not created combination for that. The left segment created for that, when 2l 2w wo median became 2+1l with middle lane.
3rd example, same as 1st.
4th row left example. The left segment is pocket segment, need to flip for correct. If you want lane merging, use 1+2l merging version.
4th row right example. Used 1+2l merging middle lane instead 1+2l perform.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248802751
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248802823
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2248802909
Corrected, but i dont know why do this the game. I only reimport node modell and was fine.
https://i.imgur.com/s7C2xuw.jpg
That is how it looks if I touch nothing.
https://i.imgur.com/ruhCygS.jpeg
Then the moment I add in yeild as that road leads into an industrial area, and I want a continus road curving down... well, it add's in that wonky medium. It wont go away no matter what variant of road I replace anything with. Only fox is to delete it all and re-make then not touch it at all.