Rivals of Aether

Rivals of Aether

Pyro (OLD VERSION)
Succ 26 Oct, 2020 @ 9:58am
A little late but I figured out how to balance out Pyro's gimmick
So I remember a while back you wanted to balance Pyro for comp play and at the time I didn't know how to balance the down b as it's one of the main things keeping him from legality apart from other minor things, It wasn't until last night where I finally found out how to do it

-Make down b only hit people at a certain radius; think of it like a Clairen field but as a passive, if the opponent is close to you at a certian radius you can consume their fire but if they're out of range you can be punished by the opponent as they cannot be consumed, this change would allow counterplay for this character to be more engaging than just rolling or air dodging to avoid his down b, but this also requires down b to have more start up so that the move can be easily telegraphed.

I hope you give this idea a shot and come back to the community, It really wasn't your fault and some of us really didn't know how to balance Pyro until now, with this change I truly feel he has a shot at being played in tourneys
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pitmetak2 28 Oct, 2020 @ 4:06pm 
I actually like this idea, down B feels REALLY strong. Perhaps a nerf to his recovery as well?
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