RimWorld

RimWorld

Zeta Reticulans [Player/Hostile Factions]
 This topic has been pinned, so it's probably important
GarbageDay  [developer] 5 Sep, 2022 @ 1:36am
The List (Request features/report bugs/Ask questions here)
My to-do/done list but made public so i can feel shame for not doing the things in a timely manner. Anything striked is done and ready for the next update.

HAR channel, if you want to talk about your playthrough/post pictures/whatevs: https://discord.com/channels/282995342579073024/1108981514835869706


Bugs:
►Selecting the xenotype "Highmate" on Character creation completely destroys the selection menu, i've mentioned this to HAR dev and disabled it for now
► Bionic eyes offsets are messed up (This is a HAR/Ludeon issue)


Core to do:

►See if i can make custom C# so the slipsuits verbs have their own descriptions
►More skin colours for mantis/scalemen, remove some of the ugly greens too
►Custom work passion thought needs writing for ideo/royalty roles
►"Denied joining" thought needs customization
►Think i need to force Zeta NPCs to be of a specific Zeta ideo for fluff/prisoner integration's sake
►Rot stink lingering thought

► More stages + wealth tracking for zeta expectations
► Orb has an empty portrait, i need to wait for HAR to do something about this though unless i want to go insane trying to make a workaround myself.

Bio-tech to do:
►Create hulk and fat body for Thrumkin
►Create hulk and fat body for Forsaken
►Create hulk and fat body for Moyo
►Create hulk, male, female, and fat body for mantis
►Rewrite/Debuff "Sad Youngsters"
►Customize "Wants to play" baby moodlet
►Make a neanderthal head textures
►rewrite very entertained
►Explore the pregnancy and gene gameplay and figure out how best to integrate: Obviously abducting other species and impregnating them is going to be a central gimmick. Think i'm going to make directly gene modifying pawns ~outlawed~ by Implant though.
► See what i can do about making Zeta babies not cry

Would be nice/ future Ideas:
►The allocation pad looks like an Ipad and i don't know why i thought this was ok
►Scenario menu fluff could use another finishing paragraph that reiterates their goals
►Add the black hole energy generator. Idk how best to though, i think tech-plans are royalty only or i'd use those?
►Add the interrupter walkways
► Turret orb gun
►Finish/Add the holowalls
►Reattempt in-game menu for allowing/disallowing races
► "Lord Squishy - 'I wonder if there’s a mod that allows you to implant something into an animals brain and have it be like a colonist, with mood and everything'"
►Pneuma gas (working title) beamed in from pad?
►Create an allocator based map based teleportation, possibly give it regional range (i'd have to look at how drop pods work)
►Organ teleportation gun that lets you steal organs (Ways to keep it from being OP: Make it a Allocation pad feature, make its gun take allocation waffers, make it have a small % to teleport an organ with it normally "glancing" and only stealing a chunks of flesh)
►Use bio-techs overseer relationship/or ideos leader system to make some sort of co-op manager thing?
► Since i'm tying a hard to remove implant into certain thoughts it might be cool to have some sort of timer that counts down to pawn vaporization if the player starts doing a big no-no
► Might be a pain but if i could make some sort of chargeable medkit/way to exact organs from surgery without making a giant list of surgeries that'd be useful. Even better if i can get it so the player doesn't have to manually allow prisoner medicines to take organs. Check "Hemogen Farm" on the prisoner tab for insight.
Last edited by GarbageDay; 7 Feb @ 9:02pm
< >
Showing 1-10 of 10 comments
Tarsis 18 Mar, 2023 @ 8:19am 
Regarding biotech. These guys would seem to *love* to have a cleaner or lifter mech under their control to handle all that mundane daily work.

I'd recommend trying to play as a mechanitor to get a feel for it, the upgrade process is a bit arduous, but worthwhile.
Officer zzguy 9 Nov, 2023 @ 9:55pm 
Last time I played witth this, the Zetas seemed to spawn alongside other Xenos in the mixed regular factions. They would teleport infinitely and were near impossible to kill. If this hasn't been fixed already, I'd suggest that they only spawn within their own faction. Their base could also be forced to spawn as a landed saucer or UFO type "ship". I think that would balance them in terms of being an NPC faction as opposed to playing them :steamthumbsup:
Exception while recalculating UglyAmeliorated thought state for pawn Gray: System.NullReferenceException: Object reference not set to an instance of an object [Ref E6D34150] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception while recalculating Disfigured thought state for pawn Lucretia: System.NullReferenceException: Object reference not set to an instance of an object [Ref A31B7D13] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception while recalculating Pretty thought state for pawn Lucretia: System.NullReferenceException: Object reference not set to an instance of an object [Ref 4BE1C66] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception while recalculating DisfiguredAmeliorated thought state for pawn Lucretia: System.NullReferenceException: Object reference not set to an instance of an object [Ref 4891F68C] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception while recalculating Ugly thought state for pawn Gray: System.NullReferenceException: Object reference not set to an instance of an object [Ref 54AA863B] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception while recalculating UglyAmeliorated thought state for pawn Gray: System.NullReferenceException: Object reference not set to an instance of an object [Ref E6D34150] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception while recalculating Disfigured thought state for pawn Lucretia: System.NullReferenceException: Object reference not set to an instance of an object [Ref A31B7D13] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception while recalculating Pretty thought state for pawn Lucretia: System.NullReferenceException: Object reference not set to an instance of an object [Ref 4BE1C66] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception while recalculating DisfiguredAmeliorated thought state for pawn Lucretia: System.NullReferenceException: Object reference not set to an instance of an object [Ref 4891F68C] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

There was an exception thrown by the PawnGenerator during generating a starting pawn. Trying one more time... Exception: System.NullReferenceException: Object reference not set to an instance of an object [Ref 6732080] at Verse.PawnGenerator.FinalLevelOfSkill (Verse.Pawn pawn, RimWorld.SkillDef sk, Verse.PawnGenerationRequest request) [0x00177] in <69945a8ed6c540cf90b578de735e0605>:0 - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:FinalLevelOfSkillTranspiler(IEnumerable`1 instructions, ILGenerator ilg) - POSTFIX Neronix17.TabulaRasa.RimWorld: Void TabulaRasa.Patch_PawnGenerator_FinalLevelOfSkill:Postfix(Int32& __result, Pawn pawn, SkillDef sk) at Verse.PawnGenerator.GenerateSkills (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x00057] in <69945a8ed6c540cf90b578de735e0605>:0 - PREFIX VREAndroidsMod: Boolean VREAndroids.PawnGenerator_GenerateSkills_Patch:Prefix(Pawn pawn, PawnGenerationRequest request) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GenerateSkillsPrefix(Pawn pawn) - POSTFIX OskarPotocki.VFECore: Void VFECore.PawnGenerator_GenerateSkills:Postfix(Pawn pawn) - POSTFIX Neronix17.TabulaRasa.RimWorld: Void TabulaRasa.Patch_PawnGen_GenerateSkills:Postfix(Pawn pawn) - POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GenerateSkillsPostfix(Pawn pawn) at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest& request, System.String& error, System.Boolean ignoreScenarioRequirements, System.Boolean ignoreValidator) [0x004e6] in <69945a8ed6c540cf90b578de735e0605>:0 - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:TryGenerateNewPawnInternalTranspiler(IEnumerable`1 instructions) - PREFIX VREAndroidsMod: Void VREAndroids.PawnGenerator_TryGenerateNewPawnInternal_Patch:Prefix(PawnGenerationRequest request) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:TryGenerateNewPawnInternalPrefix(PawnGenerationRequest& request) - PREFIX SineSwiper.FactionBlender: Void FactionBlender.HarmonyPatches:TryGenerateNewPawnInternal_Patch(PawnGenerationRequest& request) - POSTFIX VanillaExpanded.VFEA: Void VFEAncients.HarmonyPatches.PowerPatches:AddPowers(Pawn __result, PawnGenerationRequest request) - POSTFIX VREAndroidsMod: Void VREAndroids.PawnGenerator_TryGenerateNewPawnInternal_Patch:Postfix(Pawn& __result) at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest& request) [0x0009d] in <69945a8ed6c540cf90b578de735e0605>:0 - POSTFIX OskarPotocki.VFECore: Void VFECore.Abilities.PawnGen_Patch:Postfix(Pawn __result) - POSTFIX RedMattis.BetterPrerequisites: Void BigAndSmall.GenerateNewPawnInternal:GenerateNewPawnInternalPrefix(Pawn& __result, PawnGenerationRequest& request) at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00136] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest request) [0x001e7] in <69945a8ed6c540cf90b578de735e0605>:0 - PREFIX raceQuestPawn: Void raceQuestPawn.PawnGenerator_GeneratePawn:Prefix(PawnGenerationRequest& request) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GeneratePawnPrefix(PawnGenerationRequest& request) - PREFIX kathanon.WandererHasPlayerIdeo: Void WandererHasPlayerIdeo.Patch:Generate(PawnGenerationRequest& request) - POSTFIX Neronix17.TabulaRasa.RimWorld: Void TabulaRasa.Patch_PawnGenerator_GeneratePawn:Postfix(PawnGenerationRequest request, Pawn __result) - POSTFIX DanielWedemeyer.GeneticNaturalFocus: Void GeneticNaturalFocus.GeneratePawnPatch:Postfix(PawnGenerationRequest request, Pawn& __result) - POSTFIX RedMattis.BetterPrerequisites: Void BigAndSmall.PregnancyPatches:GeneratePawnPostfix(Pawn __result, PawnGenerationRequest request) - POSTFIX jecstools.jecrell.main: Void JecsTools.HarmonyPatches:Post_GeneratePawn(Pawn __result) - POSTFIX jecstools.jecrell.main: Void JecsTools.HarmonyPatches:Post_GeneratePawn_Genes(Pawn __result) - POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GeneratePawnPostfix(Pawn __result) - POSTFIX VFEPirates.Mod: Void VFEPirates.PawnGenerator_GeneratePawn_Patch:Postfix(Pawn __result) - POSTFIX rimworld.mod.HellsingArmsUltimate: Void HellsingArmsUltimate.HarmonyPatches.HSAU_PawnGenerationRequest_Postfix:Postfix(PawnGenerationRequest request, Pawn __result) - POSTFIX rimworld.mod.kiyi4755.irkenrace: Void Kiyi4755.IrkenRace.HarmonyPatches:GeneratePawnPostfix(Pawn& __result) - POSTFIX Cabbage.RimCities: Void Cities.PawnGenerator_GeneratePawn:Postfix(Pawn& __result) at Verse.StartingPawnUtility.NewGeneratedStartingPawn (System.Int32 index) [0x00051] in <69945a8ed6c540cf90b578de735e0605>:0 - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:NewGeneratedStartingPawnTranspiler(IEnumerable`1 instructions, ILGenerator ilg, MethodBase originalMethod) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StartingPawnUtility.NewGeneratedStartingPawn_Patch0 (int) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StartingPawnUtility.RegenerateStartingPawnInPlace_Patch1 (int) Verse.StartingPawnUtility:RandomizeInPlace (Verse.Pawn) Verse.StartingPawnUtility:RandomizePawn (int) Verse.StartingPawnUtility/<>c__DisplayClass18_0:<DrawPortraitArea>b__0 () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.CharacterCardUtility.DrawCharacterCard_Patch0 (UnityEngine.Rect,Verse.Pawn,System.Action,UnityEngine.Rect,bool) Verse.StartingPawnUtility:DrawPortraitArea (UnityEngine.Rect,int,bool,bool) RimWorld.Page_ConfigureStartingPawns:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object [Ref 43E01F7C] at Verse.PawnGenerator.FinalLevelOfSkill (Verse.Pawn pawn, RimWorld.SkillDef sk, Verse.PawnGenerationRequest request) [0x00177] in <69945a8ed6c540cf90b578de735e0605>:0 - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:FinalLevelOfSkillTranspiler(IEnumerable`1 instructions, ILGenerator ilg) - POSTFIX Neronix17.TabulaRasa.RimWorld: Void TabulaRasa.Patch_PawnGenerator_FinalLevelOfSkill:Postfix(Int32& __result, Pawn pawn, SkillDef sk) at Verse.PawnGenerator.GenerateSkills (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x00057] in <69945a8ed6c540cf90b578de735e0605>:0 - PREFIX VREAndroidsMod: Boolean VREAndroids.PawnGenerator_GenerateSkills_Patch:Prefix(Pawn pawn, PawnGenerationRequest request) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GenerateSkillsPrefix(Pawn pawn) - POSTFIX OskarPotocki.VFECore: Void VFECore.PawnGenerator_GenerateSkills:Postfix(Pawn pawn) - POSTFIX Neronix17.TabulaRasa.RimWorld: Void TabulaRasa.Patch_PawnGen_GenerateSkills:Postfix(Pawn pawn) - POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GenerateSkillsPostfix(Pawn pawn) at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest& request, System.String& error, System.Boolean ignoreScenarioRequirements, System.Boolean ignoreValidator) [0x004e6] in <69945a8ed6c540cf90b578de735e0605>:0 - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:TryGenerateNewPawnInternalTranspiler(IEnumerable`1 instructions) - PREFIX VREAndroidsMod: Void VREAndroids.PawnGenerator_TryGenerateNewPawnInternal_Patch:Prefix(PawnGenerationRequest request) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:TryGenerateNewPawnInternalPrefix(PawnGenerationRequest& request) - PREFIX SineSwiper.FactionBlender: Void FactionBlender.HarmonyPatches:TryGenerateNewPawnInternal_Patch(PawnGenerationRequest& request) - POSTFIX VanillaExpanded.VFEA: Void VFEAncients.HarmonyPatches.PowerPatches:AddPowers(Pawn __result, PawnGenerationRequest request) - POSTFIX VREAndroidsMod: Void VREAndroids.PawnGenerator_TryGenerateNewPawnInternal_Patch:Postfix(Pawn& __result) at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest& request) [0x0009d] in <69945a8ed6c540cf90b578de735e0605>:0 - POSTFIX OskarPotocki.VFECore: Void VFECore.Abilities.PawnGen_Patch:Postfix(Pawn __result) - POSTFIX RedMattis.BetterPrerequisites: Void BigAndSmall.GenerateNewPawnInternal:GenerateNewPawnInternalPrefix(Pawn& __result, PawnGenerationRequest& request) at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00136] in <69945a8ed6c540cf90b578de735e0605>:0 at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest request) [0x00057] in <69945a8ed6c540cf90b578de735e0605>:0 - PREFIX raceQuestPawn: Void raceQuestPawn.PawnGenerator_GeneratePawn:Prefix(PawnGenerationRequest& request) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GeneratePawnPrefix(PawnGenerationRequest& request) - PREFIX kathanon.WandererHasPlayerIdeo: Void WandererHasPlayerIdeo.Patch:Generate(PawnGenerationRequest& request) - POSTFIX Neronix17.TabulaRasa.RimWorld: Void TabulaRasa.Patch_PawnGenerator_GeneratePawn:Postfix(PawnGenerationRequest request, Pawn __result) - POSTFIX DanielWedemeyer.GeneticNaturalFocus: Void GeneticNaturalFocus.GeneratePawnPatch:Postfix(PawnGenerationRequest request, Pawn& __result) - POSTFIX RedMattis.BetterPrerequisites: Void BigAndSmall.PregnancyPatches:GeneratePawnPostfix(Pawn __result, PawnGenerationRequest request) - POSTFIX jecstools.jecrell.main: Void JecsTools.HarmonyPatches:Post_GeneratePawn(Pawn __result) - POSTFIX jecstools.jecrell.main: Void JecsTools.HarmonyPatches:Post_GeneratePawn_Genes(Pawn __result) - POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GeneratePawnPostfix(Pawn __result) - POSTFIX VFEPirates.Mod: Void VFEPirates.PawnGenerator_GeneratePawn_Patch:Postfix(Pawn __result) - POSTFIX rimworld.mod.HellsingArmsUltimate: Void HellsingArmsUltimate.HarmonyPatches.HSAU_PawnGenerationRequest_Postfix:Postfix(PawnGenerationRequest request, Pawn __result) - POSTFIX rimworld.mod.kiyi4755.irkenrace: Void Kiyi4755.IrkenRace.HarmonyPatches:GeneratePawnPostfix(Pawn& __result) - POSTFIX Cabbage.RimCities: Void Cities.PawnGenerator_GeneratePawn:Postfix(Pawn& __result) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawn_Patch13 (Verse.PawnGenerationRequest) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StartingPawnUtility.NewGeneratedStartingPawn_Patch0 (int) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StartingPawnUtility.RegenerateStartingPawnInPlace_Patch1 (int) Verse.StartingPawnUtility:RandomizeInPlace (Verse.Pawn) Verse.StartingPawnUtility:RandomizePawn (int) Verse.StartingPawnUtility/<>c__DisplayClass18_0:<DrawPortraitArea>b__0 () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.CharacterCardUtility.DrawCharacterCard_Patch0 (UnityEngine.Rect,Verse.Pawn,System.Action,UnityEngine.Rect,bool) Verse.StartingPawnUtility:DrawPortraitArea (UnityEngine.Rect,int,bool,bool) RimWorld.Page_ConfigureStartingPawns:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

I have uncovered several serious bugs, all related to this Mod, after a long time of searching. They variously break at World generation, Pawn generation, and so on. I have successfully confirmed that this is the Mod causing them to fail.

Also, in the Hugs Library Log, you will see a lot of errors related to a Meercat Pawn. They have nothing to do with this Mod and went away when I deleted the Meercat from the game.

This is my Hugs Library Log: https://gist.github.com/HugsLibRecordKeeper/e3fe0d190b8c4e9c257dfe19610feee8 .
GarbageDay  [developer] 26 Jan @ 5:00pm 
Originally posted by TurtleShroom:

I can't see anything explicitly related to Zeta Reticulans here, and considering you have *574* mods active I hope you understand why i'm doubtful it's Zetas causing an issue.

Did you just add Zetas to the list before the error popped up? Do the errors not pop up unless Zetas are in your modlist?

Is your pawn named "Lucretia" or "Gray" a Zeta Reticulan or a Hybrid?

Edit: I have one patch that could conceivably cause an issue in regards to thought state, but again i don't see it mentioned in the errors. And my test runs of Zetas in my much smaller modlists are error free.

Edit2: Looking at the Hugs Lib log again it seems the first errors start at a mod that uses "VFEI" as it's acronym.

"Could not find a type named VFEI.CompTargetEffect_Recruit

Could not find a type named VFEI.Verb_CastHumanEffect

Could not find a type named VFEI.CompTargetEffect_Tame

Could not find a type named VFEI.Verb_CastAnimalEffect

Could not find a type named VFEI.CompTargetEffect_EraseInRadius

Could not find a type named VFEI.Verb_DoEffect "

And that's just the start, there's a lot more errors from different mods. There's no practical way for me to determine if my mod/code is something I should fix-up when your modlist is this chunky and exception filled.
Last edited by GarbageDay; 26 Jan @ 5:24pm
You are right, and I am mistaken. The Skill thing IS NOT from your Mod, and I found this out after further tests. Someone, somewhere, listed added a "<LI></LI>" List Item for a Skill but forgot to add in the name of the Skill. This causes all Pawn Generation to fail.

As for Gray and them, yes, those are Zeta Reticulans, and I know your Mod caused that because I did the halving gauntlet and narrowed it down to your Mod. However, the Skill thing is NOT from your Mod.
Last edited by TurtleShroom; 26 Jan @ 6:20pm
GarbageDay  [developer] 26 Jan @ 7:34pm 
Originally posted by TurtleShroom:

Can you recall the name of the mod you're using that effects the Disfigured/Ugly/Pretty beauty trait?

DisfiguredAmeliorated
UglyAmeliorated

Don't appear to be related to Rimworld's core files, at a glance through the XML.

Using HARs base system, no custom patches from me, I have it set so Zetas don't get thoughts related to other pawn's being Ugly/Disfigured/Pretty nor is the "Beauty" trait allowed to spawn on Zetas themselves. To me this hints that you're using a mod that changes how beauty works which doesn't play nicely with HAR, just most HAR races don't limit the beauty trait/thoughts so it's not usually something that would be detected.

Edit: There's also a chance it's related to a Harmony prefix i did to thought states so if they're 0 they still show up on the thought list for Zetas, but im leaning away from that currently
Last edited by GarbageDay; 26 Jan @ 9:01pm
The reason I thought this referred to the Zeta Reticulans is because most of the Vanilla rendition's Thoughts are superseded by Zeta Reticulan equivalents.

Also, I have confirmed that the error with Skills is NOT from your Mod. Rather, it is from the Malay Mod. I messaged its author.
Last edited by TurtleShroom; 26 Jan @ 8:15pm
GarbageDay  [developer] 26 Jan @ 8:57pm 
Originally posted by TurtleShroom:

Fair assumption
this mod seems to make factions only spawn with one base each?
GarbageDay  [developer] 21 Mar @ 2:52pm 
Originally posted by Brooke:

If you mean there's a bug that limits *all factions* to 1 base then this isn't something i've seen. If you run the mod by itself on a clean list it should clarify whether the issue is this mod or not.

If you mean you only see a single base from *this* faction that would be because the faction generation weight is 0.12 with a minimum of at least 1 base set to spawn. On smaller maps/low population generations only getting a single Zeta settlement isn't unusual.
< >
Showing 1-10 of 10 comments
Per page: 1530 50