Cities: Skylines

Cities: Skylines

Realistic Population 2 TESTING
CrankyAnt 9 Dec, 2021 @ 11:22am
Worker calculations - how do we all manage
Hi all,
Been using the RP mod almost since I started and I just love the way it adds realism to the game. We all know version 2 of the mod is doing a much better job in calculating residents per actually usable space (my city almost halfed after activating it the first time lol)

But.. Im wondering about commercial/office/industrial now and Im curious about how you all handle the mods default calculations regarding workers. Ofc my city halfed as mentioned, so also a lot of the available buildings dissapeared but Im struggling to get it back, im using a very small part of my zoned area at the moment because all the buildings just have tremendous amounts of workers in it. It doesnt seem unrealiastic persé, I checked a various amount of buildings to see what I thought could fit in there, and its definitely not all high density stuff.

So this is not a bugreport, the mod is doing what its supposed to do, Im just curious what you all did to the default calculations.. did you leave it on default, did you make the workspace per worker bigger, did you temper with the first floor rule or ...... maybe you made it all even bigger...

Im hoping to learn from the experience from all users of this great mod and hopefully find some tweaks which will make it even better.

Cheers!
Last edited by CrankyAnt; 9 Dec, 2021 @ 11:24am