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En artilleria en vez de ser los jugadores los que disparen podes colocar una Ametralladora fija?
Oxigeno podes poner el teclado como en otro mapa publicado por ahi?
From Cams to Med and Electrical and back but not to Nav. Just like the game.
It's just an idea, but couldn't it be too op for T's ?
like a room that ejects the player into outer space, just like among us
idea 2: why not give the traitor the power to sabotage the ship too maybe
I am planning to make a ejection room , but i don't know how i will do it
The traitor already has the possibility to sabotage the ship, he has several traitor buttons all over the map
I was thinking about doing it that way when I started making the map
I think it will be op, I also like the idea of trying to get good at entering the vent quickly, like trying to have a good timing to no one notice
Some ideas:
- Make some of the tasks for Innocents more difficult
- Offer Traitors more ways to sabotage/reverse the progression of the Innocent's tasks
Because closing doors and hoping that you and your teammates can rack up enough credits for the oxygen/reactor, isn't as practical as it seems.
Can you add me to tell more about you ideas?
I'm not able to add anyone because of a steam bug, if you sent me a request it would be cool
-task: storage garbage chute, just pull a lever in the corner and see some objects appear outside the window
-something in navigation; idk exactly what task, maybe the chart course which could be a display on a wall that could have E pressed on the locations the ship needs to be charted to
-the meteors in weapons have a bit too much health
-oh and NEVER add the download/upload task, would be too tedious and not work well in ttt