DayZ
Blackouts Corvette
฿Ⱡ₳₵₭ØɄ₮₴  [developer] 10 Jan, 2021 @ 4:25pm
Damage System Specs
I'm posting the new damage system specs. If you think the car damages too easy you can look at these. They are above the average vanilla vehicle damage specs.

class DamageSystem { class GlobalHealth { class Health { hitpoints = 3000; healthLevels[] = {{1.0,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0.0,{}}}; }; }; class DamageZones { class Chassis { fatalInjuryCoef = -1; componentNames[] = {"dmgZone_chassis"}; class Health { hitpoints = 5000; transferToGlobalCoef = 0; }; inventorySlots[] = {}; }; class Front { fatalInjuryCoef = -1; memoryPoints[] = {"dmgZone_front"}; componentNames[] = {"dmgZone_front"}; class Health { hitpoints = 3200; transferToGlobalCoef = 0; healthLevels[] = {{1.0,{""}},{0.7,{""}},{0.5,{""}},{0.3,{""}},{0.0,{""}}}; }; transferToZonesNames[] = {"Fender_1_1","Fender_2_1","Engine"}; transferToZonesCoefs[] = {0.3,0.3,0.4}; inventorySlots[] = {"vg7_H_Door","CarRadiator","vg7_wheel_1_1","vg7_wheel_2_1"}; inventorySlotsCoefs[] = {0.7,0.5,0.4,0.4}; }; class Reflector_1_1 { fatalInjuryCoef = -1; componentNames[] = {"dmgZone_lights_1_1"}; memoryPoints[] = {"dmgZone_lights_1_1"}; class Health { hitpoints = 310; transferToGlobalCoef = 0; healthLevels[] = {{1.0,{""}},{0.7,{}},{0.5,{""}},{0.3,{}},{0.0,{""}}}; }; transferToZonesNames[] = {"Front","Fender_1_1"}; transferToZonesCoefs[] = {1.0,1.0}; inventorySlots[] = {"Reflector_1_1","vg7_wheel_1_1"}; inventorySlotsCoefs[] = {1.0,0.3}; }; class Reflector_2_1: Reflector_1_1 { memoryPoints[] = {"dmgZone_lights_2_1"}; componentNames[] = {"dmgZone_lights_2_1"}; transferToZonesNames[] = {"Front","Fender_2_1"}; inventorySlots[] = {"Reflector_2_1","vg7_wheel_2_1"}; }; class Back { fatalInjuryCoef = -1; memoryPoints[] = {"dmgZone_back"}; componentNames[] = {"dmgZone_back"}; class Health { hitpoints = 3500; transferToGlobalCoef = 0; healthLevels[] = {{1.0,{""}},{0.7,{""}},{0.5,{""}},{0.3,{""}},{0.0,{""}}}; }; transferToZonesNames[] = {"Fender_1_2","Fender_2_2"}; transferToZonesCoefs[] = {0.3,0.3}; inventorySlots[] = {"PowerGenerator","vg7_wheel_1_2","vg7_wheel_2_2"}; inventorySlotsCoefs[] = {0.1,0.4,0.4}; }; class Fender_1_1 { fatalInjuryCoef = -1; componentNames[] = {"dmgZone_fender_1_1"}; memoryPoints[] = {"dmgZone_fender_1_1"}; class Health { hitpoints = 3200; transferToGlobalCoef = 0; healthLevels[] = {{1.0,{""}},{0.7,{""}},{0.5,{""}},{0.3,{""}},{0.0,{""}}}; }; transferToZonesNames[] = {"Front","Reflector_1_1","Engine"}; transferToZonesCoefs[] = {0.3,0.6,0.2}; inventorySlots[] = {"vg7_H_Door","vg7_wheel_1_1","vg7_L_Door"}; inventorySlotsCoefs[] = {0.5,0.7,0.3}; }; class Fender_2_1: Fender_1_1 { memoryPoints[] = {"dmgZone_fender_2_1"}; componentNames[] = {"dmgZone_fender_2_1"}; transferToZonesNames[] = {"Front","Reflector_2_1","Engine"}; transferToZonesCoefs[] = {0.3,0.6,0.2}; inventorySlots[] = {"vg7_H_Door","vg7_wheel_2_1","vg7_R_Door"}; inventorySlotsCoefs[] = {0.5,0.7,0.3}; }; class Fender_1_2: Fender_1_1 { memoryPoints[] = {"dmgZone_fender_1_2"}; componentNames[] = {"dmgZone_fender_1_2"}; transferToZonesNames[] = {"Back","FuelTank"}; transferToZonesCoefs[] = {0.3,0.7}; inventorySlots[] = {"vg7_wheel_1_2","vg7_L_Door"}; inventorySlotsCoefs[] = {0.7,0.3}; }; class Fender_2_2: Fender_1_1 { memoryPoints[] = {"dmgZone_fender_2_2"}; componentNames[] = {"dmgZone_fender_2_2"}; transferToZonesNames[] = {"Back","FuelTank"}; transferToZonesCoefs[] = {0.3,0.7}; inventorySlots[] = {"vg7_H_Door","vg7_wheel_2_2","vg7_R_Door"}; inventorySlotsCoefs[] = {0.5,0.7,0.3}; }; class Engine { fatalInjuryCoef = 0.001; memoryPoints[] = {"dmgZone_engine"}; componentNames[] = {"dmgZone_engine"}; class Health { hitpoints = 3000; transferToGlobalCoef = 1; healthLevels[] = {{1.0,{""}},{0.7,{""}},{0.5,{""}},{0.3,{""}},{0.0,{""}}}; }; inventorySlots[] = {"CarBattery","SparkPlug"}; inventorySlotsCoefs[] = {0.2,0.2}; }; class FuelTank { fatalInjuryCoef = -1; componentNames[] = {"dmgZone_fuelTank"}; class Health { hitpoints = 2500; transferToGlobalCoef = 0; healthLevels[] = {{1.0,{}},{0.7,{}},{0.5,{}},{0.3,{}},{0.0,{}}}; }; inventorySlots[] = {}; inventorySlotsCoefs[] = {}; }; }; };
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฿Ⱡ₳₵₭ØɄ₮₴  [developer] 10 Jan, 2021 @ 4:29pm 
I'm willing to adjust them on the next update if there is considerable feedback but I also want the damage to be realistic in relation to other vehicles.
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