DayZ
Blackouts Corvette
MastaHiggins 28 Dec, 2023 @ 9:59am
Parts animations fix
modded class ModItemRegisterCallbacks { override void RegisterHeavy( DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior ) { super.RegisterHeavy( pType, pBehavior ); pBehavior.SetHeavyItems(); pType.AddItemInHandsProfileIK("vg7_wheel", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", pBehavior, "dz/anims/anm/player/ik/vehicles/v3s/Truck_01_WheelDouble.anm"); pType.AddItemInHandsProfileIK("vg7_wheel_destroyed", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", pBehavior, "dz/anims/anm/player/ik/vehicles/v3s/Truck_01_WheelDouble.anm"); pType.AddItemInHandsProfileIK("vg7_L_Door", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", pBehavior, "dz/anims/anm/player/ik/vehicles/hatchback_02/hatchback_02_door_driver.anm"); pType.AddItemInHandsProfileIK("vg7_R_Door", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", pBehavior, "dz/anims/anm/player/ik/vehicles/hatchback_02/hatchback_02_door_codriver.anm"); pType.AddItemInHandsProfileIK("vg7_H_Door", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", pBehavior, "dz/anims/anm/player/ik/vehicles/hatchback/hatchback_hood.anm"); pType.AddItemInHandsProfileIK("vg7_Roof_Rack", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", pBehavior, "dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Hood.anm"); pType.AddItemInHandsProfileIK("vg7_Roof_Rack_2", "dz/anims/workspaces/player/player_main/player_main_heavy.asi", pBehavior, "dz/anims/anm/player/ik/vehicles/hatchback_02/Hatchback_02_Hood.anm"); }; override void RegisterTwoHanded(DayZPlayerType pType, DayzPlayerItemBehaviorCfg pBehavior) { super.RegisterTwoHanded( pType, pBehavior ); pType.AddItemInHandsProfileIK("vg7_L_Cargo_Door", "dz/anims/workspaces/player/player_main/player_main_2h.asi", pBehavior, "dz/anims/anm/player/ik/two_handed/vest_ukassault.anm"); pType.AddItemInHandsProfileIK("vg7_R_Cargo_Door", "dz/anims/workspaces/player/player_main/player_main_2h.asi", pBehavior, "dz/anims/anm/player/ik/two_handed/vest_ukassault.anm"); }; };

1) If you were switch to run when carring a part, the char was moving faster but with the same animation. This is because animations was made with PlayerBase, but it should be ModItemRegisterCallbacks. Fixed now.

2) Hood now have more or less proper position in character hands. Wheel too, but it's still invisible in 1PP, because it's too close to player head. Ruined wheel is fine.

3) Now you can jog with ttop1 and ttop2, because these are light parts.

Still far from perfect but much better than before.
Last edited by MastaHiggins; 29 Dec, 2023 @ 1:03am