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Also, please tell, is this mod connected with "lucky/unlucky" traits?
Done. I've added pots, sauce pans, roasting pans and baking pans to the drop table.
@Kh'Aij-Tosin
Adding a slider turned out to be harder than I anticipated. I'll add a way to modify drop rates in the next version but it will probably include amending the mod file in your local drive if i can't figure out how to do this in-game.
The mod is currently not connected with lucky/unlucky. I'll add a note to work on this in the future.
Good suggestion. I've added both to the loot table but I can't seem to be able to get them to drop from zombies. I'll keep working on this and post when I figure it out
Edit: I am incapable of reading 4 posts above mine, good to hear a drop rate option is coming
Edit. I figured out that this mod works strange only with my current save. In newgame everything fine. I dont know what's happened.
As far as I can tell, any updates to the loot table are applied to freshly spawned zombies. That's probably why you are seeing a big difference when you start a new game.
I've added a way to adjust drop rates. Check the "How to adjust drop rates" discussion. It's not ideal but it will do the trick until I can figure out a more elegant solution.
You should already be able to put any drop rate you want between 0 and 1. There's a large number of individual drop rates denominated in fractions of 0.05 or smaller. There's no variable type in Lua that allows 0.1 but interprets 0.05 as 0 as far as I know.
I've tested GlobalDropRate = 0.05 and it seems to be working fine on my end (killed about 20-40 zombies). Can you provide any further info to help replicate this issue?
Awesome mod thx a lot! I suggest adding Belts to zombies loot. Nobody except us in Knox Country appears to use belts and that's kind of strange haha.
Cheers!