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I dont really miss the lack of sliders.
do you have an idea which combination of values adds up to 100% drop rate vs 10% drop rate?
addItemToZombieLoot("Base.Bullets9mm", 5.00 , GlobalDropRate, AmmoDropRate);
GlobalDropRate = 1.0 AmmoDropRate = 5.0
Seems to result in (5) 9mm rounds being dropped at a time, about 60-70% of the time
Not sure actually; I haven't been able to figure out how the game coverts drop rates to drop probabilities. Typically the higher the number you set, the higher the drop rate but I'm not sure if there is a high enough number that the game converts to 100% drop probability.