Stellaris

Stellaris

Ultimate Automation 4.0
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RegiZero  [developer] 6 Oct, 2020 @ 1:30pm
Your Custom Mod, I'll make it!
If you'd like to see your own idea for a mod and feature in the game, comment below and I will try to make it so :P.
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Showing 1-14 of 14 comments
could you try your hand at a civic/trait mod that will let a machine empire access the psionics stuff including the shroud by say mimicking the brainwave patterns of psionic races they meet to hijack a link
RegiZero  [developer] 7 Oct, 2020 @ 5:29am 
@The Erubian Warlord I'll see what I can do, thanks :).
@RegiZero Let me know when its done and il check it out thanks dude/tte
Black_Laser 16 Oct, 2020 @ 6:27pm 
could you perhaps fix the military faction mod since it was abandoned ? or some sort of a idea close to that mod like a autonomous military faction.
RegiZero  [developer] 17 Oct, 2020 @ 4:09am 
Originally posted by Blacklaser555:
could you perhaps fix the military faction mod since it was abandoned ? or some sort of a idea close to that mod like a autonomous military faction.

@Blacklaser Hmm, post the link for the mod and I'll see what I can do, thanks :).
RegiZero  [developer] 23 Oct, 2020 @ 11:24am 
Originally posted by The Erubian Warlord:
@RegiZero Let me know when its done and il check it out thanks dude/tte

@The Erubian Warlord I have made what you have asked for with a bit of flavor text. It's a civic that's called 'Psionic Patterns' and I have put it under this mod Feature Shuffle PlayStyles as it's too lonesome for a separate mod. However, eventually I'll be making a new mod with psionics expanded and other psionic stuff including that civic. Anyway, hope that's alright and let me know if something is wrong or would like changing :).
Doomwarrior 4 Nov, 2020 @ 5:02am 
How about an RPG Gamemaster mod for those that love RPG with gamemaster rounds. The gamemaster can give bonus and malus as rewards for whatever reason. He can stop wars, see everything, maybe even create fleets and gift them to players or kill ships by selecting them and clicking an option :) just a lot of "game deity" like options to influence the gameplay in a RPG environment where a strong gamemaster would be a good thing. We often play these kind of games and it would be sooooo great to have this kind of stuff
RegiZero  [developer] 4 Nov, 2020 @ 7:10am 
Originally posted by Doomwarrior:
How about an RPG Gamemaster mod for those that love RPG with gamemaster rounds. The gamemaster can give bonus and malus as rewards for whatever reason. He can stop wars, see everything, maybe even create fleets and gift them to players or kill ships by selecting them and clicking an option :) just a lot of "game deity" like options to influence the gameplay in a RPG environment where a strong gamemaster would be a good thing. We often play these kind of games and it would be sooooo great to have this kind of stuff

@Doomwarrior You mean an overseer/spectator that can give and do different things to players/empires. Does the overseer/spectator play as an empire normally as well or just basically a spectator?
Doomwarrior 4 Nov, 2020 @ 9:04am 
We did it (it might still be in the workshop but horribly outdated and shallow in its features) as a player as you can have more interactions with the others that way. The observers are very limited in their interaction capabilities. The gamemaster had the ability to initiate trades or sent bonus events out. Not sure an observer can do that. But since you can give players unlimited visibility capabilities too, that shouldnt be too hard i guess. Id say there are so many cool things you can do with this especially for RPG players/groups. Maybe even have dynamic "Taxes" they pay to the gamemaster or they gain from him. Research points they get or entire technologies the gamemaster grants them...
Last edited by Doomwarrior; 4 Nov, 2020 @ 9:04am
Ravenhurst 10 Dec, 2020 @ 11:11am 
I would like to see the possibility of a planet/starbase Interdiction module. Similar to how the FTL Inhibitor keeps someone from leaving a system, I want the Interdiction Module to be able to pull a ship out of Jump Drive transit.

Nothing annoys me more than spending a ton of resources building a fortress world blockade with a Citadel station loaded for defense, only for my attackers to bypass it with the jump drive. If there was a way to force a ship out of Jump and into the system where the module is located, I feel it would bring more tactical ability to warfare.

I would assume a radius of say, two to three jumps away from the module would be an effective area of protection just so it could intercept those that weren't on a direct hyperlane connection path. I have heard that using the jump drive generates a wormhole from entrance to exit, thus removing a hyperlane dependancy.

If it was possible for some way to detect these invisible wormhole paths, via module radius, and reroute the exit to the system? I bet it'd really increase immersion and the playability of a tall/turtle empire as well as offer a competitive challenge. After all, what would be the use of a defensive system if it can just be bypassed?

I know that it was reasons like this that led Paradox to remove Wormhole Drives and such in favor of mandatory hyperlane use for all. Perhaps with a mod as the one I suggest, it might be possible to see the return of those old drives by ways of mods if they had a sufficient counter.
RegiZero  [developer] 11 Dec, 2020 @ 1:06pm 
Originally posted by Ravenhurst1161:
I would like to see the possibility of a planet/starbase Interdiction module. Similar to how the FTL Inhibitor keeps someone from leaving a system, I want the Interdiction Module to be able to pull a ship out of Jump Drive transit.

Nothing annoys me more than spending a ton of resources building a fortress world blockade with a Citadel station loaded for defense, only for my attackers to bypass it with the jump drive. If there was a way to force a ship out of Jump and into the system where the module is located, I feel it would bring more tactical ability to warfare.

I would assume a radius of say, two to three jumps away from the module would be an effective area of protection just so it could intercept those that weren't on a direct hyperlane connection path. I have heard that using the jump drive generates a wormhole from entrance to exit, thus removing a hyperlane dependancy.

If it was possible for some way to detect these invisible wormhole paths, via module radius, and reroute the exit to the system? I bet it'd really increase immersion and the playability of a tall/turtle empire as well as offer a competitive challenge. After all, what would be the use of a defensive system if it can just be bypassed?

I know that it was reasons like this that led Paradox to remove Wormhole Drives and such in favor of mandatory hyperlane use for all. Perhaps with a mod as the one I suggest, it might be possible to see the return of those old drives by ways of mods if they had a sufficient counter.

@Ravenhurst1161 I would have to agree that it is annoying and I will sure try to make this a reality. This mod will take priority as it's relatively small in the undertaking. I'll let you know when it is complete if possible, thanks :).
PixiiByte 13 Feb, 2021 @ 9:15pm 
although i posted this earlier, i consider this to be both an idea that you could potentially implement into your mod and also to create a whole custom mod for this...

basically an idea I have had for a mod is where federation members or allied nations would contribute to total surveyed systems so that you may purchase the data and thus "survey" a system by instead paying someone else to do it for you lol.

I would do it myself but I am still learning how to mod Stellaris on the basic levels. :Rivals:
RegiZero  [developer] 14 Feb, 2021 @ 4:51am 
Originally posted by Gorilla:
although i posted this earlier, i consider this to be both an idea that you could potentially implement into your mod and also to create a whole custom mod for this...

basically an idea I have had for a mod is where federation members or allied nations would contribute to total surveyed systems so that you may purchase the data and thus "survey" a system by instead paying someone else to do it for you lol.

I would do it myself but I am still learning how to mod Stellaris on the basic levels. :Rivals:

@Gorilla Ahh ok lol. Same reply apart from the ps then XD.
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