Transport Fever 2

Transport Fever 2

Cargo Magnet
Ims 11 Apr, 2023 @ 5:32pm
Crash report
I was tweaking the sliders. I had tweaked the top two already, but when I moved the bottom slider (the consumption interval?), that's when the game crashed.

The mod also doesn't seem to work, so there's that too. :D

Error details below. Let me know if you want more of the log.

Exception type: Fatal error Details: Assertion Failure: Assertion `it != result.end()' failed. Minidump: C:/Program Files (x86)/Steam/userdata/36265997/1066780/local/crash_dump/86114505-5ecb-4963-86f7-742ef940dee2.dmp UI Component Hierarchy: type: class UI::DataTable, id = "", name = "DataTable", styleClasses = {} type: class UI::CComponent, id = "", name = "wrap", styleClasses = {"tab-widget-content"} type: class UI::TabWidget, id = "", name = "TabWidget", styleClasses = {} type: class UI::ContentView, id = "", name = "ContentView", styleClasses = {} type: class UI::ContentView, id = "", name = "Window::Content", styleClasses = {} type: class UI::Window, id = "temp.view.entity_39604", name = "Window", styleClasses = {"supports-rename", "window-extension-view", "entity-window"} type: class UI::WindowContainer, id = "", name = "WindowContainer", styleClasses = {} type: class UI::ViewManager, id = "", name = "ViewManager", styleClasses = {} type: class UI::CComponent, id = "", name = "RendererComponent::Layer2", styleClasses = {} type: class UI::CRendererComponent, id = "mainView", name = "RendererComponent", styleClasses = {"action-selector"} type: class UI::CGameUI, id = "", name = "CGameUI", styleClasses = {"top-gamebar-visible"} type: class UI::CMenuUI, id = "", name = "MenuUI", styleClasses = {} type: class UI::CComponent, id = "", name = "wrap", styleClasses = {"platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"} In file: urban_games/train_fever/src/Game/UI/Util/ConsumerSupplierDataProvider.cpp:113 In function: class std::unordered_map<class ecs::Entity,struct `anonymous namespace'::CargoFlowData,struct std::hash<class ecs::Entity>,struct std::equal_to<class ecs::Entity>,class std::allocator<struct std::pair<class ecs::Entity const ,struct `anonymous namespace'::CargoFlowData> > > __cdecl `anonymous-namespace'::GetConsumerData(const class ecs::Engine &,const class ecs::TownBuildingSystem &,const class ecs::SimBuildingSystem &,const class ecs::StreetConnectorSystem &,const struct ecs::component::StockList &,const struct ecs::component::TransportHistory &) __CRASHDB_CRASH__ struct AssertException: urban_games/train_fever/src/Game/UI/Util/ConsumerSupplierDataProvider.cpp:113: class std::unordered_map<class ecs::Entity,struct `anonymous namespace'::CargoFlowData,struct std::hash<class ecs::Entity>,struct std::equal_to<class ecs::Entity>,class std::allocator<struct std::pair<class ecs::Entity const ,struct `anonymous namespace'::CargoFlowData> > > __cdecl `anonymous-namespace'::GetConsumerData(const class ecs::Engine &,const class ecs::TownBuildingSystem &,const class ecs::SimBuildingSystem &,const class ecs::StreetConnectorSystem &,const struct ecs::component::StockList &,const struct ecs::component::TransportHistory &): Assertion `it != result.end()' failed. Exception type: Fatal error Details: Assertion Failure: Assertion `it != result.end()' failed. Minidump: C:/Program Files (x86)/Steam/userdata/36265997/1066780/local/crash_dump/86114505-5ecb-4963-86f7-742ef940dee2.dmp UI Component Hierarchy: type: class UI::DataTable, id = "", name = "DataTable", styleClasses = {} type: class UI::CComponent, id = "", name = "wrap", styleClasses = {"tab-widget-content"} type: class UI::TabWidget, id = "", name = "TabWidget", styleClasses = {} type: class UI::ContentView, id = "", name = "ContentView", styleClasses = {} type: class UI::ContentView, id = "", name = "Window::Content", styleClasses = {} type: class UI::Window, id = "temp.view.entity_39604", name = "Window", styleClasses = {"supports-rename", "window-extension-view", "entity-window"} type: class UI::WindowContainer, id = "", name = "WindowContainer", styleClasses = {} type: class UI::ViewManager, id = "", name = "ViewManager", styleClasses = {} type: class UI::CComponent, id = "", name = "RendererComponent::Layer2", styleClasses = {} type: class UI::CRendererComponent, id = "mainView", name = "RendererComponent", styleClasses = {"action-selector"} type: class UI::CGameUI, id = "", name = "CGameUI", styleClasses = {"top-gamebar-visible"} type: class UI::CMenuUI, id = "", name = "MenuUI", styleClasses = {} type: class UI::CComponent, id = "", name = "wrap", styleClasses = {"platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"} In file: urban_games/train_fever/src/Game/UI/Util/ConsumerSupplierDataProvider.cpp:113 In function: class std::unordered_map<class ecs::Entity,struct `anonymous namespace'::CargoFlowData,struct std::hash<class ecs::Entity>,struct std::equal_to<class ecs::Entity>,class std::allocator<struct std::pair<class ecs::Entity const ,struct `anonymous namespace'::CargoFlowData> > > __cdecl `anonymous-namespace'::GetConsumerData(const class ecs::Engine &,const class ecs::TownBuildingSystem &,const class ecs::SimBuildingSystem &,const class ecs::StreetConnectorSystem &,const struct ecs::component::StockList &,const struct ecs::component::TransportHistory &)