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https://ibb.co/1b4NQzP
you basically get stuck at the highlighted area
Thanks, i'll take a look at it when i have the time for it, should be soon tho.
I also like to thank you for your kind message on the main page, good luck on your map and let me know when it's finished and i'll make sure to play it :D
don't expect too much since I've done basically no preparations for the map.
I'd appreciate if you add me (I can't send you a request cause of an error) cause I have some questions about map creation and I think you're the best person to ask certain stuff
Don't worry about the quality of the map, just try to envision what you want to make and it will probably work out in the end. I also have problems with friend requests :/
But this link will give you a good introduction to the level editor and how it works. I used it myself a bunch of times. It is a long video but worth watching if you really want to make that map of yours.
https://www.youtube.com/watch?v=C3Io05LKMJE&ab_channel=burrheadjr
good luck and until next time.
Hey man, thanks for playing the map.
I have heard this problem before and it's something I actually cannot fix. That is because i cannot change how object react on the balls in the editor. So if you're bouncing on water/lava and get reset afterwards, that is something I have sadly no power over so we'll have to deal with it :/
P.S. I actually know for a fact that it is possible to get a hole-in-one on all holes. I know this because i have seen it happen. That being said, I also know that there is alot of jank on certain secret holes that can bounce you out of them, which I do intend to fix later today.
Anyway, thanks again for the message and good luck out there.
So, once I have "green light" I'll gladly continue ;)
So the hole near the end with the portal in the lava arch to the hole in one (I can't remember the number) no matter how I did it I still got the out of bounds issue.
The Last few holes have some physics jank like the angles of the walls bouncing the ball directly back instead of at an angle. Other than that, the map was fun as hell.