Slay the Spire

Slay the Spire

The Alterego
Hilarion 30 Nov, 2021 @ 3:38am
3
1
Continued Development
Let me begin by saying that this is a really great mod. I have completed several playthroughs with very different decks and still find most cards interesting to use.

That being said, there are definitely things that can be improved when it comes to balance, playstyle support and general asset cleanup. Seeing how I am interested in getting into StS modding, this seems like an opportune place to start. I have already begun tinkering with a few mechanic adjustments and bug fixes.

For the fans of the mod: In what ways would you like to see the mod evolve? If your ideas sound plausible I will try to incorporate them, as long as they don't break the theme of the character too much.

For the author: I will not share my personal build until you explicitly give me permission to do so. Hit me up if you want to discuss possible changes, I want to stay true to your vision if possible.
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Showing 1-15 of 26 comments
ᴰᵉᶜᵏDoctorTaco  [developer] 30 Nov, 2021 @ 2:24pm 
@Hilarion I'm glad you're interested! I'll add a code license on GitHub to make it clear what I think is fair game.

You're OK to make whatever changes you want AND post to the workshop as a new mod, but please also make a public repository so others can benefit from reading your code. Up to you if you want to allow forks-of-forks haha.
PvtRyan 30 Nov, 2021 @ 7:31pm 
All I would respectfully request to OP is to make the value of the damage the "Weigh" card deals able to be permanently increased by playing some kind of new card that, flavor-wise, makes Passionlip's chest grow bigger (and probably provides Block or something, too). It might be called "Saint Graph Expansion," calling on how she refers to the prospect in one of her FGO interludes. Additionally, some kind of mystery event could also increase the same variable, flavored as finding a grail of sorts to use specifically on her chest.

Likewise, any additional cards with an effect based upon chest weight would also be welcome.

Otherwise, I find the prospect of an update in general very interesting. I wanted to learn how to make mods myself, but I found the prospect too intimidating and time-consuming...
Hilarion 1 Dec, 2021 @ 8:51am 
@PvtRyan You're in luck. One of the things I have already added is a system for tracking breast weight, and multiple cards already use this new value.

I'm not sure if I'm going to call it a "visual expansion" flavor wise, since Passionlips chest does not increase in size in her lore (and updating her in-game graphic would be a pain).

A weight increase will have to do for now, it is more lore-friendly anyways. :)
Last edited by Hilarion; 1 Dec, 2021 @ 8:51am
PvtRyan 1 Dec, 2021 @ 2:29pm 
@Hilarion
They're said to actually grow in size in her Interlude at a few points if you want to see.
Check https://youtu.be/pSoRLs3ZtJU at the timestamps 2:44 and 23:20.

But I don't think you particularly have to make the sprite itself change, even so. Just a purely textual description of the increase is perfectly fine with me, not like STS has much support for dynamic spritage anyway. The most flavorful thing that seems reasonable to do would be to give her some kind of artifact you can mouse over to check her size (or weight if it really has to be purely weight) through the tooltip.
Hilarion 3 Dec, 2021 @ 1:25am 
@PvtRyan I see. I'll take this into consideration, thanks for the suggestion. :)
PvtRyan 3 Dec, 2021 @ 2:38pm 
@Hilarion Good luck. If you happen to need any image editing for card art or even a custom sprite or two (item sprites, not character sprites), I have extensive experience with a photoshop alternative and modest experience with an Illustrator alternative, and I wouldn't mind contributing if you need help with any visual assets.
Last edited by PvtRyan; 3 Dec, 2021 @ 4:23pm
SmashMalla 21 Mar, 2022 @ 4:33pm 
Hey, I'm not sure if I'm allowed to post here. Any work done on the new version of the mod? I like the idea of the original mod but the character not moving at all kind of puts me off.
Hilarion 22 Mar, 2022 @ 5:07pm 
Originally posted by SmashMalla:
Hey, I'm not sure if I'm allowed to post here. Any work done on the new version of the mod? I like the idea of the original mod but the character not moving at all kind of puts me off.

I need to fix a lot of things before going public with the new mod version. I have not added any character animations yet, we will have to see if I get around to doing so in the future.

Sadly, work is on hold for now as I'm in the process of changing jobs. I will hopefully have something up on the workshop in a few weeks. Thanks for showing interest! :)
Osseos 15 Apr, 2022 @ 1:43am 
Well, these next few weeks can't go fast enough then... I hope everything goes well at the new job for you.
Super excited :LizzyD5:
Nines 21 Apr, 2022 @ 12:50pm 
I do hope this mod is worked on more whenever the chance comes for it. Its worth the wait either way, Good luck with the new job first and foremost
PvtRyan 20 Jun, 2022 @ 2:31am 
Hope all is well with the development and that that job change went well. Still very much looking forward to this.
Sartek 28 Jun, 2022 @ 2:56am 
Really looking forward to any update on this as well.

Amazed that this seems to really be a one of a kind mod for this game. Some mentions of some other similar mods, but havent seen a anything.

(I might be wrong, new to the game, got it with ps plus, then a few days ago discovered the game has an active modding community, so I had to get the full game)

Sadly, I don't have anything of worth to contribute, unless you open up a Kofi account or something.

Would love to see more mods like this as well
Regi 13 Aug, 2022 @ 5:49pm 
Hi @Hilarion, sorry to bother you, but I was wondering if you are still working on this project?
Hilarion 14 Aug, 2022 @ 12:17pm 
2
Originally posted by Registeel1234:
Hi @Hilarion, sorry to bother you, but I was wondering if you are still working on this project?

Hello! Yes, the project is still alive. It's just been on hold over the summer due to me travelling a lot. I've just gotten back into coding.

Maybe I'll upload a dev build to the workshop in a week or so, if I deem it playable enough.
Nines 24 Aug, 2022 @ 3:45am 
As of now being 10 days from the last post im going to assume there isnt a dev build thats considered playable right now?
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