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37 Tick:14345 Hash:-61474618 ''
at Verse.Rand.Verse.Rand.get_Value_Patch1 () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.Rand.Range (System.Single min, System.Single max) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at RimUniverse.BiomesModule.Submods.WaterFreezes.WaterFreezes.MapComponentTick () [0x00000] in <a8f2cb00d9a642f6babce562cf4c7c73>:0
at Verse.MapComponentUtility.Verse.MapComponentUtility.MapComponentTick_Patch1 (Verse.Map ) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.Map.Verse.Map.MapPostTick_Patch1 (Verse.Map ) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at Multiplayer.Client.MapAsyncTimeComp.Tick () [0x00000] in <70e2a53003de4f0a83e3fb3542856a17>:0
at Multiplayer.Client.TickPatch.TickTickable (Multiplayer.Client.ITickable tickable) [0x00000] in <70e2a53003de4f0a83e3fb3542856a17>:0
at Multiplayer.Client.TickPatch.Tick () [0x00000] in <70e2a53003de4f0a83e3fb3542856a17>:0
at Multiplayer.Client.TickPatch.Prefix () [0x00000] in <70e2a53003de4f0a83e3fb3542856a17>:0
at Verse.TickManager.Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager ) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.Game.UpdatePlay () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.Root_Play.Verse.Root_Play.Update_Patch1 (Verse.Root_Play ) [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
The only way to prevent it actually is disable the submod in multiplayer and report the error to Multiplayer dev team.
With the submod disabled it don't should throw any error.
Instead of 0.xxx they had xxx (without the 0.) spawn ratio, so they got all probability of spawn.
Also dinosauria animals are hard to see as most of them have 0.10% of spawn chance.
Hotfix uploaded.
A thousand thanks, I'm greatly enjoying your mods, please keep working, and have a good day.
https://gist.github.com/8be0ad88af0330af56ba6328300f33bf Line 2282 - 2332 I've seen this happen with other mods, I think it has to do with patching but it's beyond me.
But doesn't seem to be a RimUniverse problem.
I also tried Rimpedia with RimUniverse and Erin's Mountain Animals and they are working fine.
Also is it impossible to grow trees in the grassland biomes. Understanding there is no trees in the biome, you can't grow tree's with makes the tribal start really difficulty unless you do a mountain start with good mining for steel until stone cutting.
@Nejarrie. Its strange you can't make them grow, as the biome only target wildplants, unless the game manage farmed ones as wilds... Also they should be there, I guess the cause of them not spawning have to be another.
Unfortunately I will not dedicate much more time to this mod as I'm focus on other kind of mods, as seems ReGrowth author is doing the same as I wanted to do.