Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Diversity (Skaven)
 This topic has been pinned, so it's probably important
WRLegion  [developer] 5 Mar, 2021 @ 2:14pm
Content Update Discussion
I am planning to do a content update for the Skaven after the release of my next mod, so I want to plan ahead and ask if there is anything you want to see and gather feedbacks for my ideas.

Things I have planned:

Ikit Claw:

"MOAR FIREPOWER" choice will be reworked:
Speed penalty is replaced by a constant -100% range penalty for ratling guns
New ability: deploy!
Disable movement for 5s
After 5s, get a +100% range buff (remain unable to move)
Comment: I always wanted them to be some kind of stationary turret, with what I have learned in the making of other mods, I can make it happen now.


Queek:
Gain 2 special units of Stormvermins that buffs nearby units

The non-shielded variant of Clanrat will get a new ability:
“Absolute Loyalty (Skaven)”
A toggleable ability, while activated, they will take damage every second (lose 1 model), but 2 random enemy entity nearby will also take damage (More than the damage you are taking to make it worthwhile)
Comment: Some kind of suicidal attack to improve the damage dealing capability

And more stat buff for clan rats!

Tretch

The base stat buff will be nerfed.

Stormvermin will get a new ability:
“Tactical regroup”
Activation will break your unit’s morale, but provide following buffs:
Bonus melee defence, ward save. And the unit will be healed(can revive fallen entities)
After 10s (subject to change), unit gain high morale buff, keep defensive buff and gain some offensive buff

And I will try to give Throt something new (Cellular instability will probably remain, probably new abilities for wolf rats since they are not single entity unit)

Currently nothing new planned for Skrolk and Snikch.

So let me know how you feel about these changes, if you have ideas that you want to see implemented, feel free to leave them here.