Don't Starve Together

Don't Starve Together

[DST]小狐狸 little fox
 This topic has been pinned, so it's probably important
󰀃gs  [developer] 23 Oct, 2020 @ 9:20am
English Operating Instructions
This is a basic version of the current section biased toward the Big Fox and Wharang.For learning and communication only, not for any commercial purpose.
Don't call me for compatibility problems. I don't have time to fix them.
It is currently a very difficult module.
Part of the idea came from Wharang (original millennium Fox).
It is still in the test stage of semi-development.
Leave a message if you have a problem. It's not guaranteed that you can change it.
Please leave a message if you have any suggestions, because the problem of numerical balance is too troublesome to test by one person, and the results of the data may not be accurate.Therefore, it is better for more people to test the degree of numerical functional balance.
Due to the change of food attributes, the food attributes section of Show Me for foxes can no longer be displayed correctly.
-- The boundary between the two -- the boundary between the two -- the boundary between the two
Character Introduction:
A humanoid fox.
There is a back to SAN aura for other characters (this is only available from a distance around the fox)
There are 3 basic states (ice, fire, moon)
There are two special awakenings (semi-finished products)
2 skills (semi-finished, but with little impact)
Basis:
Initial 3D (in order of "hunger," "spirit," and "life") 80,100, and 40.
You can upgrade.Experience points come from eating or killing monsters (only if you kill yourself)
2500 experience level up, upgraded experience can be stored (storage limit is 30000) after each level of experience required to click the fox icon, the green arrow next to the level will light up, click to upgrade.If you cannot find the panel, press L to quickly upgrade.
The upper limit of attributes is increased by +4 +5 +1 per level
Full grade level 40
Full level attributes: 240,300,80
Above 90% satiety there will be a small built-in luminous range.Less than 90% satiety does not glow
The amount of blood gained from certain foods is restored to 20%.
Note: There is a death penalty.
Set up the class
There is a simple monster enhancement, default: off (this feature is not fully designed, is now a simplified version of the monster enhancement, should be improved later)
Birth items can be adjusted in Settings.
Death penalty can be adjusted in Settings.
Bring your own store (you can turn this off).
Bring your own properties panel: Click on the fox logo in the upper left corner.
With exclusive land, exclusive weapons, exclusive props, exclusive armor.
There is jump function, jump is not perfect (do not like it can be turned off in the Settings).
You can set clickable items to skip it (which may conflict with more actions, but can be turned off in Settings).
A skill is a mechanism that works as long as you turn it off. Maintaining the skill status consumes hunger continuously, and triggering the skill consumes extra hunger.
Skill open key default R, can be changed in the Settings.
Skill jump key default C, can be changed from Settings.
Control around little fox default X.You can change it from Settings.
Change (change state) the default Z.You can change it from Settings.
Can only change between ice and fire, the full moon fox forced change.
P key to open the store (keyposition cannot be set), left key to buy once, right key to buy five times.
F11 displays part of the current information. Keys cannot be set manually.
L Quick upgrade.Keys cannot be set.
Pay attention!!All abilities are unlocked at level 1, but ice is triggered at level 10 or above (fire is 15). Skills can be activated at level 5 or below, but cannot be triggered.
state
Ice fox:
Neutral creature hostile.
A white fox, high enough to withstand cold temperatures.(Level 20 will not lose blood due to low temperature, level 30 will not have the effect of super cold on the screen, level 40 will be immune to super cold)
Fear of high temperature (continuous bleeding above 50° c)
No immunity to freeze!!
Run faster in the right conditions.The damage is higher.You can have damage reduction attributes.
Speed shift and damage bonus values are derived from temperature and time (each time period may vary)
Chance to freeze enemy when attacked.
Skills: Ice field.
After turning on the ability, it can continuously consume hunger, increase damage and shift speed, increase damage reduction, and play a small range of outbreak damage (specific damage coefficient is affected by the level). After triggering the ability, it can consume 45 hunger value, with a built-in CD.(20s, you can see the CD in the panel, and changing to another status will cause the CD timer to stop)
Firefox:
Damage based on 80%
A red fox, when the level is high enough, will not be afraid of high temperature (level 20 will not lose blood due to overheating, level 30 will almost disappear due to overheating, level 40 will not fear high temperature)
Friendly reminder: not immune to fire burns
Run faster in the right conditions.The damage is higher.Special session activation abilities have a higher damage reduction attribute.
Speed shift and damage bonus values are derived from temperature and time (each time period may vary)
Attacks have a chance to set enemies alight. Burns damage depends on level (will not burn the home, rest assured).
Skill: Feast (Holy Flame)
Firefox can only be enabled when equipped with the character's own weapon, the Palmleaf Fan.
When turned on, increase damage and shift speed, continuously consume hunger (slightly different consumption rate for each period), trigger ability can cause range damage (damage associated with level), built-in CD (2S), consume hunger when triggered (specific range damage is related to attack power and level)
Fox:
Get very scary positive and slightly negative buffs.
Transformation: the full moon forced transformation.
Carnivores.
Friendly reminder: Attacks have a chance to trigger lightning.
New weapons: Swords
Magic knife: base damage 50, durability 200.A fox attacks a target with a maximum health value of 0.5% of true damage.Irreparable.
Thousand Blades: base damage 80, no durability.Attacks come with a target's maximum health value of 2.5% of true damage.At the same time, it has a fragile effect.
Vulnerable: damage taken from any source increased by 150%
New armor: body armor
Bucket coat: 60% base armor, 3000 durable.If your character's health is above 80%, The melee armor is 90%.
Skyhawk suit: 90% base armor, no durability.If your character has 80% or more health, skyhawk suits provide an additional 50% total damage reduction.
Total reduction: When the damage received is actually applied to the target after being calculated from the base reduction, the total reduction takes effect.(Not shown by Showme)
Special awakenings:
Disposable items.Only effective once, after careful consideration of the use, the impact will be great.(That's kind of weird.)
Some of the features of both items are related to shadow knives and debuff.
Part of it is about above ground and below ground, and shadows,
Effective after use.(Don't ask me why I die after using it.)
I'm not going to say much about the rest.
Note: This part of the icon is unfinished, will not affect the performance of the game, but looks ugly.The texture will be changed later.
Setup: New all-around increase or decrease damage: Calculation method (1+ currently obtained effects of non-all-around increase or decrease damage) * (1+ all-round increase or decrease damage) = actual damage.This effect may not be displayed by Showme and will be added to the details panel to see the actual damage (currently not finished showing the actual damage in the Details panel)
Chaperones: You can still have little Foxes, but they cost more to make and cost more to upgrade.Their maximum number is 1+ your current grade ÷20 (in round numbers, you can have three little foxes when you reach level 40)
Little Fox upgrade: 1, eat soul crystal.2. Eat fox buns.
Some version changes:
1. Remove the fox house, freeze the jar, keep the exclusive land, weapons, companions, armor (the properties may not be balanced, please give feedback).
2. Fox mask can not be right-click to use, now temporarily for 5000 durable, can be through soul crystal, ruby, topaz.Repair (different effects, experience on your own), defense is now 90%, mask comes with 75% water resistance.
3. Shorter attack range for special weapons (low attack range represents higher risk factor).
4. Now exclusive composition: slightly more expensive (not too much, I would say, fast food party doesn't fit this mod)
5. The fox shop is very bad now.
6. The store does not recycle all items and will consider changing the items in the store.
7. I hope you can give me more feedback on numerical balance and possible bugs (preferably with log messages).
8. At present, there is no conflict with fox mod, Legion.
9. Several known bugs: The fox mask may still reduce the damage after it fails.The details panel may not be able to find a place (blocked by the gear bar or other items) in a state other than 1K resolution, and it will be blocked if there is a gift (it is recommended to move the location in advance). Legion's banana mousse doesn't make it possible for the Iced fox to eat vegetarian food.
10. Support English (semi-finished products)

From the robot translator who loves you:steamhappy::steamhappy:
Last edited by 󰀃gs; 11 Dec, 2020 @ 6:37am
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Showing 1-4 of 4 comments
󰀃gs  [developer] 23 Oct, 2020 @ 4:45pm 
As a non-Chinese user clicking on this page, I feel I need to give you some special little gifts (I will explain here what Is not indicated in my Chinese instruction manual).
󰀃gs  [developer] 23 Oct, 2020 @ 4:52pm 
The first is the detailed properties of the two special items.Roughly divided into two categories: light and shadow.
The specific functions are as follows :(please refer to the details of all-round injury increase and reduction, which are explained below)
The heart of Darkness effect is:
Increase the blood volume limit by 150 and the limit by 50 san,Increase hunger by 10
On the ground: increases total damage by 20% (effective only at dusk, this effect is not effective against shadow creatures), increases total damage by 30% (effective only at night, this effect is not effective against shadow creatures). Shadow sword shadow armor has no side effects.Shadow sword shadow armor increases damage to all creatures by 40% (still no additional damage to shadow creatures, and only works with shadow sword shadow armor). This effect will cover all nightfall and nightfall effects (effective from nightfall to the end of the next day, except during the day).
Subterraneum: no damage bonus, 20% total damage reduction (20% total damage increase with shadowblade armor, still not effective against shadow creatures, still needs to be equipped at the same time).The 20% total damage reduction now works as well as the 20% total damage increase from using both shadow items for all time spent underground.
Last edited by 󰀃gs; 28 Oct, 2020 @ 1:15pm
󰀃gs  [developer] 23 Oct, 2020 @ 5:01pm 
The Bewitching Blade effect is:
Increases the health limit by 50 and the hunger limit by 60.
On the ground: increases total damage by 30%(day only, increases all day damage by 50% on shadowcreatures).Use shadowknife shadowarmor to reduce overall damage by 50% (any of the shadowarmor units will trigger this reduction, which will cause shadow fiends to attack (1+0.5) * (1-0.5) =0.75). Using shadowknife shadowarmor will now negatively affect SAN aura by 2 times
Subterranean: Total damage increased by 40% (effect increased to 70% against shadow creatures).Using shadowknife Shadowarmor (one of them) still gives a -50% total damage bonus.(attack subterranean creatures (1+0.3) * (1-0.5) =0.7, attack subterranean monsters (1+0.7) * (1-0.5) =0.85). Using shadowknife shadowarmor will now negatively affect SAN aura by 2 times
Have fun underground.-- A message from Gs
Last edited by 󰀃gs; 28 Oct, 2020 @ 1:18pm
󰀃gs  [developer] 23 Oct, 2020 @ 5:13pm 
Friends have any questions can be raised here, can answer I will try to answer.
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