XCOM 2
[WOTC] Proving Ground Overhaul V2
 This topic has been pinned, so it's probably important
Hotl3looded  [developer] 16 Oct, 2020 @ 7:34pm
MOD FEATURES
Experimental Projects
The mod adds a new system that unlocks Experimental Items upon research:
  • Experimental Items become buildable upon research
  • The "Completed Projects" screen in the Engineering Bay tracks the unlocked items
  • Once all items have been researched, the Experimental Project disappears
  • If you add a mod with new Experimental Items after the project has disappeared, it will reappear until you unlock all additional items*
*Mod added items that are not integrated will behave like in base game: they will be obtainable but not unlockable. However, it is possible to make them buildable through the config files.

Vanilla Repeatable Projects
The following projects will no longer be repeatable and upon completion their rewards will become buildable in the Engineering Bay:
  • Skulljack
  • E.X.O. Suit
  • Spider Suit
  • W.A.R. Suit
  • Wraith Suit
New Projects
Create Your Own Custom Projects
All new projects were created through the config files. You can create any project you want using the same method. See this mod mod for instructions.

Craft Elerium Cores
Craft Elerium Cores from other resources.
(requires Elerium Tech)

Retrofit Plated Armors
Upgrade the E.X.O./Spider Suits into their powered counterpart.
(appears as soon as you research the corresponding Powered Armor)

Retrofit Heavy Weapons
Upgrade the Flamethrower/Shredder Gun into their powered counterpart.
(appears as soon as you unlock the corresponding Powered Weapon through the Experimental Powered Weapons Project)

Retrofit Weapon Upgrades
Upgrade Basic Weapon Upgrades to Advanced Weapon Upgrades
(requires Magnetized Weapons Tech)

Upgrade Basic/Advanced Weapon Upgrades to Superior Weapon Upgrades
(requires Plasma Rifle Tech)

Upgrade PCSs
Upgrade Basic PCSs to Advanced PCSs
(requires ADVENT MEC Autopsy)

Upgrade Basic/Advanced PCSs to Superior PCSs
(requires Sectopod Autopsy)

Console Command
Type UnlockAllPGOItems in the console to immediatly unlock all items affected by this mod and any bridge mod that you may have installed.
Last edited by Hotl3looded; 16 Oct, 2020 @ 8:50pm
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Showing 1-1 of 1 comments
MadMonkee10 8 Sep, 2024 @ 8:22pm 
I already have a mod that lets me craft Elerium Cores or upgrade the Spider/E.X.O. Suits, how do I disable those parts of this mod?
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