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You can also do a quick test, load your game, open the console and type "UnlockAllPGOItems". See if vanilla ammo get unlocked and report back plz.
I run the test - all items showed up...
In the meanwhile i found out what was my problem, a conflict with
High Quality Rounds [WotC + Vanilla]
It can be bridged by setting;
ExperimentalAmmoReq = 0
in XComHighQualityRounds.ini
Just in case anyone else runs into it.
Sorry for wasting ur time with a none-bug.
the ini setting "ExperimentalAmmoReq" adds a cost of 1x High Quality Rounds to the Experimental Ammo Project.
It should not interfere with the PGO unlocking mechanism..
Out of the same curiosity i turned it back to 1, and it still works...
Im baffled as to what caused it and what fixed it then.
Maybe something made it disappear tho, i dont really know how to test for that.
(I didn't add any mods mid campaign)