Barotrauma

Barotrauma

Nova VX
Fatal_Foxtrot252  [developer] 17 Apr, 2023 @ 12:37pm
Wires and Waypoint Questions
@RiggedQuarter asked: Wires and waypoint questions.
Trying to understand a bit more about wires and wanted to start with this sub since it's my fav but looking at the wires or trying to trace them gives me a headache. How did you guys manage to tell things apart? Also, I am still messing around with adding some things for a personal version and wanted to know what changes you had to make to the waypoints so that i could mirror them. Or do I not need to generate new waypoints even though I am adding things?

My answer: LMAO yeah I knew it would look like an insane spaghetti wire nightmare but there's a method (and even a canon reason) for this. So to tell things apart, I keep two versions of the ship on my computer at a time. One with all the circuits exploded and separated, and one where I stack as many things as I can together at once.

Every time I wanted to make a change, I pulled open the exploded version of the most recent release. I'd make the change on something easy to track, then stack all the chips up again for the next version of the ship. I think of these stacked chips like circuit boards irl, where you stack the chips the best way they'll fit on a board small enough to fit in it's place (such as behind equipment). You'll know a little bit about what each individual chip on the board does, but it's going to be a pain in the ass to update something on that chip without the original code (like the exploded version of the ship).

Long story short: In order for the ship to be so complicated and yet so elegant, I had to pack things together in such a way that it would be difficult for the consumer to fix anything without my help. Sorry bro, but I'm not willing to share the exploded version of the ship.