RUNNING WITH RIFLES

RUNNING WITH RIFLES

Running from Exterminatus
Onimaho  [developer] 20 Oct, 2020 @ 6:53pm
Bugs!
A nice space to report bugs.

If your game crashes, the most helpful bits are the last few lines from the rwr_game.txt or search for "error" or "execution halted".
This file is usually found in your user's AppData\Roaming\Running with Rifles folder.

To get better details in that crash log add "verbose" to your launch options.
Last edited by Onimaho; 22 Sep, 2022 @ 11:38pm
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Showing 1-15 of 116 comments
McCat 21 Oct, 2020 @ 6:13pm 
I was play as eldar fighting chaos in the campaign, game crash right after I hear a thunder sound and here is the last few lines from rwr_game.txt hope it can help you fix the bug. (note: the same crash happen when I was fighting eldar when I was using Astra Militarum)

11:49:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO2082 because this Material does not exist. Have you forgotten to define it in a .material script?
11:49:26: SCRIPT: received: TagName=player_spawn TagName=player aim_target=155.392 12.0973 347.115 character_id=415 color=0.68 0.85 0 1 faction_id=0 name=MR. GREEN player_id=0 profile_hash=ID3446646883 sid=ID0
11:49:28: removePerson, person=4C8231D8
11:49:28: removePerson, person=4C67D4C8
11:49:28: removePerson, person=4C678840
11:49:28: removePerson, person=4C822C08
11:49:28: removePerson, person=4C6796C8
11:49:28: removePerson, person=4C827E78
11:49:30: removePerson, person=4C822730
11:49:30: removePerson, person=4C823B88
11:49:30: removePerson, person=4C822DF8
11:49:30: removePerson, person=4B2EB438
11:49:30: removePerson, person=4C823C80
11:49:30: removePerson, person=4C8238A0
11:49:30: removePerson, person=4C7F2EE0
11:49:32: removePerson, person=4C7E8710
11:49:33: SCRIPT: received: TagName=call_event call_key=chaos_warp_1.call character_id=-1 faction_id=1 id=1 phase=end player_id=-1 target_position=244.277 11.6165 378.663
11:49:34: removePerson, person=4B2E9CF8
Last edited by McCat; 21 Oct, 2020 @ 6:13pm
Onimaho  [developer] 21 Oct, 2020 @ 8:09pm 
Originally posted by McCat:
I was play as eldar fighting chaos in the campaign, game crash right after I hear a thunder sound and here is the last few lines from rwr_game.txt hope it can help you fix the bug. (note: the same crash happen when I was fighting eldar when I was using Astra Militarum)

Ah, ok I thought this was resolved prior to releasing to workshop. We think this is an issue with the game trying to spawn AI on top of eachother.

\running_from_exterminatus\weapons\eldar_warp_inf.projectile
\running_from_exterminatus\weapons\chaos_warp_inf.projectile

change this line position_spread="1 1" to position_spread="2 2".

Let me know if it doesn't fix the issue.


Originally posted by McCat:
I have play a few game with out the eldar or chaos, the game run very well with 0 crash
I think there is some bug for the warps in general.

because every time when this two faction is in a game the game will crash and I check the crash report the line say warps is always there.


Originally posted by qmlgame:
seems the warp issue is still present with the eldar. what should I use to open the .dmp ?

Try removing the lines called for these two projectiles eldar_warp_inf.projectile and chaos_warp_inf.projectile

To do this simply delete their lines from all_throwables_eldar.xml and all_throwables_chaos.xml

What this will do is still allow the call to be made, but the part that spawns the soldiers won't happen. If it no longer crashes for you (in the same way) than I know the issue has to do with that one file.

Last edited by Onimaho; 24 Oct, 2020 @ 9:11am
McCat 22 Oct, 2020 @ 1:05am 
Unable to play as space marine in campaign mode, is this normal?
It won't allow me to start the campaign as space marine lamentor.
JackMayol  [developer] 22 Oct, 2020 @ 5:50am 
Originally posted by McCat:
Unable to play as space marine in campaign mode, is this normal?
It won't allow me to start the campaign as space marine lamentor.

availableFactionConfigs.push_back(FactionConfig(-1, "am_cadian.xml", "Astra Militarum", "0.3 0.55 0.45", "am_cadian.xml")); availableFactionConfigs.push_back(FactionConfig(-1, "chaos_rngds.xml", "Chaos Renegades", "0.45 0.2 0.2", "chaos_rngds.xml")); availableFactionConfigs.push_back(FactionConfig(-1, "eldar_ulthwe.xml", "Eldar Ulthwe", "0.17 0.45 0.65", "eldar_ulthwe.xml")); availableFactionConfigs.push_back(FactionConfig(-1, "ork_ds.xml", "Ork DeffSkulls", "0.0 0.5 0.1", "ork_ds.xml")); availableFactionConfigs.push_back(FactionConfig(-1, "tau_fire.xml", "Tau Empire", "0.8 0.45 0.23", "tau_fire.xml")); // availableFactionConfigs.push_back(FactionConfig(-1, "sm_lamentor.xml", "SpaceMarine Lamentor", "0.6 0.5 0.0", "sm_lamentor.xml"));

As you can see, the faction has been commented out. Removing the comment makes the campaign work as Lamentor at least. Not sure if it has been left out on purpose or they forgot to remove the comment signs.
Onimaho  [developer] 22 Oct, 2020 @ 10:03am 
Originally posted by McCat:
Unable to play as space marine in campaign mode, is this normal?
It won't allow me to start the campaign as space marine lamentor.


Originally posted by JackMayol:

As you can see, the faction has been commented out. Removing the comment makes the campaign work as Lamentor at least. Not sure if it has been left out on purpose or they forgot to remove the comment signs.

Intentional as it is very underdeveloped and may not be added as a standalone faction.
Left it in there anyway so people can still enjoy the rough draft for a potential space marine.
Onimaho  [developer] 22 Oct, 2020 @ 5:14pm 
Originally posted by McCat:
Update from the bug I just report before I think I figure out what happen, it was the same as eldar warp the chaos warp cause the game to crash.

the chaos warp happen in my line of sign and a thunder sound played, than game crashed.
I'll try change the position_spread="1 1" to 2 2 in chaos_warp_inf and see if that fix things.

(Note: wdym weapon didn't blow up this time (doge face))

Ah yeh, the plasma weapons for astra and chaos have a chance of exploding and killing the user.

Originally posted by McCat:
ok I can pretty sure is something do with eldar now.
I'm using Astra Militarum fighting eldar and the same crash happen after I hear some thunder sounds.
(note: sorry for almost spam like bug reports, I really like this mod and just want to help for finding bugs)

How much ram do you have on your pc? I wonder if something is not getting cleaned up properly which leads to a memory leak.
Last edited by Onimaho; 22 Oct, 2020 @ 5:21pm
Onimaho  [developer] 22 Oct, 2020 @ 7:06pm 
Originally posted by McCat:
Originally posted by Onimaho:




Try removing the lines called for these two projectiles eldar_warp_inf.projectile and chaos_warp_inf.projectile

To do this simply delete their lines from all_throwables_eldar.xml and all_throwables_chaos.xml

What this will do is still allow the call to be made, but the part that spawns the soldiers won't happen. If it no longer crashes for you (in the same way) than I know the issue has to do with that one file.

After I did what you tell me to, delete both warp inf line from both all_throwables the game haven't crash since, both in quick game and campaign.

So it seem is something is up with the warp_inf
Thank you for following up on this! Second person to confirm this fixes the issue, so I've sent a ticket to dev team as I wonder if there is an issue from base game.

Next patch though I'll change the method of how they spawn and it should solve the issue.
Foot 23 Oct, 2020 @ 9:31am 
It seems that vanilla items have a chance to drop. During a short testing run, an Ork dropped an MP7. There was also a community box 3 but it didn't pull from the pool of items/weapons associated with it.
Major Bastard 27 Oct, 2020 @ 5:05am 
Ello chief.

I can't reload any campaigns, it freezes at 100%.
Onimaho  [developer] 27 Oct, 2020 @ 8:45am 
Originally posted by Major Bastard:
Ello chief.

I can't reload any campaigns, it freezes at 100%.
Yes, known bug from release to workshop in-compatability with current vanilla. Script artists are working on it, stay tuned!

I guess my announcement of this bug got buried on the first page of comments :steamfacepalm:
Major Bastard 27 Oct, 2020 @ 9:24am 
Originally posted by Onimaho:
Originally posted by Major Bastard:
Ello chief.

I can't reload any campaigns, it freezes at 100%.
Yes, known bug from release to workshop in-compatability with current vanilla. Script artists are working on it, stay tuned!

I guess my announcement of this bug got buried on the first page of comments :steamfacepalm:

Ah great.

Cheers and thanks for the lovely mod!
Foot 31 Oct, 2020 @ 9:42am 
I've noticed a little bit of instability whenever the Orkz are present but I'm not entirely certain what's causing the crash. It's happened at random intervals across a variety of maps. Misty Heights was the most recent.


16:36:23: Can't assign material _missing_material_ to SubEntity of Ogre/MO2565 because this Material does not exist. Have you forgotten to define it in a .material script? 16:36:23: SCRIPT: received: TagName=item_drop_event character_id=1589 item_class=3 item_key=gift_box_1.carry_item item_type_id=114 player_id=-1 position=548.588 11.857 425.267 target_container_type_id=0 16:36:23: SCRIPT: received something else than the response, queueing 16:36:23: SCRIPT: received: TagName=query_result query_id=18 TagName=character block=16 12 dead=1 faction_id=0 id=1589 leader=0 name=Juvenal Cecilius player_id=-1 position=548.588 11.857 425.267 rp=791 soldier_group_name=miniboss squad_size=4 wounded=0 xp=1 16:36:23: SCRIPT:handleQueryResult, incomingQueryId 18 16:36:23: SCRIPT:handleQueryResult, m_outgoingQueryId 18 16:36:23: SCRIPT: response received 16:36:23: SCRIPT: sending: <command class='create_instance' instance_class='grenade' position='548.588 11.857 425.267' instance_key='am_plsm_shotblast.projectile' /></command> 16:36:23: SCRIPT: queue size 2 16:36:23: SCRIPT:** am_plsm_tracker: Bullet Tracker going to work! 16:36:23: SCRIPT: sending: <command class='create_instance' instance_class='grenade' position='547.965 13.7671 413.359' instance_key='am_plsm_shotblast.projectile' character_id='1979' /></command> 16:36:23: SCRIPT:** am_plsm_tracker: weapon didn't blow up this time 16:36:23: SCRIPT: queue size 1 16:36:23: ai log, person=654FF8A8, vehicle=ork_ds_grottank1.vehicle: 16:36:23: seeing an enemy, Remus Costel 16:36:23: ai log, person=4B13B728, vehicle=ork_ds_grottank1.vehicle: 16:36:23: seeing an enemy, Remus Costel 16:36:24: ai log, person=4B147AD8, vehicle=ork_ds_grottank1.vehicle: 16:36:24: driver sees an enemy - direction target is set 16:36:24: removePerson, person=31E35220 16:36:24: removePerson, person=4B13BB08 16:36:24: removePerson, person=654F72F8 16:36:24: removePerson, person=4B144590 16:36:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO2566 because this Material does not exist. Have you forgotten to define it in a .material script? 16:36:25: ai log, person=654FDAA0, vehicle=ork_ds_grottank1.vehicle: 16:36:25: driver sees an enemy - direction target is set 16:36:25: ai log, person=65501E70, vehicle=ork_ds_grottank1.vehicle: 16:36:25: seeing an enemy, Brennus Regis 16:36:25: ai log, person=4B13B728, vehicle=ork_ds_grottank1.vehicle: 16:36:25: seeing an enemy, Brennus Regis 16:36:25: ai log, person=4B147AD8, vehicle=ork_ds_grottank1.vehicle: 16:36:25: driver sees an enemy - direction target is set 16:36:25: ai log, person=654FF8A8, vehicle=ork_ds_grottank1.vehicle: 16:36:25: seeing an enemy, Octavio Halian 16:36:26: ai log, person=31E398D8, vehicle=deployable_mg.vehicle: 16:36:26: seeing an enemy, Daxx Daryus 16:36:26: ai log, person=654FDAA0, vehicle=ork_ds_grottank1.vehicle: 16:36:26: driver sees an enemy - direction target is set 16:36:26: ai log, person=65501E70, vehicle=ork_ds_grottank1.vehicle: 16:36:26: seeing an enemy, Octavio Halian 16:36:26: ai log, person=4B13B728, vehicle=ork_ds_grottank1.vehicle: 16:36:26: no longer seeing an enemy 16:36:26: ai log, person=4B147AD8, vehicle=ork_ds_grottank1.vehicle: 16:36:26: driver sees an enemy - direction target is set 16:36:26: ai log, person=654FF8A8, vehicle=ork_ds_grottank1.vehicle: 16:36:26: seeing an enemy, Octavio Halian 16:36:26: removePerson, person=654FE070 16:36:26: removePerson, person=65500540 16:36:26: removePerson, person=654FE548 16:36:26: removePerson, person=4B13C4B8 16:36:26: removePerson, person=4B1386B8 16:36:26: removePerson, person=654FA938 16:36:26: removePerson, person=65500068 16:36:26: removePerson, person=4B137D08 16:36:26: removePerson, person=654F96D0 16:36:26: removePerson, person=4B146C50 16:36:26: removePerson, person=31E38670 16:36:26: removePerson, person=4B13C6A8 16:36:26: removePerson, person=654F77D0 16:36:26: removePerson, person=4B147318 16:36:26: removePerson, person=4B13F810 16:36:26: removePerson, person=654F7AB8 16:36:26: removePerson, person=654FD7B8 16:36:26: removePerson, person=654F9100 16:36:26: removePerson, person=4B13CC78 16:36:26: removePerson, person=4B137738 16:36:26: removePerson, person=31E35600 16:36:26: removePerson, person=4B141428 16:36:26: removePerson, person=4B139730 16:36:26: removePerson, person=654FA080 16:36:26: removePerson, person=4B13C7A0 16:36:26: removePerson, person=4B139D00 16:36:26: removePerson, person=654FB6C8 16:36:26: removePerson, person=654FF2D8 16:36:26: removePerson, person=4B13A7A8 16:36:26: removePerson, person=654F74E8 16:36:26: removePerson, person=4B13AE70 16:36:26: removePerson, person=4B13AF68 16:36:26: removePerson, person=65505F58 16:36:26: removePerson, person=4B13FA00 16:36:26: removePerson, person=655011D8 16:36:26: removePerson, person=65503F60 16:36:26: removePerson, person=31E397E0 16:36:26: removePerson, person=4B138D80 16:36:26: removePerson, person=4B13D438 16:36:26: removePerson, person=654FD3D8 16:36:26: ai log, person=65501998, vehicle=none: 16:36:26: entering vehicle, jump in 16:36:26: ai log, person=65501E70, vehicle=ork_ds_grottank1.vehicle: 16:36:26: no longer seeing an enemy 16:36:26: ai log, person=654FF8A8, vehicle=ork_ds_grottank1.vehicle: 16:36:26: no longer seeing an enemy
cobalt 1 Nov, 2020 @ 1:12am 
^ I also had a crash with orks in quick play on Misty Heights map, don't have logs anymore but it looked just like that. Like 20-30 of "removeperson" in a row and ending with ork vehicle AI spotting and no longer spotting an enemy
Cadet 2 Nov, 2020 @ 1:28am 
The game crash when I try to start the mod in any mode (campaign, quick game, multiplayer), the base game works without any issue.
Here is the error that crash the game, any idea what the problem is?
rwr_game: /build/buildd/ogre-1.7.2/PlugIns/ParticleFX/src/OgreRingEmitter.cpp:112: void Ogre::RingEmitter::setInnerSizeX(Ogre::Real): Assertion `x > 0 && x < 1.0' failed. Aborted
Major Bastard 2 Nov, 2020 @ 3:04am 
Originally posted by Cadet:
The game crash when I try to start the mod in any mode (campaign, quick game, multiplayer), the base game works without any issue.
Here is the error that crash the game, any idea what the problem is?
rwr_game: /build/buildd/ogre-1.7.2/PlugIns/ParticleFX/src/OgreRingEmitter.cpp:112: void Ogre::RingEmitter::setInnerSizeX(Ogre::Real): Assertion `x > 0 && x < 1.0' failed. Aborted

Try verifying integrity of the game files (right click game, properties)

Campaign saves don't work at present though, they're fixing it for next patch.
Last edited by Major Bastard; 2 Nov, 2020 @ 3:05am
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