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11:49:25: Can't assign material _missing_material_ to SubEntity of Ogre/MO2082 because this Material does not exist. Have you forgotten to define it in a .material script?
11:49:26: SCRIPT: received: TagName=player_spawn TagName=player aim_target=155.392 12.0973 347.115 character_id=415 color=0.68 0.85 0 1 faction_id=0 name=MR. GREEN player_id=0 profile_hash=ID3446646883 sid=ID0
11:49:28: removePerson, person=4C8231D8
11:49:28: removePerson, person=4C67D4C8
11:49:28: removePerson, person=4C678840
11:49:28: removePerson, person=4C822C08
11:49:28: removePerson, person=4C6796C8
11:49:28: removePerson, person=4C827E78
11:49:30: removePerson, person=4C822730
11:49:30: removePerson, person=4C823B88
11:49:30: removePerson, person=4C822DF8
11:49:30: removePerson, person=4B2EB438
11:49:30: removePerson, person=4C823C80
11:49:30: removePerson, person=4C8238A0
11:49:30: removePerson, person=4C7F2EE0
11:49:32: removePerson, person=4C7E8710
11:49:33: SCRIPT: received: TagName=call_event call_key=chaos_warp_1.call character_id=-1 faction_id=1 id=1 phase=end player_id=-1 target_position=244.277 11.6165 378.663
11:49:34: removePerson, person=4B2E9CF8
Ah, ok I thought this was resolved prior to releasing to workshop. We think this is an issue with the game trying to spawn AI on top of eachother.
\running_from_exterminatus\weapons\eldar_warp_inf.projectile
\running_from_exterminatus\weapons\chaos_warp_inf.projectile
change this line position_spread="1 1" to position_spread="2 2".
Let me know if it doesn't fix the issue.
Try removing the lines called for these two projectiles eldar_warp_inf.projectile and chaos_warp_inf.projectile
To do this simply delete their lines from all_throwables_eldar.xml and all_throwables_chaos.xml
What this will do is still allow the call to be made, but the part that spawns the soldiers won't happen. If it no longer crashes for you (in the same way) than I know the issue has to do with that one file.
It won't allow me to start the campaign as space marine lamentor.
As you can see, the faction has been commented out. Removing the comment makes the campaign work as Lamentor at least. Not sure if it has been left out on purpose or they forgot to remove the comment signs.
Intentional as it is very underdeveloped and may not be added as a standalone faction.
Left it in there anyway so people can still enjoy the rough draft for a potential space marine.
Ah yeh, the plasma weapons for astra and chaos have a chance of exploding and killing the user.
How much ram do you have on your pc? I wonder if something is not getting cleaned up properly which leads to a memory leak.
Next patch though I'll change the method of how they spawn and it should solve the issue.
I can't reload any campaigns, it freezes at 100%.
I guess my announcement of this bug got buried on the first page of comments
Ah great.
Cheers and thanks for the lovely mod!
Here is the error that crash the game, any idea what the problem is?
Try verifying integrity of the game files (right click game, properties)
Campaign saves don't work at present though, they're fixing it for next patch.