RimWorld

RimWorld

[XND] Visible Pants
Neptimus7  [developer] 8 Nov, 2020 @ 1:00pm
Bugs
Before reporting an issue, make sure that the mod is up to date (resubscribing helps, Steam is slow to update Workshop items). If you're using local copies with Fluffy's Mod Manager, update those.

Finally, please attach any relevant logs. Failure to do so may result in your comment being deleted.

Please note that this discussion will be periodically cleaned as bugs are fixed.
Last edited by Neptimus7; 14 Jul, 2021 @ 2:48pm
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Showing 1-15 of 29 comments
Delta1138 12 Nov, 2020 @ 3:29am 
I feel cheeky asking this, but the pants added by the LOTR Dwarves mod that mlie revived don't show. Do you know how I can patch them to show? To be honest I'm struggling to see the defs for them when looking through the mod folder. Makes me think the mod changes the vanilla pants in some way...
Neptimus7  [developer] 12 Nov, 2020 @ 9:19am 
Oh geeze, yeah if it's screwing with pants in general rather than adding a def like a sane person there's not really much I can do. I'll try checking it out.
Warsow 21 Jan, 2021 @ 8:21am 
Got this error whenever pawns visit my colony.

Exception ticking world pawn Ade. Suppressing further errors. System.NullReferenceException: Object reference not set to an instance of an object
at VisiblePants.Patch_Pawn+Patch_Tick.Postfix (Verse.Pawn __instance) [0x00073] in <92e2201d770749eba001d2c8fd3b8b97>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x0002d] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.Planet.WorldPawns:WorldPawnsTick()
RimWorld.Planet.World:WorldTick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3(TickManager)
Verse.<>c:<LoadGame>b__59_1()
Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch2()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Play:Update()
Neptimus7  [developer] 21 Jan, 2021 @ 9:44am 
Does this happen when you have no other mods active? Best I can figure it would have to be another mod doing weird things to the pawn.
bagelhe 2 Feb, 2021 @ 3:01am 
Exception ticking Taethon (at (128, 0, 119)): System.NullReferenceException: Object reference not set to an instance of an object
at VisiblePants.Patch_Pawn+Patch_Tick.Postfix (Verse.Pawn __instance) [0x00073] in <92e2201d770749eba001d2c8fd3b8b97>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch3(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch1(Game)
Verse.Root_Play:Update()

bagelhe 2 Feb, 2021 @ 3:02am 
all the pawns have the issue
Neptimus7  [developer] 2 Feb, 2021 @ 10:58am 
@bagelhe can you let me know your modlist?
Anarky 9 Feb, 2021 @ 9:42pm 
Not a bug report as such, but there seems to be an issue between this mod and character editor which prevents saved pawns being loaded in when creating a new colony.

I'm not certain if this issue is the fault of this mod or an issue with character editor but I'm bringing it to your attention as you seem to be more active than character editor's creator in the hopes that you might be able to fix it if it's on your end.
Lotus Elise 14 Jul, 2021 @ 12:13pm 
no mods, RW 1.2 - tons of errors messages at the start of new colony. Is the mod rip for 1.2 users?
Neptimus7  [developer] 14 Jul, 2021 @ 2:42pm 
You should be able to completely ignore those errors. Not sure why that's happening though, but I would appreciate a log.
Willow the Harlot 21 Jul, 2021 @ 10:37am 
Getting errors when trying to resume my 1.2 Colony (I intend to stick with 1.2 until more of my essential mods get updated to 1.3).

https://gist.github.com/24363166e3207f4ced2c6906b6ddc161
Neptimus7  [developer] 21 Jul, 2021 @ 12:43pm 
Oh FFS, I swear I fix that every time and it just continues to reappear somehow. You can ignore it just fine for now, but I'll try to get a fix out.

TL;DR: parts of pawns are null while loading, but RimWorld decides it's a smart idea to start ticking the game anyways.
borde 15 Oct, 2021 @ 7:28am 
cryptosleep caskets? what??
borde 15 Oct, 2021 @ 7:29am 
those last errors at the bottom
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