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It’s a pretty easy process to just get a new regiment added. I got started by using vanilla files to get a basic idea of how they work.
You’ll basically want to add a regiment_type and then a method of unlocking it. Either via innovation or dynasty perks, events, etc.
The CK3 Wiki is still young but it also gives some basic info on how to do simple modding things.
Regards.
Yes, actually. I may see about sneaking these in somehow towards the end of the high late medieval era. (I don't want to introduce an entirely new innovation tab as it may cause conflicts with other mods, etc.)
But luckily I can lock them behind a sensible date like the Arquebus innovation, to keep it historical in a sense. :)
Certainly, I can try to write up a tutorial once I have the time for others to use.
for the indian cultures: Gurkha Arquebusier (in the real life, the Gurkhas are especialized, so in my idea they are very op than the other men at arms)
for the berber and north african cultures: Barbary Pirate: better in damage, with poor defence.
for pictish and Scotish: Highlander Arquebusier: better in defence and screen
for swabian culture: Alps Arquebusier: an Arquebusier with buffs in Mountains.
for Portuguese: Portuguese Arquebusier: in reallity portugal created the first arquebusier of the world, so portuguese arquebusier is basically the same of arquebusier, but one little better.
and finally: in the very late game like 1440: Early Musketeer, better than the other arquebusiers in everthing.
that's it
I like the ideas behind some of these, some points:
Some of the cultures you've suggested already have historically accurate equivalents. Such as the Yeoman Arquebusier which encompasses all of Britannia. Portuguese also have the same with their equivalent, the Tercio (or in Portuguese, Terco).
India is definitely going to get some love soon. I'm trying to find ways to incorporate their wide variety of firearms for the period.
I have considered something for the region encompassing the Alps and Italy proper, but nothing is planned just yet for them.
As far as Renaissance Era notables, I don't believe I'll be adding those. (Mainly because doing so would require a new era and that would fall out of the scope of this project). This mod is intended to cover the early period leading up to the Gunpowder revolution, so mainly anything Pre-1453 that was widespread.
Fortunately, most of this mod will be incorporated with the upcoming Renaissance Era mod project. (Crusader Universalis) So you'll see more variety there once I get around to it ;)
Oh certainly they're quite famous and definitely were fearsome in history. Unfortunately they come around in the 17th Century :P
However, I could potentially make something similar for the French. We'll see hehe.
Maybe make the counters be light footmen and light horsemen to represent that in a straight fight they would win against most types of men at arms but up against a light and manuverable force they are woefully inadequate.
You could even make the late actual arquebusiers counter light footmen to represent them being faster and more accurate than the earlier handgonners.
Actually, thank you for pointing this out! I'm in the process of assigning counters to vanilla MAA and should be pushing this out with an update this week. I just haven't had the time to rummage through all the individual MAA vanilla has created. (I think it's something like 15-20 culturals and 8-10 regular?)
But it is in the works!
How do you feel the counter vs Archers pans out? Appropriate or too much?
I feel like the archers should only counter the handgonners because a literal boomstick is probably slower, harder to reload and extremely inaccurate as opposed to the later arquebusiers which are more accurate than bows and are only just slightly slower than a traditional longbow but if that is too much just leave it out
Noted, I might not be able to make them counter just the Handgonners unless I make them an entirely separate concept... but I can make sure they don't counter Archers themselves.
As far as the rest of your feedback, I've gone ahead and put it into consideration today when doing some balancing changes/fixes to the current suite Men at Arms in the mod. The most important of these changes being the reduction of excessive terrain bonuses. I've also included some new ones that should be coming in the next patch, likely tomorrow.
Thanks for the feedback!
It might seem like a strange suggestion but it would be interesting to give the Han culture Handcanons, a tool which saw use around the 13th century, which fits around the introduction of the Handgonne innovation from your mod. The north-east corner of the map doesn't see much action save for Mongolia mowing down the competition in late-game and beyond the starting Cho Ku Nu archer, there is very little reason to remain as Han culture.
As for another suggestion, less grounded in reality and a little more fantasy : Ski Infantry for Scandinavian cultures, you might be familiar with them from the Civilization and Total War games. Ski warfare (Obviously without guns) was first recorded by a Danish historian in the 13th century, though real life ski infantry saw use much later in the 1800s.
I'm sure you are very busy with the current real life events and keeping up with CK3's updates. But thank you for taking the time to read this post.
Hey! Thanks for being a supporter of the mod, much appreciated.
As for your idea for the Han culture? I actually approve of this suggestion and it's flown over my head that the Han Chinese perhaps had rudimentary firearms long before Europe and Eurasia did. The Fire Lance is well known for it's use during the Jin-Song wars so it's a bygone conclusion to assume that they probably also had handcannons or handgonnes themselves by the 14th Century. I'll see about implementing this for the next update sometime soon :)
For the Scandinavians I'll do some research into Ski Infantry during the same time period and see if I can dig up some references to these troops using firearms in conjunction with their Ski's.
Once again thanks for the ideas!