Garry's Mod

Garry's Mod

Desired's AI Standoff Creator
Soldier 24 Oct, 2020 @ 11:08pm
Question
What exactly does this do? What's a Standoff? What's a Battle line? How do I use this??
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Showing 1-4 of 4 comments
desivistia  [developer] 24 Oct, 2020 @ 11:52pm 
A standoff is basically a sort of scenario for AI to adhere to. It forces them - or at least if the player doesn't intervene by commanding allies to move past it - to stay within a region defined by battle lines (if there are any present). Battle lines are determining entities of where its affected NPCs can move freely within.

I've stated in the description how to use the tool. If using battle lines, mark them to create a region the NPCs you are affecting can stay within by facing inwards. Fill in the information in the control menu to the right when you have the tool equipped.

If you need any further information on how to use this, let me know and I'll do my best to explain it in a hopefully understandable way.
Originally posted by Desired:
A standoff is basically a sort of scenario for AI to adhere to. It forces them - or at least if the player doesn't intervene by commanding allies to move past it - to stay within a region defined by battle lines (if there are any present). Battle lines are determining entities of where its affected NPCs can move freely within.

I've stated in the description how to use the tool. If using battle lines, mark them to create a region the NPCs you are affecting can stay within by facing inwards. Fill in the information in the control menu to the right when you have the tool equipped.

If you need any further information on how to use this, let me know and I'll do my best to explain it in a hopefully understandable way.
Yesterday I followed all the steps but the NPC's still left their positions.
desivistia  [developer] 6 Nov, 2020 @ 2:01am 
Originally posted by Jean Sinclair:
Originally posted by Desired:
A standoff is basically a sort of scenario for AI to adhere to. It forces them - or at least if the player doesn't intervene by commanding allies to move past it - to stay within a region defined by battle lines (if there are any present). Battle lines are determining entities of where its affected NPCs can move freely within.

I've stated in the description how to use the tool. If using battle lines, mark them to create a region the NPCs you are affecting can stay within by facing inwards. Fill in the information in the control menu to the right when you have the tool equipped.

If you need any further information on how to use this, let me know and I'll do my best to explain it in a hopefully understandable way.
Yesterday I followed all the steps but the NPC's still left their positions.

Left positions as in left the boundaries? Standoffs are sort of finicky and won't always restrict NPCs from stepping over them. It may be possible that the battle lines weren't fully closing an area. If you could describe how you set up your standoff, I could help you.

Another thing to note is that I was wrong with "facing inwards". What should've been done is to face outwards with the battle lines, as NPCs will stay behind them rather stay in front.
Originally posted by Desired:
Originally posted by Jean Sinclair:
Yesterday I followed all the steps but the NPC's still left their positions.

Left positions as in left the boundaries? Standoffs are sort of finicky and won't always restrict NPCs from stepping over them. It may be possible that the battle lines weren't fully closing an area. If you could describe how you set up your standoff, I could help you.

Another thing to note is that I was wrong with "facing inwards". What should've been done is to face outwards with the battle lines, as NPCs will stay behind them rather stay in front.
The NPC's abandoned their posts, I tried it on the map "Gm_construct", I simply placed a handful of props that would serve as the cover, I gave them names with the tool, I added the standoff point and all but still, they went down to the mirror room.

I may need to provide some screenshots, if you think so, let me know.
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