Arma 3
UMB Colombia
Ron4Swat 25 Oct, 2020 @ 6:37am
Suggestions
Would be good to keep locations away from the border of the terrain, it makes them basically useless, as you can see the outside of the terrain which is immersion breaking for many, so from a mission maker perspective you want to stay away from these areas.

This is in particular a problem in the S of the terrain with a airport and the town of Chinu directly at the border of terrain, so you have a good look to the empty outside.

Or put in a good amount of forest (say at least around 400-500 m) between locations and the border of the terrain, so the outside of the terrain is not visibly while in or near the location, at least for infantry.

Angostura on the W side of the terrain it a good example how you can close down the view to the outside of the terrain unless you come very close to the border.
Last edited by Ron4Swat; 25 Oct, 2020 @ 6:44am
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Showing 1-13 of 13 comments
Chaser  [developer] 25 Oct, 2020 @ 8:07am 
Yeah, gotcha - cheers for the feedback!

Most of the "object-placers" are rather new to map building, which is why I asked them to start at the peripheral areas of the map to get a feeling for the building style, which I am going for.

I'll see what I can do to hide the map borders.
Ron4Swat 25 Oct, 2020 @ 9:17am 
Signing the mod would be useful for MP.
Chaser  [developer] 25 Oct, 2020 @ 10:34am 
Also true - as long as it is WIP, I won't bother though.

Once it has a certain degree of mission readiness throughout the map, I'll start signing every version.
Ron4Swat 25 Oct, 2020 @ 10:50am 
In the current state the terrain seems already playble for the most parts. This would allow mission makers to already generate missions and more people would already be able to use the terrain and find bugs/misplaced objects for free.

There are multiple other WIP terrains on the Workshop for Arma3 and the request to be signed usually pops up sooner or later for ones that are not signed from the beginning.
Ron4Swat 28 Oct, 2020 @ 11:42am 
Some thoughts about improvements and some suggestions that came to my mind while checking out the terrain.

1.) Especially for a terrain of 20x20 km size i miss some more diversity in the landscape. What i for example miss are the more wet parts of nature i would expect in this part of the world.

The river arm starting at 12467/10888 going all the way W seems like a good start for a more swampy area. All the area N and S and some more E from it seems like a good area to be turned into a swamp with some smaller landmass in between, where someone could build up some building to store who knows what there You could easily have a bigger, lets say 4-6 km2 swamp area and there would still be enough others area with normal forests.

2.) Some places along the river could be made look more different by having some higher see gras. The color of the water makes it look like its in a tropical area with moist environment, while the landmass look relative dry and clean in comparison.

3.) There is alot of grasland. On the other side there is barely any land used for agriculture or cattle.

With more land used by agriculture you can divide it up more naturally in different parcels, maybe with some drains between them which not only allows water to flow away from the field but also divides the parcels from different owners from each other and also gives some interesting opportunities for infantry to move in some cover.

4.) Bigger part of the E of the terrain is unfinished and you might search for something different there then on the other parts of the terrain. How about a big military base? And with big i mean really big,. For example because it contains beside all the houses that are needed to house all the soldiers also a training course for tanks / landvehicles or/and infantry.

With all the necessary elements like small just 1-2 m high dirt hills where vehicles can jump, i mean drive over to test the vehicles/tanks for robustness etc. The area of the base could easily be 4 km2 or more with all the training courses and there would be still alot of unfinished terrain.

[UMH] Matiu 5 Nov, 2020 @ 1:03am 
Excelente trabajo pero falta la key y deberías de sacar los [] y () para que pueda ser utilizado en los server de nitratro
Over 5 Nov, 2020 @ 9:15am 
Hi chase! In recent days we commented from our community our intention to support your project! We humbly want to make some suggestions about names of locations and suggestions so that it more closely resembles the area you are looking to locate, being Colombian. I am very attentive!

https://gyazo.com/f8eef78665a5a1e6be1df38a8b9be92f

If we can help you 100% with locations, and details, in real time through discord or TS, count on us, we know the language, we have a Colombian group that loves your work :steamhappy:
Last edited by Over; 5 Nov, 2020 @ 9:18am
Chaser  [developer] 16 Nov, 2020 @ 12:08am 
Hey Over,

I've adjusted most of the proposed names. I don't know how I feel abou Fuerte Bateria de San Jose, as I am going for a very classical star fortress, which is not comparable to the original.
Fupus_Maximus 10 Jan, 2021 @ 7:14pm 
Alive indexing please!
Chaser  [developer] 16 Jan, 2021 @ 11:47pm 
The issue with indexing is the frequency of changes happening to this map. AFAIK you need to index a specific map version, so everytime I push an update to this WIP terrain, it would have to be re-indexed, right?
Mallekip 21 Jan, 2021 @ 5:18pm 
Hello sir.
I keep checking back on this map, and it keeps getting better!
A minor "feature" that I think you could add to the unfinished areas would be road fencing. Because the roads don't always go straight, it keeps players interested. However, in the flat eastern areas, there's no real penalty for just ignoring the roads. Perhaps hedges or ditches could be added to the winding dirt road between Aquitania and San Predro so that players are incentivised to race on the track. Would also make ambushes from hills more logical. Just a thought. I'm sure you already have a plan!
Have a good one!
Last edited by Mallekip; 21 Jan, 2021 @ 5:19pm
Mallekip 21 Jan, 2021 @ 5:29pm 
Also if you'd like I can make a few dozen blurbs for the player to read when the map/missions are loading.
I wrote them in a short online doc: https://docdro.id/Bn1oPFF
Last edited by Mallekip; 21 Jan, 2021 @ 6:24pm
Toxic 13 Oct, 2021 @ 11:26am 
Can you move the bikey file into it's own keys/ or Keys/ folder? The standard behaviour for most dedicated server scripts is to search for that folder and since it's in addons, many of them won't install it as they believe it doesn't have a key file
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