Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most of the "object-placers" are rather new to map building, which is why I asked them to start at the peripheral areas of the map to get a feeling for the building style, which I am going for.
I'll see what I can do to hide the map borders.
Once it has a certain degree of mission readiness throughout the map, I'll start signing every version.
There are multiple other WIP terrains on the Workshop for Arma3 and the request to be signed usually pops up sooner or later for ones that are not signed from the beginning.
1.) Especially for a terrain of 20x20 km size i miss some more diversity in the landscape. What i for example miss are the more wet parts of nature i would expect in this part of the world.
The river arm starting at 12467/10888 going all the way W seems like a good start for a more swampy area. All the area N and S and some more E from it seems like a good area to be turned into a swamp with some smaller landmass in between, where someone could build up some building to store who knows what there You could easily have a bigger, lets say 4-6 km2 swamp area and there would still be enough others area with normal forests.
2.) Some places along the river could be made look more different by having some higher see gras. The color of the water makes it look like its in a tropical area with moist environment, while the landmass look relative dry and clean in comparison.
3.) There is alot of grasland. On the other side there is barely any land used for agriculture or cattle.
With more land used by agriculture you can divide it up more naturally in different parcels, maybe with some drains between them which not only allows water to flow away from the field but also divides the parcels from different owners from each other and also gives some interesting opportunities for infantry to move in some cover.
4.) Bigger part of the E of the terrain is unfinished and you might search for something different there then on the other parts of the terrain. How about a big military base? And with big i mean really big,. For example because it contains beside all the houses that are needed to house all the soldiers also a training course for tanks / landvehicles or/and infantry.
With all the necessary elements like small just 1-2 m high dirt hills where vehicles can jump, i mean drive over to test the vehicles/tanks for robustness etc. The area of the base could easily be 4 km2 or more with all the training courses and there would be still alot of unfinished terrain.
https://gyazo.com/f8eef78665a5a1e6be1df38a8b9be92f
If we can help you 100% with locations, and details, in real time through discord or TS, count on us, we know the language, we have a Colombian group that loves your work
I've adjusted most of the proposed names. I don't know how I feel abou Fuerte Bateria de San Jose, as I am going for a very classical star fortress, which is not comparable to the original.
I keep checking back on this map, and it keeps getting better!
A minor "feature" that I think you could add to the unfinished areas would be road fencing. Because the roads don't always go straight, it keeps players interested. However, in the flat eastern areas, there's no real penalty for just ignoring the roads. Perhaps hedges or ditches could be added to the winding dirt road between Aquitania and San Predro so that players are incentivised to race on the track. Would also make ambushes from hills more logical. Just a thought. I'm sure you already have a plan!
Have a good one!
I wrote them in a short online doc: https://docdro.id/Bn1oPFF