Duck Game

Duck Game

CLIENT MOD | Brutal DuckGame
Bug Reports and Feature Requests
A discussion thread to make community voice easier to manage :-)
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Showing 1-11 of 11 comments
[Local Multiplayer; Game Crashing Bug] Infinite Grenade Spawns (MazNova, 2020-11-07)

With "Grenade on Death" Game Modifier Enabled, whenever a duck dies in Saws (Or Spikes, not sure) it keeps spawning grenades and gibs/blood until the game crashes.
[Feature Request] Blood Pools

I wish the bleeding ducks could fill blood pools. I know it's ClientMod, but maybe if the mod detects that all lobby members are subscribed to same mod, it'll enable such feature?
Last edited by Zloty_Diament (Golden_Diamond); 11 Nov, 2020 @ 11:50am
[Small Annoyance] Screen Shake

I wish the camera shake would occur only on firing your weapons], or receiving damage. Because it makes no sense that camera shakes while some other player in the distance is firing.
Or especially if entire map is hotwired guns :-/
Last edited by Zloty_Diament (Golden_Diamond); 11 Nov, 2020 @ 11:50am
MazNova 14 Nov, 2020 @ 5:03pm 
[Bug report] (2020-11-15) Duck Game v1.5, Brutal DG (v.2020-11-14)

- Seems your mod makes the tongue mechanic bug, whenever you stick your tongue on ice, you're stuck forever unless netted, even so when you get out of net, you remain stuck.

- Also there's a bug with a new weapon; the camping bag thingy, like net gun but puts you in a green sleeping bag, it doesn't show the sprite of the sleeping bag when a duck is hit with it.
Greenstranger500 16 Nov, 2020 @ 9:16pm 
[Feature Request] Reskin Compatibility
Maybe make it compatible with reskin mods?
it would be cool to be able to dismember reskinned characters
i know this mod is new and whatnot but I see a whole lot of potential.
atleast make it so that reskinned ducks use the reskins ragdoll instead of their colors ragdoll
Last edited by Greenstranger500; 18 Nov, 2020 @ 12:34pm
Pantscada 18 Nov, 2020 @ 7:26am 
[Bug report]

Not sure what causes it, but the game will apparently just randomly crash at any time. Between rounds, during a round, etc. Turning off screenshake doesn't fix it, I played latest version online with three people total and got random crashes.
MazNova 21 Nov, 2020 @ 11:06am 
[Bug report] Brutal DG (v2020-11-21)

Out of memory thingy, as mentioned by others, random crash at the rock throw screen, i must say that whatever you did with the update, it helped alot since i played for a long time before it crashed (way more than before the nov21 update), however, here's the crash log (copied) :
Crash Source: Mods apparently were not responsible for this crash. Duck Game ran out of memory! It's possible that you have *TOO MANY MODS* installed. Try unsubscribing from some mods, or disable some mods through the options menu by running DG with the '-nomods' launch option: https://www.microsoft.com/en-ca/download/details.aspx?id=20914 System.OutOfMemoryException: Mémoire insuffisante pour continuer l'exécution du programme. à Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(VertexDeclaration vertexDeclaration, UInt32 dwVertexCount, UInt32 usage, _D3DPOOL pool) à Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer..ctor(GraphicsDevice graphicsDevice, Type vertexType, Int32 vertexCount, BufferUsage usage) à Microsoft.Xna.Framework.Graphics.SpriteBatch.AllocateBuffers() à Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) à DuckGame.MTSpriteBatch..ctor(GraphicsDevice graphicsDevice) dans MonoTime\Render\MTSpriteBatch.cs:ligne 42 à DuckGame.Layer..ctor(String nameval, Int32 depthval, Camera cam, Boolean targetLayer, Vec2 targetSize) dans MonoTime\Layer.cs:ligne 624 à DuckGame.RockScoreboard.Initialize() dans DuckGame\Levels\Deathmatch\RockScoreboard.cs:ligne 507 à DuckGame.Level.DoInitialize() dans MonoTime\Level.cs:ligne 232 à DuckGame.Level.UpdateLevelChange() dans MonoTime\Level.cs:ligne 523 à DuckGame.MonoMain.RunUpdate(GameTime gameTime) dans MonoTime\MonoMain.cs:ligne 1781 à DuckGame.MonoMain.Update(GameTime gameTime) dans MonoTime\MonoMain.cs:ligne 1487 Last 8 Lines of Console Output: @received Activating NMLevelReady (338->339)((4)BLOP,76561198165179592) Level ready message(32 -> 33)((4)BLOP,76561198165179592) @received Activating NMAllClientsReady (743->744)((0)(H)juxibom8,76561198354014755) @received Activating NMLevel(@ROCKTHROWPREVWHITE255,255,255WHITE Clearing all ghost data. ContextSwitch (33->34) Performing level swap (34) Level Switch (RockIntro -> RockScoreboard) Date: 11/21/2020 Version: 1.1.7628.25957 Platform: Windows 7 (Steam Build 5855910) Online: 1 (C,0.1400113) Mods: nomods Time Played: 01:08:02 (248139) Special Code: finished DuckGame.YellowBarrel, DuckGame, Version=1.1.7628.25957, Culture=neutral, PublicKeyToken=null Resolution: (A)1920x1080 (G)1600x900 (Windowed)(RF 36411) Level: DuckGame.RockScoreboard Command Line:

EDIT : The only other mod that is activated is QoL mod (updated too)
Last edited by MazNova; 21 Nov, 2020 @ 11:08am
MazNova 21 Nov, 2020 @ 3:08pm 
[Feature request]

Sorry for the double post, but do you think it would be possible to make the gibs/ketchup darker for ducks that are killed by a laser gun ? (like burnt)
Options of the mod don't appear for me, it defaults max settings and i can't do anything about it. Basically turns my pc into an oven.
BIGBADAUD999 27 Sep, 2023 @ 7:30am 
[bug report] When i'm shoots to duck or making ragdoll i only see gibs but not duck ragdoll like empty skin with hat and it's happening with ragdoll same
Last edited by BIGBADAUD999; 27 Sep, 2023 @ 7:31am
MISERABLE WRETCH 5 Feb, 2024 @ 2:48pm 
[bug report] enabling brutaldg permanently enables rumble, and even when the options show rumble at 0 it still has the rumble effects
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