Slay the Spire

Slay the Spire

The Chef
suggestion and small bugs encountered
hi, when playing 3-4 recipes at a time, it was hard to see the number of cards that could be retained, like was it a 1, or with another card, was is a 2. i was using 1366x768, but please find a screenshot to show.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2534182586

if its possible to maybe reduce the size of the recipe icon (downwards), maybe to just being big enough to store the height of the numbered value of ingredients, it would help :)


+
can i check how many ingredients there are, and what causes a card to become one?
sometimes in a deck of lots of 50 cards+ only 1 or 2 in the whole draw deck seem to have the veg icon.

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this was with several mods:

bug 1: shard shop, bought a black card for 8 shards (was ok)
bought a random changing card for 3 shards, it ended up being a relic, which deletes all previous relics and replaces them.
(some ended up being deprecated/empty, and others were good, but the proceed button was unclickable)

fix was to save and quit the game

but, continuing, took me back to the shop, (before i bought anything) where this time i bought the same black card for 8 shards
but i then tried to use the pay 2 shards to remove a card from library, and selected "pride" to remove.
and the game suddenly exploded all shop cards, and clicking on a card that popped up in hand, crashed the game.

video taken too.
(a similar thing happened a 3rd time i continued and tried something, with the multiple black cards appearing with sound briefly and vanishing, as though you just won them.... this could be a time event that maybe misfired?)



Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-22-2020)
- ModTheSpire (3.22.0)
Mod list:
- basemod (5.33.1)
- stslib (1.23.0)
- aspiration (1.8.0)
- coloredmap (2.4.1)
- coloredpowertips (2.3.0)
- downfall (3.1.8)
- HighlightPath (0.0.3)
- hubris (0.24.8)
- infinitespire (0.23.0)
- mintyspire (2.5.3)
- OptimizeTheSpire (1.1.0)
- RandomCharacterButton (1.1.0)
- ReplayTheSpireMod (1.6.6)
- SacredBarkPlus (1.0.0)
- spicyShops (1.2.4)
- minigames (1.0.0)
- thecursed (1.1.10)
- chronomuncher (2.0)
- EvolutionMod (1.3.3)
- therunesmith (1.0.3)
- ShapesMod (1.0.0)
- WoWPaladin (1.0.0)
- AchievementEnabler (1.0.0)
- versiontwocompatible (2.2.4)
- bard (1.11.0)
- Bartender (0.1.0)
- chefmod (1.1.0)


the last thing in the log file was this if it helps:
infinitespire.avhari.AvhariRoom
com.megacrit.cardcrawl.rooms.EmptyRoom
Spatula.png
RollingPin.png
RollingPin.png
Clearing SRV font textures...
Exception in thread "LWJGL Application" java.lang.NullPointerException
at infinitespire.avhari.AvhariRoom$1$1.run(AvhariRoom.java:74)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.executeRunnables(LwjglApplication.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:210)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
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Showing 1-2 of 2 comments
NotInTheFace  [developer] 8 Jul, 2021 @ 9:09am 
I'll push out a fix for the recipes covering the instruction text.

As far as ingredients, they are just indicated with the veg icon. Ingredients are chosen at random for cards in the draw, discard, and frozen piles each time you begin a recipe.

For the other error, I think it's a problem in Infinite Spire, possibly a conflict with other mods.
pgames-food 8 Jul, 2021 @ 3:46pm 
ah ok thanks very much :)
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Showing 1-2 of 2 comments
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