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- NPCs initiate dialogs whilst in battle
- NPCs may spawn with names of opposite sex
- NPCs may spawn in water
- NPCs do swim in water in northern regions
- Peasants often initiate unwanted dialogs and while you try quickly quitting them, you may accidentally initiate an attack on them
- Joining the merchant guild of some faction, makes you a member of that faction, so when you meet peasants from the rival faction they attack you
- Peasants are too aggressive (should be defending only of fleeing)
- Character may spawn under textures
- Character may spawn surrounded by enemies
- Horses should not be lootable (you can kill horses of a neutral faction and loot them and no one would react)
- Looting a pheasant gives one furs, hides and meat
- Killing aggressive animals does not give any resources, just total waste of time
- Animals can't escape if the game is played through the WSE included with the mod
- NPCs at some locations act inadequately: they stay at formations while you are shooting at them
- No way to preview stats and skills of companions before hiring them (which is essential when you hire someone IRL)
- irrelevant modifiers on many looted armors
- no modifiers on looted weapons
- irrelevant modifiers on many commodities sold at market and villages
- it is possible to steal belongings (equipped weapons/horses) of slain soldiers of neutral parties
- visiting a cleared hideout may spawn the player under landscape (supposedly) and immediately triggers leave area dialogue
- it is possible to hire multiple copies of the same NPC by tanking to one many times prior to leaving the location
- asking directions to locations exits the dialogue instead of exiting to the previous menu
- spiders are a nightmare as they are almost impossible to hit
- some kite shields have radius of 180, which is TOO MUCH
- women faces are too similar