Rusted Warfare - RTS

Rusted Warfare - RTS

Miniature Wars World At War (by Gandalf)
Gandalf  [developer] 30 Oct, 2022 @ 8:46am
Fixing reports and other bugs
This is for those of you that play this mod and would like to share your bug findings of this mod here so I can try to fix them.
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Showing 1-15 of 27 comments
D1CKTATORPRO337 6 Nov, 2022 @ 12:28pm 
Another annoying thing is that you can not pull a specific unit from the airport, you have to unload all the planes and not a specific one, can you fix this? (sorry for the duplication)
Meatbxlls 10 Mar, 2023 @ 4:42pm 
hey! su-37 terminator says its good for cas, was it supposed to say cap?
Gandalf  [developer] 10 Mar, 2023 @ 7:03pm 
Yes, it is supposed to be CAP. Its already corrected and will be there with the next patch.
Gandalf  [developer] 10 Mar, 2023 @ 7:04pm 
Regarding to the pulling planes issues that I never answered it is already changed and now you can pull the planes from airfield... by now. Lets see how mod comunity receive this change.
Meatbxlls 11 Mar, 2023 @ 7:56am 
I noticed the pull planes directly from the airfield now- this is extremely helpful
AndersSkyardian 31 Mar, 2023 @ 4:48pm 
Can you fix this bug where the cold war airfield and factory is captured by enemy, it wouldnt let me recapture it.
Meatbxlls 5 Apr, 2023 @ 3:56pm 
heyyy! just noticed aircraft carriers arent refueling aircraft (at least the russian kuznetzov isnt)
Meatbxlls 5 Apr, 2023 @ 4:00pm 
also for some reason the russian sam wont shoot at nh-90 naval helicopters :(
Meatbxlls 14 Apr, 2023 @ 4:41pm 
Hi again! I'm not sure if anything I put here get's looked at, not sure if this discussion is active otherwise. Anywho~ I'm not sure if this is correct, but when building airstrips I can only build 3, right? Right, except with the new airstrips (strategic and tactical) count as just an airstrip. It makes big maps hard to play on. I can't have refueling operations across the map without an airstrip, and the issue is that each of those 3 count as an airstrip. Shouldn't we be able to build 3 of.. each airstrip? Maybe not of the strategic airstrip, but at minimum the tactical airstrip I feel as though it'd just make sense to be able to build plenty of them as you can't build anything at them. Please advise on this.
car3147 26 Apr, 2023 @ 3:24am 
4/26/2023

- All mbts seem to miss their first shot when turning the turret towards enemy to engage.
- When I was playing as Australia, SAM doesn't shoot down z-8 Chinese chopper
- When I was playing as Argentina, SAM doesn't shoot down ch-47 supply chopper of italy
- Syria dry dock is broken upon placement
- AI spams barracks lvl 2 hard, don't diversify buildings as much. is this normal???
- AI play style doesn't seem to change based on difficulty. Is this normal??
- AI planes and helicopters stay at 100 fuel
- AI doesn't seem to try to replenish land units that run out of fuel, and ship units, (doesn't even spawn minesweeper, or oil tanker to support navy, although AI loves spamming navy.)
- naval airstrips don't allow you to pull one by one unless you press 'unload'.
Last edited by car3147; 26 Apr, 2023 @ 3:30am
Nightengale537 2 May, 2023 @ 10:57pm 
5/2/23

-American light factory doesn't allow for any vehicle made at it to enter for repair at all all other nations factory's work though
hamster 8 Jun, 2023 @ 10:53am 
you cant pull planes out of US naval airstrips, dont know if this affects other countries as well
hamster 9 Jun, 2023 @ 7:02am 
none of the strategic bombers can attack units, only buildings (stratofortress, b1b, b2 spirit)
stetson 12 Jun, 2023 @ 5:50pm 
Airfields can only be built once - airfield description claim a cap of 3
Meatbxlls 13 Jun, 2023 @ 5:40pm 
Originally posted by hamster:
none of the strategic bombers can attack units, only buildings (stratofortress, b1b, b2 spirit)
I believe this is a feature to balance the bombers. Can't remember for sure
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