Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My biggest issue is here: the combination of slower tech, slower civilian construction, lower military production means you're more incentivised to just mass produce huge amounts of low-tech infantry equipment instead of more specialist equipment.
this does make some sense, but i think it also just ends up making the game much less interesting.
it was already the case that there tended to be less variety in OWB vs vanilla HoI - most nations being lower tech, tanks/artillery/anti-air being removed/simplified, aircraft being much rarer & less significant, naval combat being almost irrelevant - and these are significantly exacerbated with your changes.
the result is you end up being much less likely to use anything besides basic infantry, and particularly much less likely to use aircraft or naval forces. in regular OWB it was very rare to see the AI produce any aircraft beyond gliders but i think this makes it much worse
I would definitely recommend toning down some of the industrial changes, but at the very least I'd change the relative production costs of infantry equipment vs aircraft
Don't think I've increased the attrition rate though, would have to check that.
I do appreciate the interest and feedback, will have another look when at the desktop again.
Ah, the robots are spawned by decision due to the manpower tricleback they have. Their locked templates have a unique support unit that gives them ~100% trickleback, meaning that robots don't drain manpower. Great for high IC low manpower robot nations, and immersion imo. Player still needs manpower to spawn them as otherwise there'd be a manpower exploit when disbanding.
Not sure if its possible, but you should consider separating the tabs for dismissing and spawning robot divisions. Nothing more frustrating than accidentally dismissing your entire army when trying to spawn robots.
Cannot wait to see the next set of changes in action, keep up the great work!