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"maxRemoteControlTime": 40,
"showPlayerPosOnMap": 1,
"missilesTypes": [
{
"type": "MissileTest1",
"destroylableObjects": [
"Fence",
"Transport"
],
"isRemote": 1,
"maxDistanceToLaunch": 5000
},
{
"type": "MissileTest2",
"destroylableObjects": [
"Fence"
],
"isRemote": 1,
"maxDistanceToLaunch": 200
}
]
}
<nominal>0</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="ASLaptop_Admin">
<nominal>0</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="ASLaptop">
<nominal>0</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/>
</type>
Ill try this out. Thanks.