RimWorld
Integrated Deep Storage
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Avericat  [ontwikkelaar] 10 nov 2022 om 3:15
Suggestions
While I would rather people use the Discord server for this kind of topic, I understand not everyone wants to go in random discord servers.

Have a suggestion? Disagree with the stats in one or more buldings? Place your thoughts here and we can have a conversation :)
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Did this mod change Primitive Storage's pits to just store roots? Was wondering if you'd consider expanding their parameters to also include the seeds from Seeds Please as well. With all the biome and crops mods I've added, a way to do early game seed vaults would be much appreciated. Many thanks!
Avericat  [ontwikkelaar] 14 nov 2022 om 3:06 
Root is the vanilla name of storing everything. Pits is a general storage and it can store most things except massive things like big corpses, uprooted plants and minified buildings.
Learn something new everyday, thanks!
i'm overwhelmed by the number of discord servers i'm in so thanks for this. have you thought of making some of the ancient junk into storage containers?
Avericat  [ontwikkelaar] 1 dec 2022 om 12:19 
I have thought about it but personally I just dissasemble ancient junk (or remove it from the game entirely). Other than that I have no idea how I would balance something that is ""free""
Small request : wort should be able to be kept into the various refridgerators that you patch, so it doesn't rot. Does it make sense to you?
Hey Oken! Is there any way to change stack count configs easily? I've seen in the previous update there was an attempt but was removed. Even a few config files on github that can be changed manually to for example 0.5x, 2x the stack cound would be great.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2691738148

may be worth considering adding patches for, balance wise. most (maybe all) things in the mod are not craftable.
When could an update to the non-steam version be expected?
Would it be possible to have a setting where this mod replaces core/vfe/etc objects with storage versions, rather than adding an additional storage version?
allow us to re balance storage that you changed, some of these are ludicrous, shipping containers and large refrigerators have so little space that almost defeats the point of using them, allow us to change what filter we can put ( I want to put the plants and plant produce in fridges) and compatibility with Netrve's DeepStorage GUI (cause it doesn't work for some storage buildings) in short more customize settings and mod compatibility
Laatst bewerkt door ᛚᚢᚲᛟᚨᚾ; 12 sep 2023 om 13:21
Would it be possible to have the storage versions of furniture count towards room requirements for nobles (Royalty)? Otherwise you need to have a room with regular furniture to accomodate nobles, or at least have regular furniture stored so you can switch them in a room.
Origineel geplaatst door frack:
Would it be possible to have the storage versions of furniture count towards room requirements for nobles (Royalty)? Otherwise you need to have a room with regular furniture to accomodate nobles, or at least have regular furniture stored so you can switch them in a room.

Ah, I had posted a comment about this before realizing it had already been reported. Avericat, you could examine Vanilla Expanded's Royalty patch for the defs that need to be patched!
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