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• Halflings or Hobbit-like
• Tiefling/Demonesque
• Trolls
• Ogres (Just added)
• Hybrids (Dworks/Dwelfs/Gobelf)
• Undead (Kinda added with Lich update)
Can be a lifestyle tree for magic accessible to certain magical races like elves, feys but not humans (unless they have a potential magical style trait.) Races could have their own unique lifestyle tree like the vampires.
Harpies. Located in Greece, they'd have a weaker prowess (hollow bones) but a slightly better stewardship. (Birds like shiny things I think). Slightly lower lifespan (-10/20 years?) and a 50% fertility buff. Maybe only female leaders can be born from them? Unsure if they should all be wanderers at the start.
Giants. Probably somewhere in Norway/Sweden, they'd be absolutely massive with a huge prowess bonus. A noticeably extended lifespan, 70 to 100 years. Maybe a better martial skill too, but a possible religion would make them want to be left alone.
[/b]Unsure if should be added![/b] Dragons. Hiding out in Russia or something, they'd have a massive boost to stewardship and prowess. (10-15). A potential religion would value being greedy, ambitious, and brave. If added, maybe don't make them leaders but instead wanderers.
Kobolds. Greedy and ambitious, these would basically be the great value version of dragons. +5 to +8 in stewardship, -2 in all other skills including prowess. Massive fertility boost, with a 20 year lifespan.
Golem. Made of stone and towering at 12-15 feet, these beasts would be strong, but absolute morons. Wouldn't be leaders, but could be created vie event. Immortal unless murdered and immune to viruses.
Satyr. Also in Greece, these short goat hybrids are excellent diplomats...but aren't good at much else. They could live to see 100, maybe even 150.
Hobgoblin. Mix an orc and a goblin and you have a hobgoblin.
Naga. Located in Pagan, these half-snake people would be capable of eating non-naga, with a good prowess and fertility boost. Very aggressive.
Constructs. Not in any start date, these machines are immortal and immune to viruses. They are also very durable. Can be built/leader can become one via event.
Catfolk. Located in southern Egypt and northern Ethiopia. Pretty similar to humans, with a massive fertility boost and reduced lifespan. +2 prowess bonus from claws.
While I wish I can do the other suggestions like Kobold, Khajit, Dragons - I’ll need modeling help as that’s really hard/expertise work changing the basic mesh structure and applying those genes to the children.
from what I've seen quick way to do that is to crop gfx from PNG about dragon and Khajit or even centaur, if we go that far maybe mermaid even possible. since there is no animal DNA as a base it going to be hard to do.
Yetis living on the tibetan plateau. Larger apelike creatures with white fur.
Vættir or Vättar could be a scandinavian branch of gnomes.
That are some ideas may return with more later