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Campaign play relies on picking your fights since there's fights EVERYWHERE. You're surrounded by muslims and christians and you can't expand too far because everyone wants your territories. Too stretched and you won't be able to clean up your rebellions.
There is a bug in Damascus, however. I can't seem to replace the main city. When I click it, it simply doesn't allow me to replace it with my faction's main building. Maybe that's intended because it's a muslim site?
- Now u can convert only civil cities level 1 and deconstruct all barb cities (forts). Reason: city conversion takes many tens of years, and this mod is 12 tpy.
Its not campaign impressions btw. Better write such things in comments.
some nitpicks:
-penalty for garrisoning army seems a bit harsh considering AI don't care about this new mechanic(same problem with DeI), is it possible to lover penalty if you garrison smaller army or only general as a kinda governor ?
-playing as Pomerania later i wasn't able to convert some of the settlements main building, is it some kind of mechanic ?
-stretched spaghetti lines look a little bit silly on the battlefield and are easy target for cav
-artillery is kinda weak to the point i stopped using it.
Thats all, like i said great mod
btw i love the dynamic combat animation and how units mix, this one thing i really don't like about vanilla and DeI, units sees to fight like they have 70-80 years old
https://www.youtube.com/watch?v=eQVAtbI7q6U
About spaghetti lines, maybe u know mod change it? )
Im for BOHEMIA, not Czechs = Duchy of Bohemia 870–1198 (Přemyslid dynasty)
What about Přemyslid eagle, instead of the more modern Bohemian lion?