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Manually entered target bearing 290°, AoB starboard 60°, range 20hm, speed 7.5kn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2901955838
Result: gyro angle = 300° (60° off the port bow)
Torpedo fired, it correctly turned 60° to port:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2901956363
Continued on course to the calculated intercept point, 40m off due to parallax:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2901956390
I did manage to score a hit after launching a salvo of two torpedos based off an assumed ship length of 100 meters (didn't know the exact ship class but since all the freighters are over 100 meters long I figured why not)
Unrelated but I've seen in videos when people are using the Compass to determine AOB they are able to place the points or "Snap" them directly onto their ship and the target ship on the map but the game won't let me do this, I have to place the points somewhere else and then drag them to where I need them.
Also don't forget that while the blue light is on, none of the target information you enter is being automatically calculated towards a firing angle.
Finally, even if you're using darker nights, as long as you know the general location of the enemy ship relative yours like via the hydrophone + map, you can still mostly find it via periscope and lock.
It may be impossible to use the periscope tools to get speed/distance due to the darkness, but at least you can be locked on for the purpose of the TDC calcs.
it's worth watching out for that. And remember when the blue ligh