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I recently experienced a fault with my GENA-220 trailer. I had the generator connected to my house and fueled up, as i was planning a trip to see the local sights, and didnt expect to be home again for some time.
Having completed my tour, i came home to find that all my cabbages had rotted in the freezer, as the generator in my GENA-220 had somehow gotten disconnected from my house. It still seemed to be running though. (i suspect rats, or possible really big bugs gnawed on the power line)
Having already lost most of my perishable foods, i tought it better to try and reproduce the problem, to better be able to explain the situation. I therefore reconnected the generator, turned it on, and confirmed that it was indeed now powering my freezer, that contained a single solitary potato that had survived the thaw.
I then proceeded to go to sleep for the day (quit game), but when i woke up again (restarted game), the generator had been disconnected again.
Have others had similar problems?
Here is a list of all the mods i was using:
Fort Knox, KY by Woldren
Fort Redstone
Riverside, KY
Rosewood, KY
Muldraugh, KY
Westpoint, KY
BetterTowing
Autotsar Trailers v.1.26
Brita's Weapons Pack
Craft Helper for build 41
Filibusta Rhymes' Used Cars! BETA BETA BETA
Silencer
TacticalWeapons
Extra Skills Example IWBUMS
Extra Skill System IWBUMS
Profession Framework Build 41 Patch
Better Lockpicking
Paw Low Loot
Paw Low Loot Guns
Paw Low Loot Fantasy Pack
Better Sorting
Taped TV Shows
Harry's Tow Truck
VehicleScenes
Vehicle Parts Repair
Vehicle Salvage
Tsar's Common Library v.1.03 ATT
ArmorMod
G.E.A.R. B.A.S.I.C.
G.E.A.R. C.O.R.E
ItemTweakerAPI
PlayerTraps
ADVANCED G.E.A.R.
MRE XIII (1993) - Meal Ready to Eat MOD Real version for build 41
Bedford Falls
Over the River
West Point Expansion (v2.0)
I have a problem, or might just be me, with the iLYA-1990.
I was looking to go away from town for a few weeks as its getting a little crowded here and the neighbours are getting rather grabby and bitey.
On the vehicle mechanics screen it says all the seats are installed (5 in total, none missing, including the drivers seat), but when I enter the caravan and bring up the seat menu the front seat is uninstalled and so I cannot enter that seat.
Seat 3 allows use of microwave and oven 4 the fridge, 5 and 6 the bed, with seat 2 (being the front right on the icon list) not being usable and there is no seat 1 to select.
List of mods as written in the mods file
BedfordFalls,
Eris minimap_bedford_falls_plugin,
Eris minimap_xonics_mega_mall_plugin,
Eris minimap,
Xonics Mega Mall,
God Save The Queen, - possible problem as it changes the driving side to being the, correct, right hand side (I asked the mod author if it was possible to do it as I always got into the wrong side of the cars which left to embarrassing and dangerous incidents in front of my bitey grabby neighbours)
Hydrocraft,
Good Tea Coffee Vitamins,
VFFogsn,
VFFogsn_herbsNoRot,
eris_food_expiry,
UltimateFireExperience,
MorePoleWeapons,
TieOnSpearheads,
TieOnSpearheads_MP,
RelaxingTime,
LearningTime,
FarmingTime,
CookingTime,
Smoker,
Silencer,
RepairAnyClothes,
OGSN_Orphan_RodsStore,
OGSN_Orphan_OrganizedStorage,
OGSN_orphan_GoodTeaCoffeeVitamins,
ForkMJsuperGarlic,
ForkMJjarMeat,
ForkMJfoodWild,
ForkMJdairy,
ForkMJtraits,
OGSN_orphan_AmmoMagazines,
MoreCommonSeeds,
ToadTraits,
MinimalDisplayBars,
Marcin_Items_Mod,
MIMOrganized,
LetUsFarmLettuce,
ExtraSkillsSystem41,
ExtraSkillsExample41,
ArmoredVests,
zOPUTA,
ZedHealthNew,
ProfessionFrameworkB41Patch,
ExploringTime,
TowingCar,
autotsartrailers,
ItemTweakerAPI,
katanasandmachetesonbackorbelt,
kukri,
GEARCORE,
GEARBASIC,
chestrig,
backpackattachments,
backrigandcalfsheath,
CrashedCarsMod,
FRUsedCarsBETA,
HTowTruck,
AuthenticZ+CustomZombies,
tsarslib,
ShowSkillUpName,
TieOnSpearheads_Crafting,
Brita,
MVM,
eggonsFannyPackBalancing,
Swatpackredux,
SpawnTailoringBooks,
betterLockpicking,
CraftHelper41,
I am guessing the drivers seat on this is rather important and is what is used to start the generator to power the caravan?
It might be the God Saved the Queen mod as after I posted this and had the idea it might be, I just tried a new save without the mod installed.
When I finally found a caravan, no idea how you spawn things in and so had to find it the old fashioned way.
When I cam across one, could not open it as it was locked, typical, but when I brought up the seat menu the front right was not greyed out. Could not test more than that as not having a key and not figuring out how to open it without a key I could not get in before the neighbours came a knocking!
So possibly a cause?
When I looked through my mod list and thought about that mod and what they got it to do then it made me think maybe, just maybe.
Now for the hard choice, either continue as is or get used to getting in the wrong side?
I think we know the answer as this is a fantastic mod and I cannot be without the extra storage.
Thank you for looking and thank you for these in game items.
So, perhaps a failsafe could be coded in the form of a ModData parameter copying the On/Off status (by changing to "1" on activation and to "0" on turning off) and immediately flip the appliance back on if it happens to be "1" while IsActive is "false"?
This is not related to mod conflicts, as it happens even with the bare minimum of this mod and its two requirements (including saves started with only those).
I am currently playing with Autotsar Trailers for version 41.50. I have unsubscribed from the 41.52+ version. Prior to the mod update, I have attached a GNV-500 trailer to a car (which I believe is a Filibuster Rhyme's Used Car which looks like a Honda Civic). Everything was working fine until after this mod update, when the car can no longer tow the trailer properly. The car either appears flipped to the side when the game starts, or it cannot drive straight, as though the tip of the trailer is pushing into the car, or it cannot make a turn, which causes the car to flip sideways, or the two simply won't move and you can only hear screeching tire sounds. When turning, it looks as though the car's dragging an anchored object instead of a trailer. Unhooking and re-hooking the trailer to the car does not resolve this, and sometimes unhooking the two when they are close to each other will cause the car to remain stationary (as though sitting on top of the trailer tip) and not move at all. This problem occurs regularly and can be reproduced each time I reload my save. I also tried using different cars/trucks to tow the trailer but it makes no difference.
My suspicion is that there may be a mod conflict between Autotsar Trailers 41.50 and Better Towing, but even after I turn off Better Towing it still behaves the same way.
It would be great if you could address the problem for me. Here is the list of my installed mods:
Combat Text
Minimal Display Bars
Kitsune's Crossbow Mod
Playable Arcade Machines 41
Immersive CD Players
Crashed Cars
Raven Creek
TED BEER's Player Skin Retexture
ZuperCart v.1.05
Autotsar Trailers 41.50
Better Towing
Filibuster Rhymes' Used Cars! BETA BETA BETA
Filibuster Rhymes' Used Cars! Fuel Test
Military Used Car Skins
Tsar's Common Library v.1.06
Weeb Clothes
Filibuster Rhymes' Used Car Names - Lore Friendly
Harry's Tow Truck
cherbourg
True Actions v.1.01
Tailoring Fix
Vehicle Recycling
Reading Is Not Boring
Aquatsar Yacht Club 41.50
Many thanks in advance for looking into this important issue, especially since the GNV-500 is currently rendered useless now that it cannot be towed anymore.
- Towing the GNV-500 (or GNV-250) with:
(1) PZ vanilla car - no change
(2) Filibuster Rhymes' Used Car - no change
(3) Harry's Tow Truck - WORKS AS NORMAL
- In cases (1) and (2), it does not matter if the car is standard or heavy duty; the driving is not smooth as the car and trailer models clip into each other, causing them to shake or flip.
- Where it's possible to make the trailer move in case (1) or (2) above, turning a corner proves to be difficult because the car with the trailer attached no longer responds well to sharp turns (as though the connection between the two is rigid) and can run straight ahead and crash into poles, walls or trees.
- I seem to notice that the game is struggling to determine if the two attached objects should be regarded as two different objects linked together or as one whole object, because sometimes when making a turn, the game tries to turn the entire train instead of one car after another, and at that point clipping occurs and the car or trailer may flip.
I tried removing the trailer from the world using -debug, and that did not help.
Mods installed:
An Exhilaratingly Organized Lit Mod 1: Better Sorting
An Exhilaratingly Organized Lit Mod 2: Flag As Seen
An Exhilaratingly Organized Lit Mod 3a: Chocolate Icons
Autotsar Trailers v1.31
Backpack Attachments
G.E.A.R. B.A.S.I.C.
G.E.A.R. C.O.R.E.
ItemTweaker API
Better Lockpicking
Profession Framework Build 41 Patch
Better Soap
Better Sorting
Better Towing
CrashedCars
Fashion Montage - older version
Filibuster Rhymes' Used Cars Names - Lore Friendly
Fort Redstone, KY
Grapeseed
Jar Lid MOD for Build 41
MRE XIII (1993) - Meal Ready to Eat MOD Real version for Build 41
Raven Creek
Repair Any Clothes
Show Skill Up Name
Taped TV Shows
Vehicle Parts Repair
Vehicle Salvage
Vitamin Holic
ZREs - MealZ Read to Eat
lakeivytownship
Not sure what you mean by which mod I intend to conflict. I don't intend to conflict with any of them.
Screenshot of the error screen can be found at https://filebin.net/33xg7ob48a1x8zob