Don't Starve Together

Don't Starve Together

CaveOnGround (Atualizado)
 Denna tråd har blivit fäst, så den är troligtvis viktig
Cathion  [utvecklare] 14 nov, 2020 @ 7:41
Bugs
put here the bugs that are happening
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Atobá Azul 5 dec, 2020 @ 14:13 
Sometimes around the Atrium wierd black tiles generate.
Cathion  [utvecklare] 6 dec, 2020 @ 11:24 
Ursprungligen skrivet av Atobá Azul:
Sometimes around the Atrium wierd black tiles generate.
where does it appear, in the Atrium room?
Darkheart005 6 dec, 2020 @ 14:15 
When you reanimate the odd skeleton it only summons the Cave version and not the forest one, will it be possible to change that when you summon it on certain biomes?
Cathion  [utvecklare] 6 dec, 2020 @ 16:24 
Ursprungligen skrivet av Darkheart005:
When you reanimate the odd skeleton it only summons the Cave version and not the forest one, will it be possible to change that when you summon it on certain biomes?
I'll go for an option to be able to disable it today or tomorrow so you can use it.
Atobá Azul 7 dec, 2020 @ 13:40 
Ursprungligen skrivet av Cathion:
Ursprungligen skrivet av Atobá Azul:
Sometimes around the Atrium wierd black tiles generate.
where does it appear, in the Atrium room?
It appears near the atrium's whole biome, in the water, if I find it anytime soon, I'll show a picture of it.
Darkheart005 7 dec, 2020 @ 15:06 
Ursprungligen skrivet av Cathion:
Ursprungligen skrivet av Darkheart005:
When you reanimate the odd skeleton it only summons the Cave version and not the forest one, will it be possible to change that when you summon it on certain biomes?
I'll go for an option to be able to disable it today or tomorrow so you can use it.

Thanks, but this completely disables the ancient fuelweaver fight inside the atrium and would definitely lose the renewability of resources. I'd still like to keep this setting just in case.

Would these updates also apply to previously created worlds or do I completely have to make a new one?

Cathion  [utvecklare] 7 dec, 2020 @ 15:50 
Ursprungligen skrivet av Darkheart005:
Ursprungligen skrivet av Cathion:
I'll go for an option to be able to disable it today or tomorrow so you can use it.

Thanks, but this completely disables the ancient fuelweaver fight inside the atrium and would definitely lose the renewability of resources. I'd still like to keep this setting just in case.

Would these updates also apply to previously created worlds or do I completely have to make a new one?
1. you can only kill the atrium once because the world doesn’t reset like the caves. you can disable the feature after creating the world, leaving the normal surface.
2. the new settings are for world settings, please state that you can disable more keys and they are described in the menu.
Cathion  [utvecklare] 7 dec, 2020 @ 15:52 
Ursprungligen skrivet av Atobá Azul:
Ursprungligen skrivet av Cathion:
where does it appear, in the Atrium room?
It appears near the atrium's whole biome, in the water, if I find it anytime soon, I'll show a picture of it.

part of the atrium map cannot be corrected.
Darkheart005 7 dec, 2020 @ 16:41 
Ursprungligen skrivet av Cathion:
Ursprungligen skrivet av Darkheart005:

Thanks, but this completely disables the ancient fuelweaver fight inside the atrium and would definitely lose the renewability of resources. I'd still like to keep this setting just in case.

Would these updates also apply to previously created worlds or do I completely have to make a new one?
1. you can only kill the atrium once because the world doesn’t reset like the caves. you can disable the feature after creating the world, leaving the normal surface.
2. the new settings are for world settings, please state that you can disable more keys and they are described in the menu.

I tried playing with it and when the Ancient fuelweaver was disabled, it will only spawn the forest reanimated skeleton inside the atrium despite the ancient key being installed. Is it intended to be like this if disabled?

And my apologies, by renewable resources, i mean the monsters respawning in ruins like the Ancient Guardian. If the Ancient Fuelweaver is enabled, it will still allow respawn ruin monsters and the Ancient Guardian within 20 days, allowing another ancient fuelweaver fight every cycle.

Nevertheless, I really appreciate your quick response and your help in this mod as this is by far the best mod i have for caves since i own a sh*tty computer that can't do the real caves.
Cathion  [utvecklare] 8 dec, 2020 @ 3:44 
Ursprungligen skrivet av Darkheart005:
Ursprungligen skrivet av Cathion:
1. you can only kill the atrium once because the world doesn’t reset like the caves. you can disable the feature after creating the world, leaving the normal surface.
2. the new settings are for world settings, please state that you can disable more keys and they are described in the menu.

I tried playing with it and when the Ancient fuelweaver was disabled, it will only spawn the forest reanimated skeleton inside the atrium despite the ancient key being installed. Is it intended to be like this if disabled?

And my apologies, by renewable resources, i mean the monsters respawning in ruins like the Ancient Guardian. If the Ancient Fuelweaver is enabled, it will still allow respawn ruin monsters and the Ancient Guardian within 20 days, allowing another ancient fuelweaver fight every cycle.

Nevertheless, I really appreciate your quick response and your help in this mod as this is by far the best mod i have for caves since i own a sh*tty computer that can't do the real caves.
I did some tests and was surprised because the respawn is working normally.
why my world crashed when i was on the island
Cathion  [utvecklare] 13 dec, 2020 @ 9:29 
why my world crashed when i was on the island

I will need more information to be able to answer.
what message is showing?
VoxInfinitive 22 dec, 2020 @ 8:33 
Ursprungligen skrivet av Cathion:
Ursprungligen skrivet av Darkheart005:
When you reanimate the odd skeleton it only summons the Cave version and not the forest one, will it be possible to change that when you summon it on certain biomes?
I'll go for an option to be able to disable it today or tomorrow so you can use it.


É no último trecho que vc desativa o Ancient Fuelw? Desativando aquilo pode usar para farmar com o da floresta e ainda assim matar o normal das caves no atrium?
Cathion  [utvecklare] 22 dec, 2020 @ 12:04 
Ursprungligen skrivet av VoxInfinitive:
Ursprungligen skrivet av Cathion:
I'll go for an option to be able to disable it today or tomorrow so you can use it.


É no último trecho que vc desativa o Ancient Fuelw? Desativando aquilo pode usar para farmar com o da floresta e ainda assim matar o normal das caves no atrium?

vc tem que escolher um ou outro vc pode mata ele primeiro depois desativa ai fica seu criterio pois pode ser que ele nao reset e estiver desativado a opção
VoxInfinitive 22 dec, 2020 @ 12:32 
Entendi, obrigado
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