ARK: Survival Evolved

ARK: Survival Evolved

RP Lost Luggage
 This topic has been pinned, so it's probably important
[BaKa]Yojimbo (Portavar)  [developer] 11 Nov, 2020 @ 9:36pm
INI Setting Explanation and Example
[LostLuggage] This is the header section for your GameUserSettings.ini file.

GiveCompanionSummonItem=true/false - Whether or not to give the companion summoning consumable. Deafults to false.

CompanionBPPath= Blueprint path to animal you wish to summon as a companion. If blank does nothing. Accepts a comma separated list of animals, place animals with no saddle last in the list. Companion and saddle list must be in the same order to award the proper saddle.(see CompanionSaddleBPPath)

CompanionSaddleBPPath=Blueprint path to saddle for the companion. If blank does nothing. Accepts a comma separated list of saddles, list must match the same order as the CompanionBPPath in order to give the proper saddle.

CompanionLevel= What level the companion should be. Default is 60.

GiveOnSpawn= Whether or not to give items on spawn or require use of the luggage pile.

ItemOnePath= Blueprint path to the first item to give.

ItemOneQuantity= How many of item one to give. Defaults to zero.

ItemTwoPath=Blueprint path to the second item to give.

ItemTwoQuantity=How many of the second item to give. Defaults to zero.

ItemThreePath=Blueprint path to the third item to give.

ItemThreeQuantity=How many of the third item to give. Defaults to zero.

ItemFourPath=Blueprint path to the fourth item to give.

ItemFourQuantity=How many of the fourth item to give. Defaults to zero.

ItemFivePath=Blueprint path to the fifth item to give.

ItemFiveQuantity=How many of the fifth item to give. Defaults to zero.

AddtionalItemsToGive= A comma separated list of blueprints, each entry gives one of that item.

GiveRandomPetItem=true/false - Whether or not to give the random pet summoning consumable.

PetLevel= What level your pet should be. Defaults to 10

RandomPetBPList= A comma separated list of creature blueprints, one will be chosen at random and summoned for the player.


Example GUS.ini

[LostLuggage]

GiveCompanionSummonItem=true

CompanionBPPath=Blueprint'/Game/PrimalEarth/Dinos/Raptor/Raptor_Character_BP.Raptor_Character_BP'

CompanionLevel=93

CompanionSaddleBPPath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_RaptorSaddle.PrimalItemArmor_RaptorSaddle'

GiveOnSpawn=false

ItemOnePath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_CookedMeat_Jerky.PrimalItemConsumable_CookedMeat_Jerky'

ItemOneQuantity=10

ItemTwoPath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo_SimpleBullet.PrimalItemAmmo_SimpleBullet'

ItemTwoQuantity=54

ItemThreePath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_HealSoup.PrimalItemConsumable_HealSoup'

ItemThreeQuantity=3

ItemFourPath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_RawMeat.PrimalItemConsumable_RawMeat'

ItemFourQuantity=10

ItemFivePath=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Hide.PrimalItemResource_Hide'

ItemFiveQuantity=20

AddtionalItemsToGive=Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun',Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponStonePick.PrimalItem_WeaponStonePick',Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSpear.PrimalItem_WeaponSpear',Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponSpear.PrimalItem_WeaponSpear'

GiveRandomPetItem=true

PetLevel=18

RandomPetBPList=Blueprint'/Game/Aberration/Dinos/LanternGoat/LanternGoat_Character_BP.LanternGoat_Character_BP',Blueprint'/Game/Aberration/Dinos/LanternBird/LanternBird_Character_BP.LanternBird_Character_BP',Blueprint'/Game/Aberration/Dinos/LanternLizard/LanternLizard_Character_BP.LanternLizard_Character_BP'
Last edited by [BaKa]Yojimbo (Portavar); 5 Mar, 2022 @ 6:05pm