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Mods in my mod folder have numbers attached to them. Not names using letters. I'm not sure what number is tied to this mod, or any other in my mod folder (of which there are over twenty). If setting up an alternate download won't help, or is too much trouble, perhaps you could note the mod's numerical designation.
Some suggestions/requests. Not meaning to be a pain. I'd like to try the mod out. The asthetic are nice, and I'd how the origin plays.
Is it intended that when one sells resources they... dont actually make money on it?
Ive just tried to sell excess alloys and it most definitely took money rather than provided it.
1. Tempest Instinct doesn't seem to have any function, so ship doesn't have sensors or any sensor buffs. Basically it's a useless system.
2. Tempest thruster costs Dark Matter instead of nanites, Nano-Reactor network and Energy Sphere don't cost anything, Grey Swarmers cost Alloys instead of nanites
3. T weapon that is researched doesn't show on weapon list and thus can't be placed in a ship.
4. Can't see Tempest Screamers or Grey Maelstrom anywhere either
5. Components don't have any descriptions in ship designer, but sometimes have it in research
6. Nanite-Based tech is all in debug text
7. Nanite Fabricators are empty by default and if someone doesn't look for them and assign manually workers to them, they start with negative Nanite income
8. Starting nanites are 0
9. Nanite Replicators are researched but can't be built
10. Mathematically, Interdictor corvettes will always have more ouch on them than mothership battlehsips with corvette's absurd evasion on CP-by-CP basis, making any other ship type useless.