Hearts of Iron IV

Hearts of Iron IV

Expanded Hungary
 This topic has been pinned, so it's probably important
Vitéz  [developer] 20 Feb, 2021 @ 1:35am
Ideas
Please feel free to tell me your ideas on how I could improve the mod or if you have any content ideas! :)
I will take all ideas into consideration, however be aware that I cannot guarantee that I will implement them.
< >
Showing 1-15 of 40 comments
76561198148577520 23 Feb, 2021 @ 5:37pm 
I suggest making a version of this that is compatible with the UMC mod collection. Specifically the map UMC map mod, which causes the game to crash when trying to load in. I suspect this is due to certain focuses from this mod requiring certain states that either dont exist anymore or altered enough to not work with this mod when used in conjunction with the UMC map mod.
Vitéz  [developer] 24 Feb, 2021 @ 4:10am 
Originally posted by Stuff:
I suggest making a version of this that is compatible with the UMC mod collection. Specifically the map UMC map mod, which causes the game to crash when trying to load in. I suspect this is due to certain focuses from this mod requiring certain states that either dont exist anymore or altered enough to not work with this mod when used in conjunction with the UMC map mod.

Thank you! Making a version that is compatible to other mods will be done once the Mod is considered "finished". I've had a lot of requests asking to make a RT56 compatible version, which I will do first. :)
Hazunk 3 Mar, 2021 @ 10:14am 
Originally posted by Stuff:
I suggest making a version of this that is compatible with the UMC mod collection. Specifically the map UMC map mod, which causes the game to crash when trying to load in. I suspect this is due to certain focuses from this mod requiring certain states that either dont exist anymore or altered enough to not work with this mod when used in conjunction with the UMC map mod.

I agree, the UMC collection is really growing these last few months, getting more popular.
It would be a good idea or, get someone else to make it compatible. But yet, let's first finish the main mod and think about this later.

Keep up the good work!
Vitéz  [developer] 3 Mar, 2021 @ 10:57am 
Originally posted by Hazunk:
Originally posted by Stuff:
I suggest making a version of this that is compatible with the UMC mod collection. Specifically the map UMC map mod, which causes the game to crash when trying to load in. I suspect this is due to certain focuses from this mod requiring certain states that either dont exist anymore or altered enough to not work with this mod when used in conjunction with the UMC map mod.

I agree, the UMC collection is really growing these last few months, getting more popular.
It would be a good idea or, get someone else to make it compatible. But yet, let's first finish the main mod and think about this later.

Keep up the good work!

Thank you for you'r feedback! To be honest I wasn't aware of the UMC mod collections! I need to check those out :) I always thought the Road to 56 mod is the "most popular" one regarding focus trees for the base game..

Be assured that I will try to make a compatible version for UMC. I need to check what it depends on and it might even be easy to do.
76561198148577520 4 Mar, 2021 @ 10:59pm 
@Szellkalman The UMC mod collection overhauls a bunch of stuff, but the primary source of incompatibility is the map mod which changes up the layout of the states and provinces. I'm guessing certain focuses from your mod make changes to states that either don't exist (because of the UMC map mod) or are changed enough that the game doesn't recognize the state that your mod is trying to edit
Vitéz  [developer] 5 Mar, 2021 @ 12:40am 
Originally posted by Stuff:
@Szellkalman The UMC mod collection overhauls a bunch of stuff, but the primary source of incompatibility is the map mod which changes up the layout of the states and provinces. I'm guessing certain focuses from your mod make changes to states that either don't exist (because of the UMC map mod) or are changed enough that the game doesn't recognize the state that your mod is trying to edit
Thank you for the explanation! Yes, most times the reason my mod is not compatible is because I changed the map. (For example I added Burgenland, after a lot of people said they wanted it) I will have a look at it :)
bandav 24 Jun, 2021 @ 10:40pm 
Hi!, I just finished playing the Little Horthy focus and I really liked the flavour the mod adds, but a big problem I noticed was that I threathend together with Italy war to Yugoslavia for Voyvodina, and they accepted, and gave me the province. The problem is that for completing the Greater Hungary focus you need ALL hungarian claims in Yugoslavia, Meaning I kind of became stuck after beating Romania, since I still needed West Banat and the little corner west. It probably wouldn't be that big of a deal declaring war on Yugoslavia and taking them, but it's kind of annoying and defeats the whole purpose of the focus. Also a smaller complain that I have is that I got too close with Germany and the SS event fired that made me choose between joining the Axis or killing my ruler, I chose the latter and got the regency. It would be neat if after this there was an option in the decision's tab or a focus where you could get another ruler since having a regency for the rest of the game is really bland and doesn't blend well with the later really cool catholic focusses.
Anyways those are my suggetions, keep up the good work, really enjoyed the mod!
Vitéz  [developer] 25 Jun, 2021 @ 3:16am 
Originally posted by Bandav:
Hi!, I just finished playing the Little Horthy focus and I really liked the flavour the mod adds, but a big problem I noticed was that I threathend together with Italy war to Yugoslavia for Voyvodina, and they accepted, and gave me the province. The problem is that for completing the Greater Hungary focus you need ALL hungarian claims in Yugoslavia, Meaning I kind of became stuck after beating Romania, since I still needed West Banat and the little corner west. It probably wouldn't be that big of a deal declaring war on Yugoslavia and taking them, but it's kind of annoying and defeats the whole purpose of the focus. Also a smaller complain that I have is that I got too close with Germany and the SS event fired that made me choose between joining the Axis or killing my ruler, I chose the latter and got the regency. It would be neat if after this there was an option in the decision's tab or a focus where you could get another ruler since having a regency for the rest of the game is really bland and doesn't blend well with the later really cool catholic focusses.
Anyways those are my suggetions, keep up the good work, really enjoyed the mod!

Thank you very much for your comment and praise. I totally agree with you in all the points you stated. The event where the SS takes over will be remade in the future, I want to change some stuff around. (Also I wrote that in the beginning, when I started with the mod and since then I learned a lot of useful modding tricks that could enhance that issue)
Regarding the Greater Hungary, focus, I will definitely change the requisites for the focus. After all, the historical WW2 Hungary can also be seen as a new Greater Hungary (As with one if the decisions to stop the revision at that point).
Lazydav 12 Jul, 2021 @ 2:57pm 
I still maintain my opinion that this is the greatest and maybe most realistic mod for Hungary, but aren't the red terror decisions a bit out of plaxe in the later half of the '30s? Countryside terrorisation is just a memory by then in my opinion, but the mechanic could be renamed or -worked. Also, the medieval revival ideas are a bit wonky and too out of place for a more realistic mod but it's just my taste and I appreciate the creativity.
Also, all in all being a rightwing Hungary is just much more effective in the game than anything else, which could be balanced a bit for gameplay reasons, again, just my suggestion. I tried surviving as a democratic Hungary and the focuses are a bit too long to succesfully turn countries democratic and ally enough nations to stand a chance. Not in a sense that I can't just ahistorically muster a powerful democratic Intermarium out of thin air, but I fall short on the race with time even if I fully concentrate and calculate mey every step carefully. Also, I know you already have a tremendous work in the mod, but it could be wise to check some other nations' focuses, so that they can't leave randomly hungarian factions via a decision or a focus (IK even Paradox doesn't bother to do that after dlcs, but it would mean so much).
Thank you again for making an amazing mod for a neglected nation, and please don't burn out!
Vitéz  [developer] 13 Jul, 2021 @ 1:59am 
Originally posted by lazpov:
I still maintain my opinion that this is the greatest and maybe most realistic mod for Hungary, but aren't the red terror decisions a bit out of plaxe in the later half of the '30s? Countryside terrorisation is just a memory by then in my opinion, but the mechanic could be renamed or -worked. Also, the medieval revival ideas are a bit wonky and too out of place for a more realistic mod but it's just my taste and I appreciate the creativity.
Also, all in all being a rightwing Hungary is just much more effective in the game than anything else, which could be balanced a bit for gameplay reasons, again, just my suggestion. I tried surviving as a democratic Hungary and the focuses are a bit too long to succesfully turn countries democratic and ally enough nations to stand a chance. Not in a sense that I can't just ahistorically muster a powerful democratic Intermarium out of thin air, but I fall short on the race with time even if I fully concentrate and calculate mey every step carefully. Also, I know you already have a tremendous work in the mod, but it could be wise to check some other nations' focuses, so that they can't leave randomly hungarian factions via a decision or a focus (IK even Paradox doesn't bother to do that after dlcs, but it would mean so much).
Thank you again for making an amazing mod for a neglected nation, and please don't burn out!

@lazpov Thank you very much for your kind words and suggestions, I appreciate it! So the thing about the red terror is completely correct: it was in the late 10s and early 20s that this was an issue. I already changed it once to be clearer but maybe I need to rename it again. What I was trying to have in the mod is the memory of the people of the red terror. It has been gone for a while, but the people don't forget (a little bit like the shell-shocked spectator idea of the Dutch).
I also agree with the hungarian monarchy path. The path itself is still from a very old build (in fact one of the first builds of the mod) so I'm going to rework that.
Rightwing Hungary is supposed to be the easiest, since you always have big Germany by your side, backing you, instead of being an OP enemy.
The democratic and communist focus tree is - in comparison to monarchy and fascism still in its alpha stages, I have mainly focused on the fascist, Habsburg and historical path up to now, but I am constantly working on the mod, adding more and more new stuff. I will of course work on the left side of the tree when the time is right, and I also need to do some playtests to see how things play out.
I will check other nations focuses. Do you have something specific in mind that didn't seem right in your own playthrough?
Lazydav 13 Jul, 2021 @ 3:48am 
Originally posted by Vitéz:
Originally posted by lazpov:
I still maintain my opinion that this is the greatest and maybe most realistic mod for Hungary, but aren't the red terror decisions a bit out of plaxe in the later half of the '30s? Countryside terrorisation is just a memory by then in my opinion, but the mechanic could be renamed or -worked. Also, the medieval revival ideas are a bit wonky and too out of place for a more realistic mod but it's just my taste and I appreciate the creativity.
Also, all in all being a rightwing Hungary is just much more effective in the game than anything else, which could be balanced a bit for gameplay reasons, again, just my suggestion. I tried surviving as a democratic Hungary and the focuses are a bit too long to succesfully turn countries democratic and ally enough nations to stand a chance. Not in a sense that I can't just ahistorically muster a powerful democratic Intermarium out of thin air, but I fall short on the race with time even if I fully concentrate and calculate mey every step carefully. Also, I know you already have a tremendous work in the mod, but it could be wise to check some other nations' focuses, so that they can't leave randomly hungarian factions via a decision or a focus (IK even Paradox doesn't bother to do that after dlcs, but it would mean so much).
Thank you again for making an amazing mod for a neglected nation, and please don't burn out!

@lazpov Thank you very much for your kind words and suggestions, I appreciate it! So the thing about the red terror is completely correct: it was in the late 10s and early 20s that this was an issue. I already changed it once to be clearer but maybe I need to rename it again. What I was trying to have in the mod is the memory of the people of the red terror. It has been gone for a while, but the people don't forget (a little bit like the shell-shocked spectator idea of the Dutch).
I also agree with the hungarian monarchy path. The path itself is still from a very old build (in fact one of the first builds of the mod) so I'm going to rework that.
Rightwing Hungary is supposed to be the easiest, since you always have big Germany by your side, backing you, instead of being an OP enemy.
The democratic and communist focus tree is - in comparison to monarchy and fascism still in its alpha stages, I have mainly focused on the fascist, Habsburg and historical path up to now, but I am constantly working on the mod, adding more and more new stuff. I will of course work on the left side of the tree when the time is right, and I also need to do some playtests to see how things play out.
I will check other nations focuses. Do you have something specific in mind that didn't seem right in your own playthrough?

Thank you for the quick response!
Regarding the Red Terror and its memory, now I have a better understanding of the idea, but in my opinion the government has already clamped down enough on the communists, maybe a general political and societal instability would work better, but well, yeah this is just the snob hobby historian speaking from me, who wants to label everything correctly.
I haven't really experienced anything wrong within my playthroughs, but I believe Bulgaria tends to leave facions with their new focus tree, altough I could be wrong in this, and I was concerned about the other namely non-alligned nations leaving democratic Hungary's faction out of ideological differences but I'm really not sure about this one, it was just an aftertought.
Thank you again for your work and let me know if I can help!
TÍbor 20 Mar, 2022 @ 9:30pm 
Szerintem egy kidolgozott focus tree nem lenne rossz.Például reviziok.Kapnál gyárakat meg defense focusok amik segitenek a háborukban.Szerintem ez lene a legjobb ehhez a mdohoz.
Vitéz  [developer] 21 Mar, 2022 @ 12:44am 
Originally posted by SWIFT TÍbor:
Szerintem egy kidolgozott focus tree nem lenne rossz.Például reviziok.Kapnál gyárakat meg defense focusok amik segitenek a háborukban.Szerintem ez lene a legjobb ehhez a mdohoz.

Nyilván dolgozok a fokusz fán, még nincs kész a munka. A javaslatod nagyon általános, ezért sajnos nem nagyon segít. Vannak ipar fokuszok és a Győri programban is kapsz gyárakat.
Last edited by Vitéz; 21 Mar, 2022 @ 12:45am
cycuś glancuś 25 Mar, 2022 @ 2:57pm 
I have a suggestion
Let's add the option of inviting to the throne not only Horthy or one of the Habsburgs, but also maybe a German? The Wittelsbachs had several estates in Hungary, they were also once the rulers of this country
Vitéz  [developer] 25 Mar, 2022 @ 3:13pm 
Originally posted by SDboi:
I have a suggestion
Let's add the option of inviting to the throne not only Horthy or one of the Habsburgs, but also maybe a German? The Wittelsbachs had several estates in Hungary, they were also once the rulers of this country
Thank you for your suggestion! Currently the focus tree is so big, that having another option for a king would simply be too much. But I will keep it in mind.
< >
Showing 1-15 of 40 comments
Per page: 1530 50