Project Zomboid

Project Zomboid

Combat Text (B40+B41+B42)
Mesosolatum 24 Sep, 2022 @ 2:18pm
Translation
We will upload the translation here.
I would be happy to have it added to the mod.
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Mesosolatum 24 Sep, 2022 @ 2:21pm 
これは日本語(JP)の翻訳です。
日本語のテキストファイルの文字コードはunicode(UTF-8)です。

--- UI_JP.txt ---
UI_JP = {
UI_CT_options_HealthBar_Title = "体力バー",
UI_CT_options_HealthBar_Visible = "可視化",
UI_CT_options_HealthBar_ShowOnSurviors = "サバイバーの体力バーを表示する",
UI_CT_options_HealthBar_Width = "幅 [px]",
UI_CT_options_HealthBar_Height = "高さ [px]",
UI_CT_options_HealthBar_YOffset = "Y軸オフセット [px]",
UI_CT_options_HealthBar_Padding = "バーの内側を埋める [px]",
UI_CT_options_HealthBar_Colors_Background = "背景",
UI_CT_options_HealthBar_Colors_Border = "境界",
UI_CT_options_HealthBar_Colors_CurrentHealth = "現在の体力部分",
UI_CT_options_HealthBar_Colors_LoosingHealth = "失った体力部分",
UI_CT_options_HealthBar_LoosingHpTick = "ゲーム内ティックごとのHP損失",
UI_CT_options_HealthBar_FadeOutAfter = "ターゲットが死亡した後、ゲーム内の[ms]後にバーを削除する",
UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "検出距離",
UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "ゲーム内の秒で非アクティブ時に非表示にする",

UI_CT_options_FloatingDamage_Title = "フローティングダメージ",
UI_CT_options_FloatingDamage_Visible = "可視化",
UI_CT_options_FloatingDamage_ShowFireDamage = "火によるダメージを表示する",
UI_CT_options_FloatingDamage_Ttl = "number TTL [system ms]",
UI_CT_options_FloatingDamage_Speed = "スクロール速度",
UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "ダメージの数値を絶対値で表示する",
UI_CT_options_FloatingDamage_FireDmgUpdate = "火によるダメージの更新間隔",
UI_CT_options_FloatingDamage_NormalFont = "通常ダメージのフォント",
UI_CT_options_FloatingDamage_CritFont = "クリティカルダメージのフォント",
UI_CT_options_FloatingDamage_RgbMinus = "ダメージの色",
UI_CT_options_FloatingDamage_RgbPlus = "回復の色",
UI_CT_options_FloatingDamage_RgbOnFire = "火によるダメージの色",
UI_CT_options_FloatingDamage_Background = "背景",

UI_CT_options_CurrentTotalHp_Title = "現在/総合 HP",
UI_CT_options_CurrentTotalHp_Visible = "可視化",
UI_CT_options_CurrentTotalHp_ShowBelowZoom = "拡大表示する(含む)",
UI_CT_options_CurrentTotalHp_Color = "テキストの色",
UI_CT_options_CurrentTotalHp_Font = "テキストのフォント",
UI_CT_options_CurrentTotalHp_Position = "体力バーとの相対的な位置",

UI_CT_options_ResetBtn = "リセット"
}
Mesosolatum 25 Sep, 2022 @ 3:14am 
Sorry. I made a mistake in translating the first sentence of the above post.

The above post is a translation of Japanese (JP).
The character encoding for Japanese text files is unicode (UTF-8).
Rezistor  [developer] 29 Sep, 2022 @ 2:42pm 
Hey, translation is added, thx
Mesosolatum 29 Sep, 2022 @ 4:37pm 
Thank you!
After deleting and re-subscribing, I confirmed that the translations were displayed correctly.
FREEMANN96REG 31 May, 2023 @ 2:57am 
Russian traslate

UI_RU.txt
UI_RU = {
UI_CT_options_HealthBar_Title = "Панель здоровья",
UI_CT_options_HealthBar_Visible = "Видимый",
UI_CT_options_HealthBar_ShowOnSurviors = "Показать панель здоровья выжившего",
UI_CT_options_HealthBar_Width = "Ширина [px]",
UI_CT_options_HealthBar_Height = "Высота [px]",
UI_CT_options_HealthBar_YOffset = "Смещение по оси Y [px]",
UI_CT_options_HealthBar_Padding = "Внутренняя прокладка полоски [px]",
UI_CT_options_HealthBar_Colors_Background = "Фон",
UI_CT_options_HealthBar_Colors_Border = "Граница",
UI_CT_options_HealthBar_Colors_CurrentHealth = "Текущее состояние здоровья",
UI_CT_options_HealthBar_Colors_LoosingHealth = "Потраченное состояние здоровья",
UI_CT_options_HealthBar_LoosingHpTick = "Потеря HP за каждый игровой тик",
UI_CT_options_HealthBar_FadeOutAfter = "Убрать полоску после [ms] после смерти цели",
UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "Расстояние обнаружения",
UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "Скрывается, когда неактивен в течение секунды в игре",

UI_CT_options_FloatingDamage_Title = "Летающий урон",
UI_CT_options_FloatingDamage_Visible = "Видимый",
UI_CT_options_FloatingDamage_ShowFireDamage = "Показать повреждения от пожара",
UI_CT_options_FloatingDamage_Ttl = "номер TTL [system ms]",
UI_CT_options_FloatingDamage_Speed = "Скорость прокрутки",
UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "Показать число повреждения в качестве абсолютного значения",
UI_CT_options_FloatingDamage_FireDmgUpdate = "Интервал обновления повреждений от пожара",
UI_CT_options_FloatingDamage_NormalFont = "Обычный шрифт повреждений",
UI_CT_options_FloatingDamage_CritFont = "Шрифт критического урона",
UI_CT_options_FloatingDamage_RgbMinus = "Цвет урона",
UI_CT_options_FloatingDamage_RgbPlus = "Цвет лечения",
UI_CT_options_FloatingDamage_RgbOnFire = "Цвет урона от огня",
UI_CT_options_FloatingDamage_Background = "Фон",

UI_CT_options_CurrentTotalHp_Title = "Текущее/Общее HP",
UI_CT_options_CurrentTotalHp_Visible = "Видимый",
UI_CT_options_CurrentTotalHp_ShowBelowZoom = "Показать приведенный ниже масштаб (включая)",
UI_CT_options_CurrentTotalHp_Color = "Цвет текста",
UI_CT_options_CurrentTotalHp_Font = "Шрифт текста",
UI_CT_options_CurrentTotalHp_Position = "Относительное положение к панели здоровья",

UI_CT_options_ResetBtn = "Сброс"
}
FREEMANN96REG 31 May, 2023 @ 2:59am 
Need ANSI text code!
PVRPLE 19 Oct, 2023 @ 1:50am 
UI_PL = {
UI_CT_options_HealthBar_Title = "Pasek zdrowia",
UI_CT_options_HealthBar_Visible = "Widoczny",
UI_CT_options_HealthBar_ShowOnSurviors = "Pokaż pasek zdrowia ocalałych",
UI_CT_options_HealthBar_Width = "Szerokość [px]",
UI_CT_options_HealthBar_Height = "Wysokość [px]",
UI_CT_options_HealthBar_YOffset = "Przesunięcie w osi Y [px]",
UI_CT_options_HealthBar_Padding = "Wewnętrzne wypełnienie paska [px]",
UI_CT_options_HealthBar_Colors_Background = "Tło",
UI_CT_options_HealthBar_Colors_Border = "Granica",
UI_CT_options_HealthBar_Colors_CurrentHealth = "Obecny stan zdrowia",
UI_CT_options_HealthBar_Colors_LoosingHealth = "Stracona ilość zdrowia",
UI_CT_options_HealthBar_LoosingHpTick = "Strata HP na każdy tick gry",
UI_CT_options_HealthBar_FadeOutAfter = "Zniknij pasek po [ms] po śmierci celu",
UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "Zakres wykrywania",
UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "Ukrywa się, gdy nieaktywny przez sekundę w grze",

UI_CT_options_FloatingDamage_Title = "Latające obrażenia",
UI_CT_options_FloatingDamage_Visible = "Widoczne",
UI_CT_options_FloatingDamage_ShowFireDamage = "Pokaż obrażenia od ognia",
UI_CT_options_FloatingDamage_Ttl = "Czas TTL [ms]",
UI_CT_options_FloatingDamage_Speed = "Prędkość przewijania",
UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "Pokaż liczbę obrażeń jako wartość bezwzględna",
UI_CT_options_FloatingDamage_FireDmgUpdate = "Częstotliwość aktualizacji obrażeń od ognia",
UI_CT_options_FloatingDamage_NormalFont = "Zwykła czcionka obrażeń",
UI_CT_options_FloatingDamage_CritFont = "Czcionka krytycznych obrażeń",
UI_CT_options_FloatingDamage_RgbMinus = "Kolor obrażeń",
UI_CT_options_FloatingDamage_RgbPlus = "Kolor leczenia",
UI_CT_options_FloatingDamage_RgbOnFire = "Kolor obrażeń od ognia",
UI_CT_options_FloatingDamage_Background = "Tło",

UI_CT_options_CurrentTotalHp_Title = "Aktualne/Całkowite HP",
UI_CT_options_CurrentTotalHp_Visible = "Widoczne",
UI_CT_options_CurrentTotalHp_ShowBelowZoom = "Pokaż poniżej skali (włącznie)",
UI_CT_options_CurrentTotalHp_Color = "Kolor tekstu",
UI_CT_options_CurrentTotalHp_Font = "Czcionka tekstu",
UI_CT_options_CurrentTotalHp_Position = "Pozycja względem paska zdrowia",

UI_CT_options_ResetBtn = "Resetuj"
}
Mystic Mayhem 29 Feb, 2024 @ 12:37am 
Turkish translate

UI_TR.txt
UI_TR = {
UI_CT_options_HealthBar_Title = "Sağlık Paneli",
UI_CT_options_HealthBar_Visible = "Göster",
UI_CT_options_HealthBar_ShowOnSurviors = "Hayatta kalanların sağlık çubuğunu göster",
UI_CT_options_HealthBar_Width = "Genişlik [pxl]",
UI_CT_options_HealthBar_Height = "Yükseklik [pxl]",
UI_CT_options_HealthBar_YOffset = "Y ekseni ofseti [pxl]",
UI_CT_options_HealthBar_Padding = "İç şerit astarı [pxl]",
UI_CT_options_HealthBar_Colors_Background = "Arka plan",
UI_CT_options_HealthBar_Colors_Border = "Sınır",
UI_CT_options_HealthBar_Colors_CurrentHealth = "Mevcut sağlık durumu",
UI_CT_options_HealthBar_Colors_LoosingHealth = "Kaybedilen sağlık durumu",
UI_CT_options_HealthBar_LoosingHpTick = "Her oyun tıklaması için HP kaybı",
UI_CT_options_HealthBar_FadeOutAfter = "Hedef öldükten sonra [ms] sonra bar çubuğunu kaldır",
UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "Algılama mesafesi",
UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "Oyun içi ayarladığın saniye boyunca aktif olmadığında gizlenir",

UI_CT_options_FloatingDamage_Title = "Kayan hasar göstergesi.",
UI_CT_options_FloatingDamage_Visible = "Göster",
UI_CT_options_FloatingDamage_ShowFireDamage = "Yangın hasarını göster",
UI_CT_options_FloatingDamage_Ttl = "TTL numarası [system ms]",
UI_CT_options_FloatingDamage_Speed = "Kaydırma hızı",
UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "Hasar sayısını mutlak değer olarak göster",
UI_CT_options_FloatingDamage_FireDmgUpdate = "Yangın hasarı güncelleme aralığı",
UI_CT_options_FloatingDamage_NormalFont = "Normal hasar yazı tipi",
UI_CT_options_FloatingDamage_CritFont = "Kritik hasar yazı tipi",
UI_CT_options_FloatingDamage_RgbMinus = "Hasar rengi",
UI_CT_options_FloatingDamage_RgbPlus = "Tedavi rengi",
UI_CT_options_FloatingDamage_RgbOnFire = "Yangın hasarı rengi",
UI_CT_options_FloatingDamage_Background = "Arka plan",

UI_CT_options_CurrentTotalHp_Title = "Mevcut/Toplam HP",
UI_CT_options_CurrentTotalHp_Visible = "Göster",
UI_CT_options_CurrentTotalHp_ShowBelowZoom = "Ölçeği aşağıda göster (dahil)",
UI_CT_options_CurrentTotalHp_Color = "Metin rengi",
UI_CT_options_CurrentTotalHp_Font = "Metin yazı tipi",
UI_CT_options_CurrentTotalHp_Position = "Sağlık çubuğunun konumu",

UI_CT_options_ResetBtn = "Sıfırla"
}
Last edited by Mystic Mayhem; 29 Feb, 2024 @ 1:19am
The translation in Traditional Chinese is
UI_CH = {
UI_CT_options_HealthBar_Title = "血條",
UI_CT_options_HealthBar_Visible = "可視化",
UI_CT_options_HealthBar_ShowOnSurviors = "顯示幸存者的血條",
UI_CT_options_HealthBar_Width = "寬度 [px]",
UI_CT_options_HealthBar_Height = "高度 [px]",
UI_CT_options_HealthBar_YOffset = "Y軸偏移 [px]",
UI_CT_options_HealthBar_Padding = "內部填充 [px]",
UI_CT_options_HealthBar_Colors_Background = "背景",
UI_CT_options_HealthBar_Colors_Border = "邊框",
UI_CT_options_HealthBar_Colors_CurrentHealth = "當前血量部分",
UI_CT_options_HealthBar_Colors_LoosingHealth = "失去的血量部分",
UI_CT_options_HealthBar_LoosingHpTick = "遊戲內每幀的血量損失",
UI_CT_options_HealthBar_FadeOutAfter = "目標死亡後,遊戲內的[ms]後隱藏血條",
UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "檢測距離",
UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "在遊戲內閒置幾秒後隱藏",

UI_CT_options_FloatingDamage_Title = "浮動傷害",
UI_CT_options_FloatingDamage_Visible = "可視化",
UI_CT_options_FloatingDamage_ShowFireDamage = "顯示火焰傷害",
UI_CT_options_FloatingDamage_Ttl = "生存時間值[system ms]",
UI_CT_options_FloatingDamage_Speed = "滾動速度",
UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "以絕對值顯示傷害數值",
UI_CT_options_FloatingDamage_FireDmgUpdate = "火焰傷害的更新間隔",
UI_CT_options_FloatingDamage_NormalFont = "普通傷害的字體",
UI_CT_options_FloatingDamage_CritFont = "暴擊傷害的字體",
UI_CT_options_FloatingDamage_RgbMinus = "傷害的顏色",
UI_CT_options_FloatingDamage_RgbPlus = "治療的顏色",
UI_CT_options_FloatingDamage_RgbOnFire = "火焰傷害的顏色",
UI_CT_options_FloatingDamage_Background = "背景",

UI_CT_options_CurrentTotalHp_Title = "當前/總血量",
UI_CT_options_CurrentTotalHp_Visible = "可視化",
UI_CT_options_CurrentTotalHp_ShowBelowZoom = "在放大時顯示(包括)",
UI_CT_options_CurrentTotalHp_Color = "文本顏色",
UI_CT_options_CurrentTotalHp_Font = "文本字體",
UI_CT_options_CurrentTotalHp_Position = "相對於血條的位置",

UI_CT_options_ResetBtn = "重置"
}
Italian translation:
B41 Encoding format: ANSI
B42 Encoding format: UTF-8

UI_IT = { UI_CT_options_HealthBar_Title = "Barra salute", UI_CT_options_HealthBar_Visible = "Visibile", UI_CT_options_HealthBar_ShowOnSurviors = "Mostra barra salute del superstite", UI_CT_options_HealthBar_Width = "Larghezza [px]", UI_CT_options_HealthBar_Height = "Altezza [px]", UI_CT_options_HealthBar_YOffset = "Offset asse Y [px]", UI_CT_options_HealthBar_Padding = "Barra dell'imbottitura interna [px]", UI_CT_options_HealthBar_Colors_Background = "Sfondo", UI_CT_options_HealthBar_Colors_Border = "Bordo", UI_CT_options_HealthBar_Colors_CurrentHealth = "Parte salute attuale", UI_CT_options_HealthBar_Colors_LoosingHealth = "Perdita di parte salute", UI_CT_options_HealthBar_LoosingHpTick = "Perdita della barra salute per tick (colpo) di gioco", UI_CT_options_HealthBar_FadeOutAfter = "Rimuovi la barra salute dopo [ms] di gioco dopo la morte del bersaglio", UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "Distanza di rilevamento", UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "Nascondi quando inattivo per secondi di gioco", UI_CT_options_FloatingDamage_Title = "Danni fluttuanti", UI_CT_options_FloatingDamage_Visible = "Visibile", UI_CT_options_FloatingDamage_ShowFireDamage = "Mostra danni con arma da fuoco", UI_CT_options_FloatingDamage_Ttl = "Numero TTL [ms di sistema]", UI_CT_options_FloatingDamage_Speed = "Velocità di scorrimento", UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "Mostra numero danni come valore assoluto", UI_CT_options_FloatingDamage_FireDmgUpdate = "Intervallo di aggiornamento danni di arma da fuoco", UI_CT_options_FloatingDamage_NormalFont = "CARATTERE danni normali", UI_CT_options_FloatingDamage_CritFont = "CARATTERE danni critici", UI_CT_options_FloatingDamage_RgbMinus = "COLORE danno", UI_CT_options_FloatingDamage_RgbPlus = "COLORE guarigione", UI_CT_options_FloatingDamage_RgbOnFire = "COLORE del danno arma da fuoco", UI_CT_options_FloatingDamage_Background = "Sfondo", UI_CT_options_CurrentTotalHp_Title = "Barra salute corrente/totale", UI_CT_options_CurrentTotalHp_Visible = "Visibile", UI_CT_options_CurrentTotalHp_ShowBelowZoom = "Mostra sotto lo zoom (incluso)", UI_CT_options_CurrentTotalHp_Color = "COLORE testo", UI_CT_options_CurrentTotalHp_Font = "CARATTERE testo", UI_CT_options_CurrentTotalHp_Position = "Posizione relativa alla barra salute", UI_CT_options_ResetBtn = "Reimposta" }

Thanks to your work with the mod you created!

EDIT: encodig format: ANSI, utf-8 causes problems with italian accented letters
Last edited by Art Tippet; 15 Jan @ 1:46am
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