Project Zomboid

Project Zomboid

Combat Text (B40+B41+B42)
Stickly 13 Jul, 2022 @ 9:26am
Spanish Traduction
I made spanish translate...

*\mods\CombatText\media\lua\shared\Translate\ES\UI_ES.txt

UI_EN = {
UI_CT_options_HealthBar_Title = "Barra de Salud",
UI_CT_options_HealthBar_Visible = "Visible",
UI_CT_options_HealthBar_ShowOnSurviors = "Mostrar la barra de salud del superviviente",
UI_CT_options_HealthBar_Width = "Ancho [px]",
UI_CT_options_HealthBar_Height = "Altura [px]",
UI_CT_options_HealthBar_YOffset = "Desplazamiento del eje Y [px]",
UI_CT_options_HealthBar_Padding = "Relleno interior de la barra [px]",
UI_CT_options_HealthBar_Colors_Background = "Fondo",
UI_CT_options_HealthBar_Colors_Border = "Borde",
UI_CT_options_HealthBar_Colors_CurrentHealth = "Salud Actual",
UI_CT_options_HealthBar_Colors_LoosingHealth = "Salud Perdida",
UI_CT_options_HealthBar_LoosingHpTick = "Perdida de HP por tick en el juego",
UI_CT_options_HealthBar_FadeOutAfter = "Eliminar la barra despues de [ms] en el juego luego de la muerte del objetivo",
UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "Distancia de deteccion",
UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "Segundo para ocultar cuando esta inactivo en el juego",

UI_CT_options_FloatingDamage_Title = "Dano Flotante",
UI_CT_options_FloatingDamage_Visible = "Visible",
UI_CT_options_FloatingDamage_ShowFireDamage = "Mostrar danos por incendio",
UI_CT_options_FloatingDamage_Ttl = "numero TTL [system ms]",
UI_CT_options_FloatingDamage_Speed = "Velocidad de desplazamiento",
UI_CT_options_FloatingDamage_FireDmgUpdate = "Intervalo de actualizacion de los danos por incendio",
UI_CT_options_FloatingDamage_NormalFont = "Fuente para dano normal",
UI_CT_options_FloatingDamage_CritFont = "Fuente para dano critico",
UI_CT_options_FloatingDamage_RgbMinus = "Color de dano",
UI_CT_options_FloatingDamage_RgbPlus = "Color de curacion",
UI_CT_options_FloatingDamage_RgbOnFire = "Color de danos por incendio",
UI_CT_options_FloatingDamage_Background = "Fondo",

UI_CT_options_CurrentTotalHp_Title = "Actual/Total HP",
UI_CT_options_CurrentTotalHp_Visible = "Visible",
UI_CT_options_CurrentTotalHp_ShowBelowZoom = "Mostrar debajo del zoom (incluido)",
UI_CT_options_CurrentTotalHp_Color = "Color del texto",
UI_CT_options_CurrentTotalHp_Font = "Fuente del texto",
UI_CT_options_CurrentTotalHp_Position = "Posicion relativa a la barra de salud",

UI_CT_options_ResetBtn = "Restablecer"
}
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Showing 1-5 of 5 comments
Rezistor  [developer] 21 Jul, 2022 @ 1:01pm 
thanks, included in version 1.18
Danikyy 21 Jul, 2022 @ 1:55pm 
Como es que se añade la traduccion?
Stickly 21 Jul, 2022 @ 9:17pm 
vas a la carpeta del mod y sigues esta ruta

\mods\CombatText\media\lua\shared\Translate\ES\UI_ES.txt

si no existe la carpeta "ES" la creas, luego creas o modificas el archivo "UI_ES.txt" y le pones todo el texto que ♥♥♥♥ arriba. ya con eso mientras tengas el juego en español te toma la traduccion de forma automatica.




Originally posted by Danikyy:
Como es que se añade la traduccion?
Skandu 12 Mar @ 6:15am 
Hey, I know this thread is old, but I updated the Spanish translation by adding missing accents and other Spanish characters.
The format should be ANSI, otherwise it will look bad

UI_ES = { UI_CT_options_HealthBar_Title = "Barra de Salud", UI_CT_options_HealthBar_Visible = "Visible", UI_CT_options_HealthBar_ShowOnSurviors = "Mostrar la barra de salud del superviviente", UI_CT_options_HealthBar_Width = "Ancho [px]", UI_CT_options_HealthBar_Height = "Altura [px]", UI_CT_options_HealthBar_YOffset = "Desplazamiento del eje Y [px]", UI_CT_options_HealthBar_Padding = "Relleno interior de la barra [px]", UI_CT_options_HealthBar_Colors_Background = "Fondo", UI_CT_options_HealthBar_Colors_Border = "Borde", UI_CT_options_HealthBar_Colors_CurrentHealth = "Salud Actual", UI_CT_options_HealthBar_Colors_LoosingHealth = "Salud Perdida", UI_CT_options_HealthBar_LoosingHpTick = "Perdida de HP por tick en el juego", UI_CT_options_HealthBar_FadeOutAfter = "Eliminar la barra despues de [ms] en el juego luego de la muerte del objetivo", UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "Distancia de detección", UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "Segundo para ocultar cuando esta inactivo en el juego", UI_CT_options_FloatingDamage_Title = "Daño Flotante", UI_CT_options_FloatingDamage_Visible = "Visible", UI_CT_options_FloatingDamage_ShowFireDamage = "Mostrar daños por incendio", UI_CT_options_FloatingDamage_Ttl = "Número TTL [system ms]", UI_CT_options_FloatingDamage_Speed = "Velocidad de desplazamiento", UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "Mostrar el número de daño como valor absoluto", UI_CT_options_FloatingDamage_FireDmgUpdate = "Intervalo de actualización de los daños por incendio", UI_CT_options_FloatingDamage_NormalFont = "Fuente para daño normal", UI_CT_options_FloatingDamage_CritFont = "Fuente para daño crítico", UI_CT_options_FloatingDamage_RgbMinus = "Color de daño", UI_CT_options_FloatingDamage_RgbPlus = "Color de curación", UI_CT_options_FloatingDamage_RgbOnFire = "Color de daños por incendio", UI_CT_options_FloatingDamage_Background = "Fondo", UI_CT_options_CurrentTotalHp_Title = "Actual/Total HP", UI_CT_options_CurrentTotalHp_Visible = "Visible", UI_CT_options_CurrentTotalHp_ShowBelowZoom = "Mostrar debajo del zoom (incluido)", UI_CT_options_CurrentTotalHp_Color = "Color del texto", UI_CT_options_CurrentTotalHp_Font = "Fuente del texto", UI_CT_options_CurrentTotalHp_Position = "Posición relativa a la barra de salud", UI_CT_options_ResetBtn = "Restablecer" }
Rezistor  [developer] 23 Mar @ 5:07pm 
@Skandu translation is updated and encoding is changed to ANSI, hopefully it will show correctly now
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