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I tryed bazooka to the door and it goes to the door but the door really want the missile turret explosive but the missile turret is the only one to dissapear in the middle path, like 2m from the starting point and the way it dissapear look like if I would lauch it out of the map, the rocket dissapear then the rocket's steam dissapear just after. (Idk how to make video)
https://www.youtube.com/watch?v=96Y2tN0e3EA
You can change the speed in asheep/cfg/skill.cfg
sk_detenator_tow_<property>
but we already increased the speed of the missiles. You can try to play around with those settings but I honestly can't even tell what could cause a tow missile to just disappear, especially since I'm not able to reproduce this on my side.
We're glad to hear this :)
Just for some analisis I would like to know what speed are you using now? I'm asking because I know there's a bug that causes the Abrams shell to disappear on a speed greater then 2000. Maybe this issue here is related to that in a certain way.
Well fortunately for you, I put it on 2000. It's been working good since. The Abrams' shell doesn't seem to disappear either.